These changes add a layered hook to the `markdown-it` renderer rules to
resolve `<img>` element `src` attributes and `<a>` element `href`
attributes to a path-absolute relative URL, to ensure that such URLs
always point to the same resource URL even when the URL the current
resource is being viewed from changes.
This fixes an issue with relative links and image source URLs being
broken when a blog post was watched from a URL that lacked a trailing
slash, as web browsers adjust the path relative URLs are resolved from
depending on whether such character is present, and we didn't account
for that.
While at it, I've rebuilt all the blog posts and their associated RSS
feed.
* New envs frontend
* lint fix
* Add blog post, user-facing changes, dashboard warning, project page member warning, and migration reviewing. maybe some other misc stuff
* lint
* lint
* ignore .data in .prettierignore
* i18n as fuck
* fix proj page
* Improve news markdown rendering
* improve phrasing of initial paragraph
* Fix environments not reloading after save
* index.ts instead of underscored name
* shrink-0 back on these icons
* feat: consistently format all HTML, XML, JSON, CSS, JS, TS, SQL, TOML, YAML, and Markdown files
* chore: deal with VS Code not being able to parse valid editorconfig syntax
Sometimes I'm surprised that computers even work.
* chore: get rid of IntelliJ IDE config files that should not be there
These were already added to the `.gitignore` a long time ago, and now
are being ignored by Prettier.
* fix: rename `tooling-config` `format` script to `fix` for it to run with Turbo
* starting on new checklist implementation
Change default shouldShow behavior for stages.
add new messages and stages.
Change some existing stage logic.
Add placeholder var for the rules.
Co-Authored-By: @coolbot100s
* misc fixes + corrections
* Add clickable link previews to links stage
* Correct mislabeled title message and add new title messages
* Change message formatting, use rules variable, correct wip desc and title 1.8 messages, add tags buttons
* More applications of rules placeholder
* Add new status alerts stage
* change order of statusAlerts
* Update title related messages, add navigation based vars
* Overhaul Links stage and add new messages.
* Set message weights, add some disables
* message.mds now obey lint >:(
* fixed links text message formatting and changed an icon
* Combine title and slug stages
* Add more info to some stages and properly case stage ids
* tweak summary text formatting
* Improved tags stage info and more navigation placeholders
* redo reupload stage, more navigation placeholders, licensing stage improvements, versions stage improvements, status alerts stage improvements
* Allow modpack permissions stage to appear again by adding a dummy button.
* Update modpack permissions guidance
* fix: blog path issues
* fix: lint issues
* fix license stage text formatting
* Improve license stage
* feat: move links into one md file to be cleaner
* Update packages/moderation/data/stages/links.ts
Signed-off-by: IMB11 <hendersoncal117@gmail.com>
---------
Signed-off-by: IMB11 <hendersoncal117@gmail.com>
Co-authored-by: IMB11 <hendersoncal117@gmail.com>
Co-authored-by: IMB11 <calum@modrinth.com>
* feat: add security.txt
Security.txt is a well-known (pun intended) file among security researchers, so they don't have to go scavenging for your security information. More information is available on [securitytxt.org](https://securitytxt.org/).
I've set the following values:
- The email to contact with issues, `jai@modrinth.com`. This is the email stated in the security policy. If you wish to not include it here due to spam, you should also not have it as a `mailto` link in the security policy.
- Expiry is set to 2030. By this time Modrinth has become the biggest Minecraft mod distributor, and having expanded into other games. By this time they should also have updated this file.
- English is the preferred language
- The file is located at modrinth.com/.well-known/security.txt
- The security policy is at https://modrinth.com/legal/security
The following values have been left unset:
- PGP key, not sure where this would be located, if there is one
- Acknowledgments. Modrinth does currently not have a site for thanks
- Hiring, as it wants security-related positions
- CSAF, a Common Security Advisory Framework ?
* fix(docs): reduce security.txt expiry
This addresses a concern where the security.txt has a long expiration date. Someone could treat this as "use this until then", which we don't want since it's a long time. The specification recommends no longer than one year, as it is to mark as stale.
From the RFC:
> The "Expires" field indicates the date and time after which the data contained in the "security.txt" file is considered stale and should not be used (as per Section 5.3). The value of this field is formatted according to the Internet profiles of [ISO.8601-1] and [ISO.8601-2] as defined in [RFC3339]. It is RECOMMENDED that the value of this field be less than a year into the future to avoid staleness.
