forked from didirus/AstralRinth
* Begin work on worlds backend * Finish implementing get_profile_worlds and get_server_status (except pinning) * Create TS types and manually copy unparsed chat components * Clippy fix * Update types.d.ts * Initial worlds UI work * Fix api::get_profile_worlds to take in a relative path * sanitize & security update * Fix sanitizePotentialFileUrl * Fix sanitizePotentialFileUrl (for real) * Fix empty motd causing error * Finally actually fix world icons * Fix world icon not being visible on non-Windows * Use the correct generics to take in AppHandle * Implement start_join_singleplayer_world and start_join_server for modern versions * Don't error if server has no cached icon * Migrate to own server pinging * Ignore missing server hidden field and missing saves dir * Update world list frontend * More frontend work * Server status player sample can be absent * Fix refresh state * Add get_profile_protocol_version * Add protocol_version column to database * SQL INTEGER is i64 in sqlx * sqlx prepare * Cache protocol version in database * Continue worlds UI work * Fix motds being bold * Remove legacy pinging and add a 30-second timeout * Remove pinned for now and match world (and server) parsing closer to spec * Move type ServerStatus to worlds.ts * Implement add_server_to_profile * Fix pack_status being ignored when joining from launcher * Make World path field be relative * Implement rename_world and reset_world_icon * Clippy fix * Fix rename_world * UI enhancements * Implement backup_world, which returns the backup size in bytes * Clippy fix * Return index when adding servers to profile * Fix backup * Implement delete_world * Implement edit_server_in_profile and remove_server_from_profile * Clippy fix * Log server joins * Add edit and delete support * Fix ts errors * Fix minecraft font * Switch font out for non-monospaced. * Fix font proper * Some more world cleanup, handle play state, check quickplay compatibility * Clear the cached protocol version when a profile's game version is changed * Fix tint colors in navbar * Fix server protocol version pinging * UI fixes * Fix protocol version handler * Fix MOTD parsing * Add worlds_updated profile event * fix pkg * Functional home screen with worlds * lint * Fix incorrect folder creation * Make items clickable * Add locked field to SingleplayerWorld indicating whether the world is locked by the game * Implement locking frontend * Fix locking condition * Split worlds_updated profile event into servers_updated and world_updated * Fix compile error * Use port from resolve SRV record * Fix serialization of ProfilePayload and ProfilePayloadType * Individual singleplayer world refreshing * Log when worlds are perceived to be updated * Push logging + total refresh lock * Unlisten fixes * Highlight current world when clicked * Launcher logs refactor (#3444) * Switch live log to use STDOUT * fix clippy, legacy logs support * Fix lint * Handle non-XML log messages in XML logging, and don't escape log messages into XML --------- Co-authored-by: Josiah Glosson <soujournme@gmail.com> * Update incompatibility text * Home page fixes, and unlock after close * Remove logging * Add join log database migration * Switch server join timing to being in the database instead of in a separate log file * Create optimized get_recent_worlds function that takes in a limit * Update dependencies and fix Cargo.lock * temp disable overflow menus * revert home page changes * Enable overflow menus again * Remove list * Revert * Push dev tools * Remove default filter * Disable debug renderer * Fix random app errors * Refactor * Fix missing computed import * Fix light mode issues * Fix TS errors * Lint * Fix bad link in change modpack version modal * fix lint * fix intl --------- Co-authored-by: Josiah Glosson <soujournme@gmail.com> Co-authored-by: Jai A <jaiagr+gpg@pm.me> Co-authored-by: Jai Agrawal <18202329+Geometrically@users.noreply.github.com>
52 lines
1.0 KiB
Vue
52 lines
1.0 KiB
Vue
<template>
|
|
<div>
|
|
<div :style="colorClasses" class="radial-header relative" v-bind="$attrs">
|
|
<slot />
|
|
</div>
|
|
<div class="radial-header-divider" />
|
|
</div>
|
|
</template>
|
|
<script setup lang="ts">
|
|
import { computed } from 'vue'
|
|
|
|
defineOptions({
|
|
inheritAttrs: false,
|
|
})
|
|
|
|
const props = withDefaults(
|
|
defineProps<{
|
|
color?: 'brand' | 'red' | 'orange' | 'green' | 'blue' | 'purple' | 'gray'
|
|
}>(),
|
|
{
|
|
color: 'brand',
|
|
},
|
|
)
|
|
|
|
const colorClasses = computed(
|
|
() =>
|
|
`--_radial-bg: var(--color-${props.color}-highlight);--_radial-border: var(--color-${props.color});`,
|
|
)
|
|
</script>
|
|
<style scoped lang="scss">
|
|
.radial-header {
|
|
background-image: radial-gradient(50% 100% at 50% 100%, var(--_radial-bg) 10%, #ffffff00 100%);
|
|
position: relative;
|
|
|
|
&::before {
|
|
content: '';
|
|
position: absolute;
|
|
left: 0;
|
|
bottom: 0;
|
|
background-image: linear-gradient(
|
|
90deg,
|
|
#ffffff00 0%,
|
|
var(--_radial-border) 50%,
|
|
#ffffff00 100%
|
|
);
|
|
width: 100%;
|
|
height: 1px;
|
|
opacity: 0.8;
|
|
}
|
|
}
|
|
</style>
|