forked from didirus/AstralRinth
* Begin work on worlds backend * Finish implementing get_profile_worlds and get_server_status (except pinning) * Create TS types and manually copy unparsed chat components * Clippy fix * Update types.d.ts * Initial worlds UI work * Fix api::get_profile_worlds to take in a relative path * sanitize & security update * Fix sanitizePotentialFileUrl * Fix sanitizePotentialFileUrl (for real) * Fix empty motd causing error * Finally actually fix world icons * Fix world icon not being visible on non-Windows * Use the correct generics to take in AppHandle * Implement start_join_singleplayer_world and start_join_server for modern versions * Don't error if server has no cached icon * Migrate to own server pinging * Ignore missing server hidden field and missing saves dir * Update world list frontend * More frontend work * Server status player sample can be absent * Fix refresh state * Add get_profile_protocol_version * Add protocol_version column to database * SQL INTEGER is i64 in sqlx * sqlx prepare * Cache protocol version in database * Continue worlds UI work * Fix motds being bold * Remove legacy pinging and add a 30-second timeout * Remove pinned for now and match world (and server) parsing closer to spec * Move type ServerStatus to worlds.ts * Implement add_server_to_profile * Fix pack_status being ignored when joining from launcher * Make World path field be relative * Implement rename_world and reset_world_icon * Clippy fix * Fix rename_world * UI enhancements * Implement backup_world, which returns the backup size in bytes * Clippy fix * Return index when adding servers to profile * Fix backup * Implement delete_world * Implement edit_server_in_profile and remove_server_from_profile * Clippy fix * Log server joins * Add edit and delete support * Fix ts errors * Fix minecraft font * Switch font out for non-monospaced. * Fix font proper * Some more world cleanup, handle play state, check quickplay compatibility * Clear the cached protocol version when a profile's game version is changed * Fix tint colors in navbar * Fix server protocol version pinging * UI fixes * Fix protocol version handler * Fix MOTD parsing * Add worlds_updated profile event * fix pkg * Functional home screen with worlds * lint * Fix incorrect folder creation * Make items clickable * Add locked field to SingleplayerWorld indicating whether the world is locked by the game * Implement locking frontend * Fix locking condition * Split worlds_updated profile event into servers_updated and world_updated * Fix compile error * Use port from resolve SRV record * Fix serialization of ProfilePayload and ProfilePayloadType * Individual singleplayer world refreshing * Log when worlds are perceived to be updated * Push logging + total refresh lock * Unlisten fixes * Highlight current world when clicked * Launcher logs refactor (#3444) * Switch live log to use STDOUT * fix clippy, legacy logs support * Fix lint * Handle non-XML log messages in XML logging, and don't escape log messages into XML --------- Co-authored-by: Josiah Glosson <soujournme@gmail.com> * Update incompatibility text * Home page fixes, and unlock after close * Remove logging * Add join log database migration * Switch server join timing to being in the database instead of in a separate log file * Create optimized get_recent_worlds function that takes in a limit * Update dependencies and fix Cargo.lock * temp disable overflow menus * revert home page changes * Enable overflow menus again * Remove list * Revert * Push dev tools * Remove default filter * Disable debug renderer * Fix random app errors * Refactor * Fix missing computed import * Fix light mode issues * Fix TS errors * Lint * Fix bad link in change modpack version modal * fix lint * fix intl --------- Co-authored-by: Josiah Glosson <soujournme@gmail.com> Co-authored-by: Jai A <jaiagr+gpg@pm.me> Co-authored-by: Jai Agrawal <18202329+Geometrically@users.noreply.github.com>
60 lines
1.4 KiB
Vue
60 lines
1.4 KiB
Vue
<template>
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<RouterLink
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v-if="typeof to === 'string'"
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:to="to"
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v-bind="$attrs"
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:class="{
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'router-link-active': isPrimary && isPrimary(route),
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'subpage-active': isSubpage && isSubpage(route),
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}"
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class="w-12 h-12 text-primary rounded-full flex items-center justify-center text-2xl transition-all bg-transparent hover:bg-button-bg hover:text-contrast"
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>
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<slot />
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</RouterLink>
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<button
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v-else
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v-bind="$attrs"
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class="button-animation border-none text-primary cursor-pointer w-12 h-12 rounded-full flex items-center justify-center text-2xl transition-all bg-transparent hover:bg-button-bg hover:text-contrast"
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@click="to"
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>
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<slot />
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</button>
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</template>
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<script setup lang="ts">
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import type { RouteLocationNormalizedLoaded } from 'vue-router'
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import { RouterLink, useRoute } from 'vue-router'
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const route = useRoute()
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type RouteFunction = (route: RouteLocationNormalizedLoaded) => boolean
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defineProps<{
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to: (() => void) | string
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isPrimary?: RouteFunction
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isSubpage?: RouteFunction
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highlightOverride?: boolean
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}>()
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defineOptions({
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inheritAttrs: false,
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})
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</script>
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<style lang="scss" scoped>
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.router-link-active,
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.subpage-active {
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svg {
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filter: drop-shadow(0 0 0.5rem black);
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}
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}
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.router-link-active {
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@apply text-[--color-button-text-selected] bg-[--color-button-bg-selected];
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}
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.subpage-active {
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@apply text-contrast bg-button-bg;
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}
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</style>
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