* Taplo and typos in CI
* Clean up Cargo.toml files
* Fix CI
* Fix CI
* Run typos in CI
* Loosen typos a bit
* Fix typos
* Fix taplo
* Switch to Tombi
* Fix Tombi errors
* Remove unused typos config
* Tombi fmt
* Remove extraneous cargo fmt
* fix typos
* Make theseus capable of logging messages from the `log` crate
* Move update checking entirely into JS and open a modal if an update is available
* Fix formatjs on Windows and run formatjs
* Add in the buttons and body
* Fix lint
* Show update size in modal
* Fix update not being rechecked if the update modal was directly dismissed
* Slight UI tweaks
* Fix lint
* Implement skipping the update
* Implement the Update Now button
* Implement updating at next exit
* Turn download progress into an error bar on failure
* Restore 5 minute update check instead of 30 seconds
* Fix PendingUpdateData being seen as a unit struct
* Fix lint
* Make CI also lint updater code
* feat: create AppearingProgressBar component
* feat: polish update available modal
* feat: add error handling
* Open changelog with tauri-plugin-opener
* Run intl:extract
* Update completion toasts (#3978)
* Use single LAUNCHER_USER_AGENT constant for all user agents
* Fix build on Mac
* Request the update size with HEAD instead of GET
* UI tweaks
* lint
* Fix lint
* fix: hide modal header & add "Hide update reminder" button w/ tooltip
* Run intl:extract
* fix: lint issues
* fix: merge issues
* notifications.js no longer exists
* Add metered network checking
* Add a timeout to macOS is_network_metered
* Fix tauri.conf.json
* vibe debugging
* Set a dispatch queue
* Have a popup that asks you if you'd like to disable automatic file downloads if you're on a metered network
* Move UpdateModal to modal package
* Fix lint
* Add a toggle for automatic downloads
* Fix type
Co-authored-by: Alejandro González <7822554+AlexTMjugador@users.noreply.github.com>
Signed-off-by: Josiah Glosson <soujournme@gmail.com>
* Redo updating UI and experience
* lint
* fix unlistener issue
* remove unneeded translation keys
* Fix expose issue
* temp disable cranelift, tweak some messages
* change version back
* Clean up App.vue
* move toast to top right
* update reload icon
* Fixed the bug!!!!!!!!!!!!
* improve messages
* intl:extract
* Add liquid glass icon file
* not you!
* use dependency injection
* lint on apple icon
* Fix imports, move download size to button
* change update check back to 5 mins
* lint + move to providers
* intl:extract
---------
Signed-off-by: Cal H. <hendersoncal117@gmail.com>
Signed-off-by: Josiah Glosson <soujournme@gmail.com>
Co-authored-by: Calum <calum@modrinth.com>
Co-authored-by: Prospector <prospectordev@gmail.com>
Co-authored-by: Cal H. <hendersoncal117@gmail.com>
Co-authored-by: Prospector <6166773+Prospector@users.noreply.github.com>
Co-authored-by: Alejandro González <7822554+AlexTMjugador@users.noreply.github.com>
* chore(clippy): enable and fix many stricter lints
These ensure that the codebase uses more idiomatic, performant, and
concise language constructions.
