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Rocketmc/apps/app-frontend/src/components/ui/ErrorModal.vue

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<script setup>
import {
CheckIcon,
CopyIcon,
DropdownIcon,
HammerIcon,
LogInIcon,
UpdatedIcon,
XIcon,
} from '@modrinth/assets'
import { ButtonStyled, Collapsible, injectNotificationManager } from '@modrinth/ui'
import { computed, ref } from 'vue'
import { ChatIcon } from '@/assets/icons'
import ModalWrapper from '@/components/ui/modal/ModalWrapper.vue'
import { trackEvent } from '@/helpers/analytics'
import { login as login_flow, set_default_user } from '@/helpers/auth.js'
import { install } from '@/helpers/profile.js'
import { cancel_directory_change } from '@/helpers/settings.ts'
import { handleSevereError } from '@/store/error.js'
// [AR] Imports
import { applyMigrationFix } from '@/helpers/utils.js'
import { restartApp } from '@/helpers/utils.js'
const { handleError } = injectNotificationManager()
const errorModal = ref()
const error = ref()
const closable = ref(true)
const errorCollapsed = ref(false)
const migrationFixSuccess = ref(null) // null | true | false
const migrationFixCallbackModel = ref()
const title = ref('An error occurred')
const errorType = ref('unknown')
const supportLink = ref('https://support.modrinth.com')
const metadata = ref({})
defineExpose({
async show(errorVal, context, canClose = true, source = null) {
closable.value = canClose
if (errorVal.message && errorVal.message.includes('Minecraft authentication error:')) {
title.value = 'Unable to sign in to Minecraft'
errorType.value = 'minecraft_auth'
supportLink.value =
'https://support.modrinth.com/en/articles/9038231-minecraft-sign-in-issues'
if (
errorVal.message.includes('existing connection was forcibly closed') ||
errorVal.message.includes('error sending request for url')
) {
metadata.value.network = true
}
if (errorVal.message.includes('because the target machine actively refused it')) {
metadata.value.hostsFile = true
}
} else if (errorVal.message && errorVal.message.includes('User is not logged in')) {
title.value = 'Sign in to Minecraft'
errorType.value = 'minecraft_sign_in'
supportLink.value = 'https://support.modrinth.com'
} else if (errorVal.message && errorVal.message.includes('Move directory error:')) {
title.value = 'Could not change app directory'
errorType.value = 'directory_move'
supportLink.value = 'https://support.modrinth.com'
if (errorVal.message.includes('directory is not writeable')) {
metadata.value.readOnly = true
}
if (errorVal.message.includes('Not enough space')) {
metadata.value.notEnoughSpace = true
}
} else if (errorVal.message && errorVal.message.includes('No loader version selected for')) {
title.value = 'No loader selected'
errorType.value = 'no_loader_version'
supportLink.value = 'https://support.modrinth.com'
metadata.value.profilePath = context.profilePath
} else if (source === 'state_init') {
title.value = 'Error initializing AstralRinth App'
errorType.value = 'state_init'
supportLink.value = 'https://support.modrinth.com'
} else {
title.value = 'An error occurred'
errorType.value = 'unknown'
supportLink.value = 'https://support.modrinth.com'
metadata.value = {}
}
error.value = errorVal
errorModal.value.show()
},
})
const loadingMinecraft = ref(false)
async function loginMinecraft() {
try {
loadingMinecraft.value = true
const loggedIn = await login_flow()
if (loggedIn) {
await set_default_user(loggedIn.profile.id).catch(handleError)
}
await trackEvent('AccountLogIn', { source: 'ErrorModal' })
loadingMinecraft.value = false
errorModal.value.hide()
} catch (err) {
loadingMinecraft.value = false
handleSevereError(err)
}
}
async function cancelDirectoryChange() {
try {
await cancel_directory_change()
window.location.reload()
} catch (err) {
handleError(err)
}
}
function retryDirectoryChange() {
window.location.reload()
}
const loadingRepair = ref(false)
async function repairInstance() {
loadingRepair.value = true
try {
await install(metadata.value.profilePath, false)
errorModal.value.hide()
} catch (err) {
handleSevereError(err)
}
loadingRepair.value = false
}
const hasDebugInfo = computed(
() =>
errorType.value === 'directory_move' ||
errorType.value === 'minecraft_auth' ||
errorType.value === 'state_init' ||
errorType.value === 'no_loader_version',
)
const debugInfo = computed(() => error.value.message ?? error.value ?? 'No error message.')
