Files
Rocketmc/src/database/models/version_item.rs
Geometrically e2bf474332 Version Creation (#47)
* Creation Stuff

* Make it work

* Response structs + Mod ID validation

* Run code formatter

* Push local changes

* Finish up version creation - fix comments, impl file creation

* fix: Add sqlx prepare data

Co-authored-by: Aeledfyr <aeledfyr@gmail.com>
2020-08-12 11:05:49 -07:00

228 lines
5.6 KiB
Rust

use super::ids::*;
use super::DatabaseError;
pub struct VersionBuilder {
pub version_id: VersionId,
pub mod_id: ModId,
pub name: String,
pub version_number: String,
pub changelog_url: Option<String>,
pub files: Vec<VersionFileBuilder>,
pub dependencies: Vec<VersionId>,
pub game_versions: Vec<GameVersionId>,
pub loaders: Vec<LoaderId>,
pub release_channel: ChannelId,
}
pub struct VersionFileBuilder {
pub url: String,
pub filename: String,
pub hashes: Vec<HashBuilder>,
}
impl VersionFileBuilder {
pub async fn insert(
self,
version_id: VersionId,
transaction: &mut sqlx::Transaction<'_, sqlx::Postgres>,
) -> Result<FileId, DatabaseError> {
let file_id = generate_file_id(&mut *transaction).await?;
sqlx::query!(
"
INSERT INTO files (id, version_id, url, filename)
VALUES ($1, $2, $3, $4)
",
file_id as FileId,
version_id as VersionId,
self.url,
self.filename,
)
.execute(&mut *transaction)
.await?;
for hash in self.hashes {
sqlx::query!(
"
INSERT INTO hashes (file_id, algorithm, hash)
VALUES ($1, $2, $3)
",
file_id as FileId,
hash.algorithm,
hash.hash,
)
.execute(&mut *transaction)
.await?;
}
Ok(file_id)
}
}
pub struct HashBuilder {
pub algorithm: String,
pub hash: Vec<u8>,
}
impl VersionBuilder {
pub async fn insert(
self,
transaction: &mut sqlx::Transaction<'_, sqlx::Postgres>,
) -> Result<VersionId, DatabaseError> {
let version = Version {
id: self.version_id,
mod_id: self.mod_id,
name: self.name,
version_number: self.version_number,
changelog_url: self.changelog_url,
date_published: chrono::Utc::now(),
downloads: 0,
release_channel: self.release_channel,
};
version.insert(&mut *transaction).await?;
for file in self.files {
file.insert(self.version_id, transaction);
}
for dependency in self.dependencies {
sqlx::query!(
"
INSERT INTO dependencies (dependent_id, dependency_id)
VALUES ($1, $2)
",
self.version_id as VersionId,
dependency as VersionId,
)
.execute(&mut *transaction)
.await?;
}
for loader in self.loaders {
sqlx::query!(
"
INSERT INTO loaders_versions (loader_id, version_id)
VALUES ($1, $2)
",
loader as LoaderId,
self.version_id as VersionId,
)
.execute(&mut *transaction)
.await?;
}
for game_version in self.game_versions {
sqlx::query!(
"
INSERT INTO game_versions_versions (game_version_id, joining_version_id)
VALUES ($1, $2)
",
game_version as GameVersionId,
self.version_id as VersionId,
)
.execute(&mut *transaction)
.await?;
}
Ok(self.version_id)
}
}
pub struct Version {
pub id: VersionId,
pub mod_id: ModId,
pub name: String,
pub version_number: String,
pub changelog_url: Option<String>,
pub date_published: chrono::DateTime<chrono::Utc>,
pub downloads: i32,
pub release_channel: ChannelId,
}
impl Version {
pub async fn insert(
&self,
transaction: &mut sqlx::Transaction<'_, sqlx::Postgres>,
) -> Result<(), sqlx::error::Error> {
sqlx::query!(
"
INSERT INTO versions (
id, mod_id, name, version_number,
changelog_url, date_published,
downloads, release_channel
)
VALUES (
$1, $2, $3, $4,
$5, $6,
$7, $8
)
",
self.id as VersionId,
self.mod_id as ModId,
&self.name,
&self.version_number,
self.changelog_url.as_ref(),
self.date_published,
self.downloads,
self.release_channel as ChannelId,
)
.execute(&mut *transaction)
.await?;
Ok(())
}
pub async fn get_dependencies<'a, E>(&self, exec: E) -> Result<Vec<VersionId>, sqlx::Error>
where
E: sqlx::Executor<'a, Database = sqlx::Postgres>,
{
use futures::stream::TryStreamExt;
let vec = sqlx::query!(
"
SELECT dependency_id id FROM dependencies
WHERE dependent_id = $1
",
self.id as VersionId,
)
.fetch_many(exec)
.try_filter_map(|e| async { Ok(e.right().map(|v| VersionId(v.id))) })
.try_collect::<Vec<VersionId>>()
.await?;
Ok(vec)
}
}
pub struct ReleaseChannel {
pub id: ChannelId,
pub channel: String,
}
pub struct Loader {
pub id: LoaderId,
pub loader: String,
}
pub struct GameVersion {
pub id: GameVersionId,
pub version: String,
}
pub struct VersionFile {
pub id: FileId,
pub version_id: VersionId,
pub url: String,
pub filename: String,
}
pub struct FileHash {
pub file_id: FileId,
pub algorithm: String,
pub hash: Vec<u8>,
}
pub struct Category {
pub id: CategoryId,
pub category: String,
}