Files
AstralRinth/apps/app-frontend/src/components/ui/skin/EditSkinModal.vue
IMB11 f95d0d78f2 feat(app): skins frontend (#3657)
* chore: typo fix and formatting tidyups

* refactor(theseus): extend auth subsystem to fetch complete user profiles

* chore: fix new `prettier` lints

* chore: document differences between similar `Credentials` methods

* chore: remove dead `profile_run_credentials` plugin command

* feat(app): skin selector backend

* enh(app/skin-selector): better DB intension through deferred FKs, further PNG validations

* chore: fix comment typo spotted by Copilot

* fix: less racy auth token refresh logic

This may help with issues reported by users where the access token is
invalid and can't be used to join servers over long periods of time.

* tweak(app-lib): improve consistency of skin field serialization case

* fix(app-lib/minecraft_skins): fix custom skin removal from DB not working

* Begin skins frontend

* Cape preview

* feat: start on SkinPreviewRenderer

* feat: setting for nametag

* feat: hide nametag setting (sql)

* fix: positioning of meshes

* fix: lighting

* fix: allow dragging off-bounds

* fix: better color mapping

* feat: hide nametag setting (impl)

* feat: Start on edit modal + cape button cleanup + renderer fixes

* feat: Finish new skin modal

* feat: finish cape modal

* feat: skin rendering on load

* fix: logic for Skins.vue

* fix: types

* fix: types (for modal + renderer)

* feat: Editing?

* fix: renderer not updating variant

* fix: mojang username not modrinth username

* feat: batched skin rendering - remove vzge references (apart from capes, wip)

* feat: fix sizing on SkinButton and SkinLikeButton, also implement bust positioning

* feat: capes in preview renderer & baked renders

* fix: lint fixes

* refactor: Start on cleanup and polish

* fix: hide error notification when logged out

* revert: .gltf formatting

* chore(app-frontend): fix typos

* fix(app-lib): delay account skin data deletion to next reboot

This gives users an opportunity to not unexpectedly lose skin data in
case they log off on accident.

* fix: login button & provide/inject AccountsCard

* polish: skin buttons

* fix: imports

* polish: use figma values

* polish: tweak underneath shadow

* polish: cursor grab

* polish: remove green bg from CapeLikeTextButton when selected.

* polish: modal tweaks

* polish: grid tweaks + start on upload skin modal

* polish: drag and drop file flow

* polish: button positioning in SkinButton

* fix: lint issues

* polish: deduplicate model+cape stuff and fix layout

* fix: lint issues

* fix: camel case requirement for make-default

* polish: use indexed db to persist skin previews

* fix: lint issues

* polish: add skin icon sizing

* polish: theme fixes

* feat: animation system for skin preview renderer

* feat(app/minecraft_skins): save current custom external skin when equipping skins

* fix: cape button & dynamic nametag sizing

* feat(theseus): add `normalize_skin_texture` Tauri command

This command lets the app frontend opt in to normalizing the texture of
any skin, which may be in either the legacy 64x32 or newer 64x64 format,
to the newer 64x64 format for display purposes.

* chore: Rust build fixes

* feat: start impl of skin normalization on frontend

* feat(theseus): change parameter type of `normalize_skin_texture` Tauri command

* fix: normalization

* fix(theseus): make new `normalize_skin_texture` command usable

* feat: finish normalization impl

* fix: vueuse issue

* fix: use optimistic approach when changing skins/capes.

* fix: nametag cleanup + scroll fix

* fix: edit modal computedAsync not fast enough for skin preview renderer

* feat: classic player model animations

* chore: fix new Clippy lint

* fix(app-lib): actually delete custom skins with no cape overrides

* fix(app-lib): handle repeated addition of the same skin properly

* refactor(app-lib): simplify DB connection logic a little

* fix: various improvements

* feat: slim animations

* fix: z-fighting on models

* fix: shading + lighting improvements

* fix: shadows

* fix: polish

* fix: polish

* fix: accounts card not having the right head

* fix: lint issues

* fix: build issue

* feat: drag and drop func

* fix: temp disable drag and drop in the modal

* Revert "fix: temp disable drag and drop in the modal"

This reverts commit 33500c564e3f85e6c0a2e83dd9700deda892004d.

* fix: drag and drop working

* fix: lint

* fix: better media queries

* feat(app/skins): revert current custom external skin storing on equip

This reverts commit 0155262ddd081c8677654619a09e814088fdd8b0.

* regen pnpm lock

* pnpm fix

* Make default capes a little more clear

* Lint

---------

Co-authored-by: Alejandro González <me@alegon.dev>
Co-authored-by: Prospector <prospectordev@gmail.com>
2025-07-02 20:32:15 +00:00

