forked from didirus/AstralRinth
feat: frontend explicit imports + error page fix (#4184)
* feat: frontend explicit imports * fix: error handling * fix: dashboard missing import * fix: error page issues * fix: exclude RouterView * feat: fix lint issues * fix: lint issues * fix: import issues * add getVersionLink * make articles.json use tabs on generation so it doesn't have to be reformatted * fix: lint issues --------- Signed-off-by: Cal H. <hendersoncal117@gmail.com> Co-authored-by: Prospector <6166773+Prospector@users.noreply.github.com>
This commit is contained in:
@@ -1,4 +1,5 @@
|
||||
<template>
|
||||
<!-- eslint-disable vue/no-undef-components -->
|
||||
<div ref="skinPreviewContainer" class="relative w-full h-full cursor-grab" @click="onCanvasClick">
|
||||
<div
|
||||
class="absolute bottom-[18%] left-0 right-0 flex flex-col justify-center items-center mb-2 pointer-events-none z-10 gap-2"
|
||||
@@ -217,23 +218,23 @@ const radialSpotlightShader = computed(() => ({
|
||||
uniform float outerOpacity;
|
||||
uniform float falloffPower;
|
||||
uniform float shadowRadius;
|
||||
|
||||
|
||||
varying vec2 vUv;
|
||||
|
||||
|
||||
void main() {
|
||||
vec2 center = vec2(0.5, 0.5);
|
||||
float dist = distance(vUv, center) * 2.0;
|
||||
|
||||
|
||||
// Create shadow in the center
|
||||
float shadowFalloff = 1.0 - smoothstep(0.0, shadowRadius, dist);
|
||||
|
||||
|
||||
// Create overall spotlight falloff
|
||||
float spotlightFalloff = 1.0 - smoothstep(0.0, 1.0, pow(dist, falloffPower));
|
||||
|
||||
|
||||
// Combine both effects
|
||||
vec3 color = mix(outerColor, innerColor, shadowFalloff);
|
||||
float opacity = mix(outerOpacity, innerOpacity * shadowFalloff, spotlightFalloff);
|
||||
|
||||
|
||||
gl_FragColor = vec4(color, opacity);
|
||||
}
|
||||
`,
|
||||
|
||||
Reference in New Issue
Block a user