feat: switch to api-client to prevent rate limit errors on game-versions (#5089)

* feat: switch to api-client to prevent rate limit errors on game-versions

* feat: sentry temp

* Revert "feat: sentry temp"

This reverts commit aaa21a3f8099b86fa8e8d9d64845273e66c28bbe.
This commit is contained in:
Calum H.
2026-01-11 19:55:07 +00:00
committed by GitHub
parent b55b7fdc1c
commit 82f00f961e
3 changed files with 34 additions and 3 deletions

View File

@@ -1,13 +1,18 @@
import type { Labrinth } from '@modrinth/api-client'
import { useServerModrinthClient } from '~/server/utils/api-client'
const CACHE_MAX_AGE = 60 * 10 // 10 minutes
export default defineCachedEventHandler(
async (event) => {
const config = useRuntimeConfig(event)
const apiBaseUrl = config.apiBaseUrl || config.public.apiBaseUrl
const client = useServerModrinthClient(event)
const response = await $fetch<Labrinth.Tags.v2.GameVersion[]>(`${apiBaseUrl}tag/game_version`)
const response = await client.request<Labrinth.Tags.v2.GameVersion[]>('/tag/game_version', {
api: 'labrinth',
version: 2,
method: 'GET',
})
// nitro wont cache if we throw an error
if (!response || !Array.isArray(response)) {