const copied = ref(false)
async function copyToClipboard(text) {
await navigator.clipboard.writeText(text)
copied.value = true
setTimeout(() => {
copied.value = false
}, 3000)
}
async function onApplyMigrationFix(eol) {
console.log(`[AR] • Attempting to apply migration ${eol.toUpperCase()} fix`)
try {
const result = await applyMigrationFix(eol)
migrationFixSuccess.value = result === true
console.log(`[AR] • Successfully applied migration ${eol.toUpperCase()} fix`, result)
} catch (err) {
console.error(`[AR] • Failed to apply migration fix:`, err)
migrationFixSuccess.value = false
} finally {
migrationFixCallbackModel.value?.show?.()
if (migrationFixSuccess.value === true) {
setTimeout(async () => {
await restartApp()
}, 3000)
}
}
}
</script>
<template>
<ModalWrapper ref="errorModal" :header="title" :closable="closable">
<div class="modal-body">
<div class="markdown-body">
<template v-if="errorType === 'minecraft_auth'">
<template v-if="metadata.network">
<h3>Network issues</h3>
<p>
It looks like there were issues with the AstralRinth App connecting to Microsoft's
servers. This is often the result of a poor connection, so we recommend trying again
to see if it works. If issues continue to persist, follow the steps in
<a
href="https://support.modrinth.com/en/articles/9038231-minecraft-sign-in-issues#h_e71a5f805f"
>
our support article
</a>
to troubleshoot.
</p>
</template>
<template v-else-if="metadata.hostsFile">
<h3>Network issues</h3>
<p>
The AstralRinth App tried to connect to Microsoft / Xbox / Minecraft services, but the
remote server rejected the connection. This may indicate that these services are
blocked by the hosts file. Please visit
<a
href="https://support.modrinth.com/en/articles/9038231-minecraft-sign-in-issues#h_d694a29256"
>
our support article
</a>
for steps on how to fix the issue.
</p>
</template>
<template v-else>
<h3>Try another Microsoft account</h3>
<p>
Double check you've signed in with the right account. You may own Minecraft on a
different Microsoft account.
</p>
<div class="cta-button">
<button class="btn btn-primary" :disabled="loadingMinecraft" @click="loginMinecraft">
<LogInIcon /> Try another account
</button>
</div>
<h3>Using PC Game Pass, coming from Bedrock, or just bought the game?</h3>
<p>
Try signing in with the
<a href="https://www.minecraft.net/en-us/download">official Minecraft Launcher</a>
first. Once you're done, come back here and sign in!
</p>
</template>
<div class="cta-button">
<button class="btn btn-primary" :disabled="loadingMinecraft" @click="loginMinecraft">
<LogInIcon /> Try signing in again
</button>
</div>
</template>
<template v-if="errorType === 'directory_move'">
<template v-if="metadata.readOnly">
<h3>Change directory permissions</h3>
<p>
It looks like the AstralRinth App is unable to write to the directory you selected.
Please adjust the permissions of the directory and try again or cancel the directory
change.
</p>
</template>
<template v-else-if="metadata.notEnoughSpace">
<h3>Not enough space</h3>
<p>
It looks like there is not enough space on the disk containing the directory you
selected. Please free up some space and try again or cancel the directory change.
</p>
</template>
<template v-else>
<p>
The AstralRinth App is unable to migrate to the new directory you selected. Please
contact support for help or cancel the directory change.
</p>
</template>
<div class="cta-button">
<button class="btn" @click="retryDirectoryChange">
<UpdatedIcon /> Retry directory change
</button>
<button class="btn btn-danger" @click="cancelDirectoryChange">
<XIcon /> Cancel directory change
</button>
</div>
</template>
<div v-else-if="errorType === 'minecraft_sign_in'">
<p>
To play this instance, you must sign in through Microsoft below. If you don't have a
Minecraft account, you can purchase the game on the
<a href="https://www.minecraft.net/en-us/store/minecraft-java-bedrock-edition-pc"
>Minecraft website</a
>.
</p>
<div class="cta-button">
<button class="btn btn-primary" :disabled="loadingMinecraft" @click="loginMinecraft">
<LogInIcon /> Sign in to Minecraft
</button>
</div>
</div>
<template v-else-if="errorType === 'state_init'">
<p>
AstralRinth App failed to load correctly. This may be because of a corrupted file, or
because the app is missing crucial files.
