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* Harden minecraft-server-play analytics * Verify based on mc token * Fail for non-server projects * Nitpicks and factor out HTTP client * Allow passing old minecraft_uuid field for clients * Remove server play analytics test since it relies on auth against Minecraft API which I don't want to mock :( * Switch to using hasJoined for uuid validation * Fix formatting * Fix sessionserver status code * Ensure profile name and queried username matches * replace some wrap_request_errs with internal errs * add HTTP client into web::Data * short timeout on client-side session join query * further fixes * sqlx prepare * fix clippy --------- Co-authored-by: Creeperkatze <178587183+Creeperkatze@users.noreply.github.com> Co-authored-by: aecsocket <aecsocket@tutanota.com>
22 lines
332 B
Rust
22 lines
332 B
Rust
pub mod actix;
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pub mod anrok;
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pub mod archon;
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pub mod avalara1099;
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pub mod bitflag;
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pub mod captcha;
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pub mod cors;
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pub mod date;
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pub mod error;
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pub mod ext;
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pub mod gotenberg;
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pub mod guards;
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pub mod http;
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pub mod img;
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pub mod ip;
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pub mod ratelimit;
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pub mod redis;
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pub mod routes;
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pub mod sentry;
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pub mod validate;
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pub mod webhook;
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