* chore: make non-Clippy compiler warnings also deny by default
* Put all ID types in the labrinth::models::ids, and reduce code duplication with them
* Rewrite labrinth::database::models::ids and rename most DB interface ID structs to be prefixed with DB
* Run sqlx prepare
---------
Co-authored-by: Alejandro González <7822554+AlexTMjugador@users.noreply.github.com>
* Add launcher_feature_version to Profile
* Misc fixes
- Add typing to theme and settings stuff
- Push instance route on creation from installing a modpack
- Fixed servers not reloading properly when first added
* Make old instances scan the logs folder for joined servers on launcher startup
* Create AttachedWorldData
* Change AttachedWorldData interface
* Rename WorldType::World to WorldType::Singleplayer
* Implement world display status system
* Fix Minecraft font
* Fix set_world_display_status Tauri error
* Add 'Play instance' option
* Add option to disable worlds showing in Home
* Fixes
- Fix available server filter only showing if there are some available
- Fixed server and singleplayer filters sometimes showing when there are only servers or singleplayer worlds
- Fixed new worlds not being automatically added when detected
- Rephrased Jump back into worlds option description
* Fixed sometimes more than 6 items showing up in Jump back in
* Fix servers.dat issue with instances you haven't played before
* Update a bunch of app dependencies in non-breaking ways
* Update dependencies in app-lib that had breaking updates
* Update dependencies in app that had breaking updates
* Fix too large of bulk requests being made, limit max to 800 #3430
* Also update tauri-plugin-opener
* Update app-lib to Rust 2024
* Non-breaking updates in ariadne
* Breaking updates in ariadne
* Ariadne Rust 2024
* Add hiding from home page, add types to Mods.vue
* Make recent worlds go into grid when display is huge
* Fix lint
* Remove redundant media query
* Fix protocol version on home page, and home page being blocked by pinging servers
* Clippy fix in app-lib
* Clippy fix in app
* Clippy fix
* More Clippy fixes
* Fix Prettier lints
* Undo `from_string` changes
* Update macos dependencies
* Apply updates to app-playground as well
* Update Wry + Tauri
* Update sysinfo
* Update theseus_gui to Rust 2024
* Downgrade rand in ariadne to fix labrinth
Labrinth can't use rand 0.9 due to argon2
* Cargo format
---------
Signed-off-by: Josiah Glosson <soujournme@gmail.com>
Co-authored-by: Prospector <prospectordev@gmail.com>
Co-authored-by: Prospector <6166773+Prospector@users.noreply.github.com>
Co-authored-by: Alejandro González <me@alegon.dev>
* Begin work on worlds backend
* Finish implementing get_profile_worlds and get_server_status (except pinning)
* Create TS types and manually copy unparsed chat components
* Clippy fix
* Update types.d.ts
* Initial worlds UI work
* Fix api::get_profile_worlds to take in a relative path
* sanitize & security update
* Fix sanitizePotentialFileUrl
* Fix sanitizePotentialFileUrl (for real)
* Fix empty motd causing error
* Finally actually fix world icons
* Fix world icon not being visible on non-Windows
* Use the correct generics to take in AppHandle
* Implement start_join_singleplayer_world and start_join_server for modern versions
* Don't error if server has no cached icon
* Migrate to own server pinging
* Ignore missing server hidden field and missing saves dir
* Update world list frontend
* More frontend work
* Server status player sample can be absent
* Fix refresh state
* Add get_profile_protocol_version
* Add protocol_version column to database
* SQL INTEGER is i64 in sqlx
* sqlx prepare
* Cache protocol version in database
* Continue worlds UI work
* Fix motds being bold
* Remove legacy pinging and add a 30-second timeout
* Remove pinned for now and match world (and server) parsing closer to spec
* Move type ServerStatus to worlds.ts
* Implement add_server_to_profile
* Fix pack_status being ignored when joining from launcher
* Make World path field be relative
* Implement rename_world and reset_world_icon
* Clippy fix
* Fix rename_world
* UI enhancements
* Implement backup_world, which returns the backup size in bytes
* Clippy fix
* Return index when adding servers to profile
* Fix backup
* Implement delete_world
* Implement edit_server_in_profile and remove_server_from_profile
* Clippy fix
* Log server joins
* Add edit and delete support
* Fix ts errors
* Fix minecraft font
* Switch font out for non-monospaced.