Signed-off-by: Erb3 <49862976+Erb3@users.noreply.github.com>
* fix(frontend): extend security.txt expiry
It takes so long to merge the PR :(
Signed-off-by: Erb3 <49862976+Erb3@users.noreply.github.com>
* docs(frontend) careers link in security.txt
Signed-off-by: Erb3 <49862976+Erb3@users.noreply.github.com>
---------
Signed-off-by: Erb3 <49862976+Erb3@users.noreply.github.com>
Co-authored-by: Erb3 <49862976+Erb3@users.noreply.github.com>
* chore: typo fix and formatting tidyups
* refactor(theseus): extend auth subsystem to fetch complete user profiles
* chore: fix new `prettier` lints
* chore: document differences between similar `Credentials` methods
* chore: remove dead `profile_run_credentials` plugin command
* feat(app): skin selector backend
* enh(app/skin-selector): better DB intension through deferred FKs, further PNG validations
* chore: fix comment typo spotted by Copilot
* fix: less racy auth token refresh logic
This may help with issues reported by users where the access token is
invalid and can't be used to join servers over long periods of time.
* tweak(app-lib): improve consistency of skin field serialization case
* fix(app-lib/minecraft_skins): fix custom skin removal from DB not working
* Begin skins frontend
* Cape preview
* feat: start on SkinPreviewRenderer
* feat: setting for nametag
* feat: hide nametag setting (sql)
* fix: positioning of meshes
* fix: lighting
* fix: allow dragging off-bounds
* fix: better color mapping
* feat: hide nametag setting (impl)
* feat: Start on edit modal + cape button cleanup + renderer fixes
* feat: Finish new skin modal
* feat: finish cape modal
* feat: skin rendering on load
* fix: logic for Skins.vue
* fix: types
* fix: types (for modal + renderer)
* feat: Editing?
* fix: renderer not updating variant
* fix: mojang username not modrinth username
* feat: batched skin rendering - remove vzge references (apart from capes, wip)
* feat: fix sizing on SkinButton and SkinLikeButton, also implement bust positioning
* feat: capes in preview renderer & baked renders
* fix: lint fixes
* refactor: Start on cleanup and polish
* fix: hide error notification when logged out
* revert: .gltf formatting
* chore(app-frontend): fix typos
* fix(app-lib): delay account skin data deletion to next reboot
This gives users an opportunity to not unexpectedly lose skin data in
case they log off on accident.
* fix: login button & provide/inject AccountsCard
* polish: skin buttons
* fix: imports
* polish: use figma values
* polish: tweak underneath shadow
* polish: cursor grab
* polish: remove green bg from CapeLikeTextButton when selected.
* polish: modal tweaks
* polish: grid tweaks + start on upload skin modal
* polish: drag and drop file flow
* polish: button positioning in SkinButton
* fix: lint issues
* polish: deduplicate model+cape stuff and fix layout
* fix: lint issues
* fix: camel case requirement for make-default
* polish: use indexed db to persist skin previews
* fix: lint issues
* polish: add skin icon sizing
* polish: theme fixes
* feat: animation system for skin preview renderer
* feat(app/minecraft_skins): save current custom external skin when equipping skins
* fix: cape button & dynamic nametag sizing
* feat(theseus): add `normalize_skin_texture` Tauri command
This command lets the app frontend opt in to normalizing the texture of
any skin, which may be in either the legacy 64x32 or newer 64x64 format,
to the newer 64x64 format for display purposes.
* chore: Rust build fixes
* feat: start impl of skin normalization on frontend
* feat(theseus): change parameter type of `normalize_skin_texture` Tauri command
* fix: normalization
* fix(theseus): make new `normalize_skin_texture` command usable
* feat: finish normalization impl
* fix: vueuse issue
* fix: use optimistic approach when changing skins/capes.
* fix: nametag cleanup + scroll fix
* fix: edit modal computedAsync not fast enough for skin preview renderer
* feat: classic player model animations
* chore: fix new Clippy lint
* fix(app-lib): actually delete custom skins with no cape overrides
* fix(app-lib): handle repeated addition of the same skin properly
* refactor(app-lib): simplify DB connection logic a little
* fix: various improvements
* feat: slim animations
* fix: z-fighting on models
* fix: shading + lighting improvements
* fix: shadows
* fix: polish
* fix: polish
* fix: accounts card not having the right head
* fix: lint issues
* fix: build issue
* feat: drag and drop func
* fix: temp disable drag and drop in the modal
* Revert "fix: temp disable drag and drop in the modal"
This reverts commit 33500c564e3f85e6c0a2e83dd9700deda892004d.
* fix: drag and drop working
* fix: lint
* fix: better media queries
* feat(app/skins): revert current custom external skin storing on equip
This reverts commit 0155262ddd081c8677654619a09e814088fdd8b0.
