forked from didirus/AstralRinth
* Begin work on worlds backend * Finish implementing get_profile_worlds and get_server_status (except pinning) * Create TS types and manually copy unparsed chat components * Clippy fix * Update types.d.ts * Initial worlds UI work * Fix api::get_profile_worlds to take in a relative path * sanitize & security update * Fix sanitizePotentialFileUrl * Fix sanitizePotentialFileUrl (for real) * Fix empty motd causing error * Finally actually fix world icons * Fix world icon not being visible on non-Windows * Use the correct generics to take in AppHandle * Implement start_join_singleplayer_world and start_join_server for modern versions * Don't error if server has no cached icon * Migrate to own server pinging * Ignore missing server hidden field and missing saves dir * Update world list frontend * More frontend work * Server status player sample can be absent * Fix refresh state * Add get_profile_protocol_version * Add protocol_version column to database * SQL INTEGER is i64 in sqlx * sqlx prepare * Cache protocol version in database * Continue worlds UI work * Fix motds being bold * Remove legacy pinging and add a 30-second timeout * Remove pinned for now and match world (and server) parsing closer to spec * Move type ServerStatus to worlds.ts * Implement add_server_to_profile * Fix pack_status being ignored when joining from launcher * Make World path field be relative * Implement rename_world and reset_world_icon * Clippy fix * Fix rename_world * UI enhancements * Implement backup_world, which returns the backup size in bytes * Clippy fix * Return index when adding servers to profile * Fix backup * Implement delete_world * Implement edit_server_in_profile and remove_server_from_profile * Clippy fix * Log server joins * Add edit and delete support * Fix ts errors * Fix minecraft font * Switch font out for non-monospaced. * Fix font proper * Some more world cleanup, handle play state, check quickplay compatibility * Clear the cached protocol version when a profile's game version is changed * Fix tint colors in navbar * Fix server protocol version pinging * UI fixes * Fix protocol version handler * Fix MOTD parsing * Add worlds_updated profile event * fix pkg * Functional home screen with worlds * lint * Fix incorrect folder creation * Make items clickable * Add locked field to SingleplayerWorld indicating whether the world is locked by the game * Implement locking frontend * Fix locking condition * Split worlds_updated profile event into servers_updated and world_updated * Fix compile error * Use port from resolve SRV record * Fix serialization of ProfilePayload and ProfilePayloadType * Individual singleplayer world refreshing * Log when worlds are perceived to be updated * Push logging + total refresh lock * Unlisten fixes * Highlight current world when clicked * Launcher logs refactor (#3444) * Switch live log to use STDOUT * fix clippy, legacy logs support * Fix lint * Handle non-XML log messages in XML logging, and don't escape log messages into XML --------- Co-authored-by: Josiah Glosson <soujournme@gmail.com> * Update incompatibility text * Home page fixes, and unlock after close * Remove logging * Add join log database migration * Switch server join timing to being in the database instead of in a separate log file * Create optimized get_recent_worlds function that takes in a limit * Update dependencies and fix Cargo.lock * temp disable overflow menus * revert home page changes * Enable overflow menus again * Remove list * Revert * Push dev tools * Remove default filter * Disable debug renderer * Fix random app errors * Refactor * Fix missing computed import * Fix light mode issues * Fix TS errors * Lint * Fix bad link in change modpack version modal * fix lint * fix intl --------- Co-authored-by: Josiah Glosson <soujournme@gmail.com> Co-authored-by: Jai A <jaiagr+gpg@pm.me> Co-authored-by: Jai Agrawal <18202329+Geometrically@users.noreply.github.com>
196 lines
4.9 KiB
Vue
196 lines
4.9 KiB
Vue
<script setup>
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import { CheckIcon } from '@modrinth/assets'
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import { Button, Badge } from '@modrinth/ui'
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import { computed, ref } from 'vue'
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import { update_managed_modrinth_version } from '@/helpers/profile'
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import { releaseColor } from '@/helpers/utils'
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import { SwapIcon } from '@/assets/icons/index.js'
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import ModalWrapper from '@/components/ui/modal/ModalWrapper.vue'
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const props = defineProps({
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versions: {
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type: Array,
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required: true,
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},
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instance: {
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type: Object,
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default: null,
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},
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})
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defineExpose({
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show: () => {
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modpackVersionModal.value.show()
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},
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})
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const emit = defineEmits(['finish-install'])
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const filteredVersions = computed(() => {
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return props.versions
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})
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const modpackVersionModal = ref(null)
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const installedVersion = computed(() => props.instance?.linked_data?.version_id)
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const installing = computed(() => props.instance.install_stage !== 'installed')
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const inProgress = ref(false)
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const switchVersion = async (versionId) => {
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modpackVersionModal.value.hide()
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inProgress.value = true
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await update_managed_modrinth_version(props.instance.path, versionId)
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inProgress.value = false
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emit('finish-install')
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}
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const onHide = () => {
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if (!inProgress.value) {
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emit('finish-install')
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}
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}
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</script>
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<template>
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<ModalWrapper
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ref="modpackVersionModal"
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class="modpack-version-modal"
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header="Change modpack version"
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:on-hide="onHide"
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>
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<div class="modal-body">
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<div v-if="instance.linked_data" class="mod-card">
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<div class="table">
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<div class="table-row with-columns table-head">
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<div class="table-cell table-text download-cell" />
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<div class="name-cell table-cell table-text">Name</div>
