Files
AstralRinth/packages/app-lib/src/api/process.rs
Geometrically d1bc65c266 Monorepo missing features (#1273)
* fix tauri config

* fix package patch

* regen pnpm lock

* use new workflow

* New GH actions

* Update lockfile

* update scripts

* Fix build script

* Fix missing deps

* Fix assets eslint

* Update libraries lint

* Fix all lint configs

* update lockfile

* add fmt + clippy fails

* Separate App Tauri portion

* fix app features

* Fix lints

* install tauri cli

* update lockfile

* corepack, fix lints

* add store path

* fix unused import

* Fix tests

* Issue templates + port over tauri release

* fix actions

* fix before build command

* Add X86 target

* Update build matrix

* finalize actions

* make debug build smaller

* Use debug build to make cache smaller

* dummy commit

* change proj name

* update file name

* Use release builds for less space use

* Remove rust cache

* Readd for app build

* add merge queue trigger
2024-07-09 15:17:38 -07:00

129 lines
4.1 KiB
Rust

//! Theseus process management interface
use uuid::Uuid;
use crate::state::{MinecraftChild, ProfilePathId};
pub use crate::{
state::{
Hooks, JavaSettings, MemorySettings, Profile, Settings, WindowSize,
},
State,
};
// Gets whether a child process stored in the state by UUID has finished
#[tracing::instrument]
pub async fn has_finished_by_uuid(uuid: Uuid) -> crate::Result<bool> {
Ok(get_exit_status_by_uuid(uuid).await?.is_some())
}
// Gets the exit status of a child process stored in the state by UUID
#[tracing::instrument]
pub async fn get_exit_status_by_uuid(uuid: Uuid) -> crate::Result<Option<i32>> {
let state = State::get().await?;
let children = state.children.read().await;
children.exit_status(uuid).await
}
// Gets the UUID of each stored process in the state
#[tracing::instrument]
pub async fn get_all_uuids() -> crate::Result<Vec<Uuid>> {
let state = State::get().await?;
let children = state.children.read().await;
Ok(children.keys())
}
// Gets the UUID of each *running* stored process in the state
#[tracing::instrument]
pub async fn get_all_running_uuids() -> crate::Result<Vec<Uuid>> {
let state = State::get().await?;
let children = state.children.read().await;
children.running_keys().await
}
// Gets the Profile paths of each *running* stored process in the state
#[tracing::instrument]
pub async fn get_all_running_profile_paths() -> crate::Result<Vec<ProfilePathId>>
{
let state = State::get().await?;
let children = state.children.read().await;
children.running_profile_paths().await
}
// Gets the Profiles (cloned) of each *running* stored process in the state
#[tracing::instrument]
pub async fn get_all_running_profiles() -> crate::Result<Vec<Profile>> {
let state = State::get().await?;
let children = state.children.read().await;
children.running_profiles().await
}
// Gets the UUID of each stored process in the state by profile path
#[tracing::instrument]
pub async fn get_uuids_by_profile_path(
profile_path: ProfilePathId,
) -> crate::Result<Vec<Uuid>> {
let state = State::get().await?;
let children = state.children.read().await;
children.running_keys_with_profile(profile_path).await
}
// Kill a child process stored in the state by UUID, as a string
#[tracing::instrument]
pub async fn kill_by_uuid(uuid: Uuid) -> crate::Result<()> {
let state = State::get().await?;
let children = state.children.read().await;
if let Some(mchild) = children.get(uuid) {
let mut mchild = mchild.write().await;
kill(&mut mchild).await
} else {
// No error returned for already finished process
Ok(())
}
}
// Wait for a child process stored in the state by UUID
#[tracing::instrument]
pub async fn wait_for_by_uuid(uuid: Uuid) -> crate::Result<()> {
let state = State::get().await?;
let children = state.children.read().await;
// No error returned for already killed process
if let Some(mchild) = children.get(uuid) {
let mut mchild = mchild.write().await;
wait_for(&mut mchild).await
} else {
// No error returned for already finished process
Ok(())
}
}
// Kill a running child process directly
#[tracing::instrument(skip(running))]
pub async fn kill(running: &mut MinecraftChild) -> crate::Result<()> {
running.current_child.write().await.kill().await?;
Ok(())
}
// Await on the completion of a child process directly
#[tracing::instrument(skip(running))]
pub async fn wait_for(running: &mut MinecraftChild) -> crate::Result<()> {
// We do not wait on the Child directly, but wait on the thread manager.
// This way we can still run all cleanup hook functions that happen after.
running
.manager
.take()
.ok_or_else(|| {
crate::ErrorKind::LauncherError(format!(
"Process manager already completed or missing for process {}",
running.uuid
))
})?
.await?
.map_err(|err| {
crate::ErrorKind::LauncherError(format!(
"Error running minecraft: {err}"
))
})?;
Ok(())
}