</p>
<p>You may be able to fix it through one of the following ways:</p>
<ul>
<li>Ensuring you are connected to the internet, then try restarting the app.</li>
<li>Redownloading the app.</li>
</ul>
</template>
<template v-else-if="errorType === 'no_loader_version'">
<p>The AstralRinth App failed to find the loader version for this instance.</p>
<p>To resolve this, you need to repair the instance. Click the button below to do so.</p>
<div class="cta-button">
<button class="btn btn-primary" :disabled="loadingRepair" @click="repairInstance">
<HammerIcon /> Repair instance
</button>
</div>
</template>
<template v-else>
{{ debugInfo }}
</template>
<template v-if="hasDebugInfo">
<hr />
<p>
If nothing is working and you need help, visit
<a :href="supportLink">our support page</a>
and start a chat using the widget in the bottom right and we will be more than happy to
assist! Make sure to provide the following debug information to the agent:
</p>
</template>
</div>
<div class="flex items-center gap-2">
<ButtonStyled>
<a :href="supportLink" @click="errorModal.hide()"><ChatIcon /> Get support</a>
</ButtonStyled>
<ButtonStyled v-if="closable">
<button @click="errorModal.hide()"><XIcon /> Close</button>
</ButtonStyled>
<ButtonStyled v-if="hasDebugInfo">
<button :disabled="copied" @click="copyToClipboard(debugInfo)">
<template v-if="copied"> <CheckIcon class="text-green" /> Copied! </template>
<template v-else> <CopyIcon /> Copy debug info </template>
</button>
</ButtonStyled>
</div>
<template v-if="hasDebugInfo">
<div class="bg-button-bg rounded-xl mt-2 overflow-clip">
<button
class="flex items-center justify-between w-full bg-transparent border-0 px-4 py-3 cursor-pointer"
@click="errorCollapsed = !errorCollapsed"
>
<span class="text-contrast font-extrabold m-0">Debug information:</span>
<DropdownIcon
class="h-5 w-5 text-secondary transition-transform"
:class="{ 'rotate-180': !errorCollapsed }"
/>
</button>
<Collapsible :collapsed="errorCollapsed">
<pre class="m-0 px-4 py-3 bg-bg rounded-none whitespace-pre-wrap break-words overflow-x-auto max-w-full"
>{{ debugInfo }}</pre>
</Collapsible>
</div>
<template v-if="errorType === 'state_init'">
<h2> Migration Issue Important Notice</h2>
<p>We've detected a problem with our database migration system caused by inconsistent line endings between operating systems (Windows vs. macOS/Linux). This may affect app stability.</p>
<p><strong>Whats happening?</strong> Our migration validator misreads modified migrations when line endings differ (CRLF ↔ LF), which can make the app unusable.</p>
<p><strong>Why?</strong> Gits automatic line-ending conversions and OS differences can cause these inconsistencies during builds.</p>
<p><strong>Whats next?</strong> Were working on a permanent fix. In the meantime, you can apply one of the quick fixes below depending on your system.</p>
<h3>Do I need to apply a fix now?</h3>
<div>
<p class="notice__text">
If you're encountering an error while applying migrations, such as "Error while applying migrations: migration XXXXXXXXXX was previously applied but has been modified", or a similar issue with migration, the following actions might help:
</p>
<p>If none of the above steps help, you can try saving a copy of the file <code>app.db</code> to a safe location, such as <code>%appdata%\Roaming\AstralRinthApp</code>
on Windows or <code>~/Library/Application Support/AstralRinthApp</code> on macOS, then deleting the original file and letting the app re-create the database file.
Note that this may cause data loss inside the app, so make sure to back up your launcher data before applying this fixes.
</p>
</div>
<div class="flex justify-between">
<ol class="flex flex-col gap-3">
<li>
<ButtonStyled class="neon-button neon">
<button
title="Convert all line endings in migration files to LF (Unix-style: \\n)"
@click="onApplyMigrationFix('lf')"
>
Apply fix for Unix like systems (Debian, Ubuntu, macOS and others)
</button>
</ButtonStyled>
</li>
<li>
<ButtonStyled class="neon-button neon">
<button
title="Convert all line endings in migration files to CRLF (Windows-style: \\r\\n)"
@click="onApplyMigrationFix('crlf')"
>
Apply fix for Windows
</button>
</ButtonStyled>
</li>
</ol>
</div>
</template>
</template>
</div>
</ModalWrapper>
<ModalWrapper
ref="migrationFixCallbackModel"
header="💡 Migration fix report"
:closable="closable">
<div class="modal-body">
<h2 class="text-lg font-bold text-contrast space-y-2">
<template v-if="migrationFixSuccess === true">
<p class="flex items-center gap-2 neon-text">
The migration fix has been applied successfully. Please restart the launcher and try to log in to the game :)
</p>
<p class="mt-2 text-sm neon-text">
If the problem persists, please try the other fix.
</p>
</template>
<template v-else-if="migrationFixSuccess === false">
<p class="flex items-center gap-2 neon-text">
The migration fix failed or had no effect.
</p>
<p class="mt-2 text-sm neon-text">
If the problem persists, please try the other fix.
</p>
</template>
</h2>
</div>
</ModalWrapper>
</template>
<style>
.light-mode {
--color-orange-bg: rgba(255, 163, 71, 0.2);
}
.dark-mode,
.oled-mode {
--color-orange-bg: rgba(224, 131, 37, 0.2);
}
</style>
<style scoped lang="scss">
@import '../../../../../packages/assets/styles/neon-button.scss';
@import '../../../../../packages/assets/styles/neon-text.scss';
code {
background: linear-gradient(90deg, #005eff, #00cfff);
background-clip: text;
-webkit-background-clip: text;
color: transparent;
}
.cta-button {
display: flex;
align-items: center;
justify-content: center;
padding: 0.5rem;
gap: 0.5rem;
}
.warning-banner {
display: flex;
flex-direction: column;
gap: 0.5rem;
padding: var(--gap-lg);
background-color: var(--color-orange-bg);
border: 2px solid var(--color-orange);
border-radius: var(--radius-md);
margin-bottom: 1rem;
}
.warning-banner__title {
display: flex;
align-items: center;
gap: 0.5rem;
font-weight: 700;
svg {
color: var(--color-orange);
height: 1.5rem;
width: 1.5rem;
}
}
.modal-body {
display: flex;
flex-direction: column;
gap: var(--gap-md);
}
.markdown-body {
overflow: auto;
}
</style>