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<div class="table-cell table-text">Supports</div>
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</div>
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<div class="scrollable">
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<div
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v-for="version in filteredVersions"
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:key="version.id"
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class="table-row with-columns selectable"
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@click="$router.push(`/project/${version.project_id}/version/${version.id}`)"
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>
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<div class="table-cell table-text">
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<Button
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:color="version.id === installedVersion ? '' : 'primary'"
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icon-only
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:disabled="inProgress || installing || version.id === installedVersion"
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@click.stop="() => switchVersion(version.id)"
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>
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<SwapIcon v-if="version.id !== installedVersion" />
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<CheckIcon v-else />
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</Button>
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</div>
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<div class="name-cell table-cell table-text">
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<div class="version-link">
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{{ version.name.charAt(0).toUpperCase() + version.name.slice(1) }}
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<div class="version-badge">
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<div class="channel-indicator">
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<Badge
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:color="releaseColor(version.version_type)"
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:type="
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version.version_type.charAt(0).toUpperCase() +
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version.version_type.slice(1)
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"
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/>
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</div>
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<div>
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{{ version.version_number }}
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</div>
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</div>
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</div>
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</div>
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<div class="table-cell table-text stacked-text">
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<span>
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{{
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version.loaders
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.map((str) => str.charAt(0).toUpperCase() + str.slice(1))
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.join(', ')
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}}
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</span>
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<span>
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{{ version.game_versions.join(', ') }}
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</span>
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</div>
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</div>
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</div>
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</div>
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</div>
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</div>
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</ModalWrapper>
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</template>
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<style scoped lang="scss">
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.filter-header {
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display: flex;
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flex-wrap: wrap;
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justify-content: space-between;
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align-items: center;
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gap: 0.5rem;
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margin-bottom: 0.5rem;
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}
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.with-columns {
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grid-template-columns: min-content 1fr 1fr;
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}
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.scrollable {
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overflow-y: auto;
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max-height: 25rem;
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}
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.card-row {
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display: flex;
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align-items: center;
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justify-content: space-between;
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background-color: var(--color-raised-bg);
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}
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.mod-card {
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display: flex;
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flex-direction: column;
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gap: 1rem;
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overflow: hidden;
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margin-top: 0.5rem;
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}
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.version-link {
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display: flex;
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flex-direction: column;
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gap: 0.25rem;
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.version-badge {
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display: flex;
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flex-wrap: wrap;
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.channel-indicator {
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margin-right: 0.5rem;
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}
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}
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}
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.stacked-text {
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display: flex;
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flex-direction: column;
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gap: 0.25rem;
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align-items: flex-start;
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}
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.download-cell {
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width: 4rem;
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padding: 1rem;
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}
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.modal-body {
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display: flex;
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flex-direction: column;
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gap: var(--gap-md);
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}
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.table {
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border: 1px solid var(--color-bg);
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}
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</style>
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