* regen pnpm lock
* pnpm fix
* Make default capes a little more clear
* Lint
---------
Co-authored-by: Alejandro González <me@alegon.dev>
Co-authored-by: Prospector <prospectordev@gmail.com>
* Add blog post: Pride Month 2025 campaign
* fix lint maybe
* Revert changes to other stuff
* run fix
* use local links
* re-run fix
---------
Co-authored-by: Prospector <prospectordev@gmail.com>
* Begin work on worlds backend
* Finish implementing get_profile_worlds and get_server_status (except pinning)
* Create TS types and manually copy unparsed chat components
* Clippy fix
* Update types.d.ts
* Initial worlds UI work
* Fix api::get_profile_worlds to take in a relative path
* sanitize & security update
* Fix sanitizePotentialFileUrl
* Fix sanitizePotentialFileUrl (for real)
* Fix empty motd causing error
* Finally actually fix world icons
* Fix world icon not being visible on non-Windows
* Use the correct generics to take in AppHandle
* Implement start_join_singleplayer_world and start_join_server for modern versions
* Don't error if server has no cached icon
* Migrate to own server pinging
* Ignore missing server hidden field and missing saves dir
* Update world list frontend
* More frontend work
* Server status player sample can be absent
* Fix refresh state
* Add get_profile_protocol_version
* Add protocol_version column to database
* SQL INTEGER is i64 in sqlx
* sqlx prepare
* Cache protocol version in database
* Continue worlds UI work
* Fix motds being bold
* Remove legacy pinging and add a 30-second timeout
* Remove pinned for now and match world (and server) parsing closer to spec
* Move type ServerStatus to worlds.ts
* Implement add_server_to_profile
* Fix pack_status being ignored when joining from launcher
* Make World path field be relative
* Implement rename_world and reset_world_icon
* Clippy fix
* Fix rename_world
* UI enhancements
* Implement backup_world, which returns the backup size in bytes
* Clippy fix
* Return index when adding servers to profile
* Fix backup
* Implement delete_world
* Implement edit_server_in_profile and remove_server_from_profile
* Clippy fix
* Log server joins
* Add edit and delete support
* Fix ts errors
* Fix minecraft font
* Switch font out for non-monospaced.
* Fix font proper
* Some more world cleanup, handle play state, check quickplay compatibility
* Clear the cached protocol version when a profile's game version is changed
* Fix tint colors in navbar
* Fix server protocol version pinging
* UI fixes
* Fix protocol version handler
* Fix MOTD parsing
* Add worlds_updated profile event
* fix pkg
* Functional home screen with worlds
* lint
* Fix incorrect folder creation
* Make items clickable
* Add locked field to SingleplayerWorld indicating whether the world is locked by the game
* Implement locking frontend
* Fix locking condition
* Split worlds_updated profile event into servers_updated and world_updated
* Fix compile error
* Use port from resolve SRV record
* Fix serialization of ProfilePayload and ProfilePayloadType
* Individual singleplayer world refreshing
* Log when worlds are perceived to be updated
* Push logging + total refresh lock
* Unlisten fixes
* Highlight current world when clicked
* Launcher logs refactor (#3444)
* Switch live log to use STDOUT
* fix clippy, legacy logs support
* Fix lint
* Handle non-XML log messages in XML logging, and don't escape log messages into XML
---------
Co-authored-by: Josiah Glosson <soujournme@gmail.com>
* Update incompatibility text
* Home page fixes, and unlock after close
* Remove logging
* Add join log database migration
* Switch server join timing to being in the database instead of in a separate log file
* Create optimized get_recent_worlds function that takes in a limit
* Update dependencies and fix Cargo.lock
* temp disable overflow menus
* revert home page changes
* Enable overflow menus again
* Remove list
* Revert
* Push dev tools
* Remove default filter
* Disable debug renderer
* Fix random app errors
* Refactor
* Fix missing computed import
* Fix light mode issues
* Fix TS errors
* Lint
* Fix bad link in change modpack version modal
* fix lint
* fix intl
---------
Co-authored-by: Josiah Glosson <soujournme@gmail.com>
Co-authored-by: Jai A <jaiagr+gpg@pm.me>
Co-authored-by: Jai Agrawal <18202329+Geometrically@users.noreply.github.com>
* feat: locations page + stock callouts
* feat: misalligned but spirits there!!
* fix readability on colors on globe
* Enhancements to globe
* Fix out of stock indicator styling
* Start globe near US and slow speed
* Remove debug statement
* Switch from capacity to stock API
* Make custom use its own stock checker
* Fix lint, add changelog entries
---------
Co-authored-by: Elizabeth <checksum@pyro.host>
Co-authored-by: Lio <git@lio.cat>