* Fix font proper
* Some more world cleanup, handle play state, check quickplay compatibility
* Clear the cached protocol version when a profile's game version is changed
* Fix tint colors in navbar
* Fix server protocol version pinging
* UI fixes
* Fix protocol version handler
* Fix MOTD parsing
* Add worlds_updated profile event
* fix pkg
* Functional home screen with worlds
* lint
* Fix incorrect folder creation
* Make items clickable
* Add locked field to SingleplayerWorld indicating whether the world is locked by the game
* Implement locking frontend
* Fix locking condition
* Split worlds_updated profile event into servers_updated and world_updated
* Fix compile error
* Use port from resolve SRV record
* Fix serialization of ProfilePayload and ProfilePayloadType
* Individual singleplayer world refreshing
* Log when worlds are perceived to be updated
* Push logging + total refresh lock
* Unlisten fixes
* Highlight current world when clicked
* Launcher logs refactor (#3444)
* Switch live log to use STDOUT
* fix clippy, legacy logs support
* Fix lint
* Handle non-XML log messages in XML logging, and don't escape log messages into XML
---------
Co-authored-by: Josiah Glosson <soujournme@gmail.com>
* Update incompatibility text
* Home page fixes, and unlock after close
* Remove logging
* Add join log database migration
* Switch server join timing to being in the database instead of in a separate log file
* Create optimized get_recent_worlds function that takes in a limit
* Update dependencies and fix Cargo.lock
* temp disable overflow menus
* revert home page changes
* Enable overflow menus again
* Remove list
* Revert
* Push dev tools
* Remove default filter
* Disable debug renderer
* Fix random app errors
* Refactor
* Fix missing computed import
* Fix light mode issues
* Fix TS errors
* Lint
* Fix bad link in change modpack version modal
* fix lint
* fix intl
---------
Co-authored-by: Josiah Glosson <soujournme@gmail.com>
Co-authored-by: Jai A <jaiagr+gpg@pm.me>
Co-authored-by: Jai Agrawal <18202329+Geometrically@users.noreply.github.com>
* Fix not being able to connect to local friends socket
* Start basic work on tunneling protocol and move some code into a common crate
* Commonize message serialization logic
* Serialize Base62Ids as u64 when human-readability is not required
* Move ActiveSockets tuple into struct
* Make CI run when rust-common is updated
CI is currently broken for labrinth, however
* Fix theseus-release.yml to reference itself correctly
* Implement Labrinth side of tunneling
* Implement non-friend part of theseus tunneling
* Implement client-side except for socket loop
* Implement the socket loop
Doesn't work though. Debugging time!
* Fix config.rs
* Fix deadlock in labrinth socket handling
* Update dockerfile
* switch to workspace prepare at root level
* Wait for connection before tunneling in playground
* Move rust-common into labrinth
* Remove rust-common references from Actions
* Revert "Update dockerfile"
This reverts commit 3caad59bb474ce425d0b8928d7cee7ae1a5011bd.
* Fix Docker build
* Rebuild Theseus if common code changes
* Allow multiple connections from the same user
* Fix test building
* Move FriendSocketListening and FriendSocketStoppedListening to non-panicking TODO for now
* Make message_serialization macro take varargs for binary messages
* Improve syntax of message_serialization macro
* Remove the ability to connect to a virtual socket, and disable the ability to listen on one
* Allow the app to compile without running labrinth
* Clippy fix
* Update Rust and Clippy fix again
---------
Co-authored-by: Jai A <jaiagr+gpg@pm.me>
* feat(theseus): Initial migration to Tauri v2
* feat(theseus): Added a way to zoom / scale UI
* chore(theseus): Started cleaning up some plugins
* fix(theseus): Github Actions
* refactor(theseus): Reduced boilerplate & more work
* feat(theseus): Allow multiple app instances to be open at once (#995)
* fix(theseus): Lint & more
* fix(theseus): App Release github action
* fix(theseus): Open links in browser & macos builds
* fix(theseus): Rebase fixes
* fix(theseus): Updater & app release action
* fix(theseus): Fixed definitions in `build.rs`
* Fix MacOS deep linking, window decorations
* fix(theseus): Closing & maximizing app
* Fix macos build
* add back release conf
* acc fix build
* make updater for release builds only
* focus window on startup
---------
Co-authored-by: Jai A <jaiagr+gpg@pm.me>
Co-authored-by: Geometrically <18202329+Geometrically@users.noreply.github.com>
* initial fixes
* 0.8.0 beta fixes
* run actions
* run fmt
* Fix windows build
* Add purge cache opt
* add must revalidate to project req
* lint + clippy
* fix processes, open folder
* Update migrator to use old launcher cache for perf
* fix empty dirs not moving
* fix lint + create natives dir if not exist
* fix large request batches
* finish
* Fix deep linking on mac
* fix comp err
* fix comp err (2)
---------
Signed-off-by: Geometrically <18202329+Geometrically@users.noreply.github.com>