416 lines
11 KiB
Vue

<template>
<UploadSkinModal ref="uploadModal" />
<ModalWrapper ref="modal" @on-hide="resetState">
<template #title>
<span class="text-lg font-extrabold text-contrast">
{{ mode === 'edit' ? 'Editing skin' : 'Adding a skin' }}
</span>
</template>
<div class="flex flex-col md:flex-row gap-6">
<div class="max-h-[25rem] w-[16rem] min-w-[16rem] overflow-hidden relative">
<div class="absolute top-[-4rem] left-0 h-[32rem] w-[16rem] flex-shrink-0">
<SkinPreviewRenderer
slim-model-src="/src/assets/models/slim_player.gltf"
wide-model-src="/src/assets/models/classic_player.gltf"
cape-model-src="/src/assets/models/cape.gltf"
:variant="variant"
:texture-src="previewSkin || ''"
:cape-src="selectedCapeTexture"
:scale="1.4"
:fov="50"
:initial-rotation="Math.PI / 8"
class="h-full w-full"
/>
</div>
</div>
<div class="flex flex-col gap-4 w-full min-h-[20rem]">
<section>
<h2 class="text-base font-semibold mb-2">Texture</h2>
<Button @click="openUploadSkinModal"> <UploadIcon /> Replace texture </Button>
</section>
<section>
<h2 class="text-base font-semibold mb-2">Arm style</h2>
<RadioButtons v-model="variant" :items="['CLASSIC', 'SLIM']">
<template #default="{ item }">
{{ item === 'CLASSIC' ? 'Wide' : 'Slim' }}
</template>
</RadioButtons>
</section>
<section>
<h2 class="text-base font-semibold mb-2">Cape</h2>
<div class="flex gap-2">
<CapeButton
v-if="defaultCape"
:id="defaultCape.id"
:texture="defaultCape.texture"
:name="undefined"
:selected="!selectedCape"
faded
@select="selectCape(undefined)"
>
<span>Use default cape</span>
</CapeButton>
<CapeLikeTextButton v-else :highlighted="!selectedCape" @click="selectCape(undefined)">
<span>Use default cape</span>
</CapeLikeTextButton>
<CapeButton
v-for="cape in visibleCapeList"
:id="cape.id"
:key="cape.id"
:texture="cape.texture"
:name="cape.name || 'Cape'"
:selected="selectedCape?.id === cape.id"
@select="selectCape(cape)"
/>
<CapeLikeTextButton
v-if="(capes?.length ?? 0) > 2"
tooltip="View more capes"
@mouseup="openSelectCapeModal"
>
<template #icon><ChevronRightIcon /></template>
<span>More</span>
</CapeLikeTextButton>
</div>
</section>
</div>
</div>
<div class="flex gap-2 mt-12">
<ButtonStyled color="brand" :disabled="disableSave || isSaving">
<button v-tooltip="saveTooltip" :disabled="disableSave || isSaving" @click="save">
<SpinnerIcon v-if="isSaving" class="animate-spin" />
<CheckIcon v-else-if="mode === 'new'" />
<SaveIcon v-else />
{{ mode === 'new' ? 'Add skin' : 'Save skin' }}
</button>
</ButtonStyled>
<Button :disabled="isSaving" @click="hide"><XIcon />Cancel</Button>
</div>
</ModalWrapper>
<SelectCapeModal
ref="selectCapeModal"
:capes="capes || []"
@select="handleCapeSelected"
@cancel="handleCapeCancel"
/>
</template>
<script setup lang="ts">
import { ref, computed, watch, useTemplateRef } from 'vue'
import SelectCapeModal from '@/components/ui/skin/SelectCapeModal.vue'
import {
SkinPreviewRenderer,
Button,
RadioButtons,
CapeButton,
CapeLikeTextButton,
ButtonStyled,
} from '@modrinth/ui'
import {
add_and_equip_custom_skin,
remove_custom_skin,
unequip_skin,
type Skin,
type Cape,
type SkinModel,
get_normalized_skin_texture,
} from '@/helpers/skins.ts'
import { handleError } from '@/store/notifications'
import {
UploadIcon,
CheckIcon,
SaveIcon,
XIcon,
ChevronRightIcon,
SpinnerIcon,
} from '@modrinth/assets'
import ModalWrapper from '@/components/ui/modal/ModalWrapper.vue'
import UploadSkinModal from '@/components/ui/skin/UploadSkinModal.vue'
const modal = useTemplateRef('modal')
const selectCapeModal = useTemplateRef('selectCapeModal')
const mode = ref<'new' | 'edit'>('new')
const currentSkin = ref<Skin | null>(null)
const shouldRestoreModal = ref(false)
const isSaving = ref(false)
const uploadedTextureUrl = ref<string | null>(null)
const previewSkin = ref<string>('')
const variant = ref<SkinModel>('CLASSIC')
const selectedCape = ref<Cape | undefined>(undefined)
const props = defineProps<{ capes?: Cape[]; defaultCape?: Cape }>()
const selectedCapeTexture = computed(() => selectedCape.value?.texture)
const visibleCapeList = ref<Cape[]>([])
const sortedCapes = computed(() => {
return [...(props.capes || [])].sort((a, b) => {
const nameA = (a.name || '').toLowerCase()
const nameB = (b.name || '').toLowerCase()
return nameA.localeCompare(nameB)
})
})
function initVisibleCapeList() {
if (!props.capes || props.capes.length === 0) {
visibleCapeList.value = []
return
}
if (visibleCapeList.value.length === 0) {
if (selectedCape.value) {
const otherCape = getSortedCapeExcluding(selectedCape.value.id)
visibleCapeList.value = otherCape ? [selectedCape.value, otherCape] : [selectedCape.value]
} else {
visibleCapeList.value = getSortedCapes(2)
}
}
}
function getSortedCapes(count: number): Cape[] {
if (!sortedCapes.value || sortedCapes.value.length === 0) return []
return sortedCapes.value.slice(0, count)
}
function getSortedCapeExcluding(excludeId: string): Cape | undefined {
if (!sortedCapes.value || sortedCapes.value.length <= 1) return undefined
return sortedCapes.value.find((cape) => cape.id !== excludeId)
}
async function loadPreviewSkin() {
if (uploadedTextureUrl.value) {
previewSkin.value = uploadedTextureUrl.value
} else if (currentSkin.value) {
try {
previewSkin.value = await get_normalized_skin_texture(currentSkin.value)
} catch (error) {
console.error('Failed to load skin texture:', error)
previewSkin.value = '/src/assets/skins/steve.png'
}
} else {
previewSkin.value = '/src/assets/skins/steve.png'
}
}
const hasEdits = computed(() => {
if (mode.value !== 'edit') return true
if (uploadedTextureUrl.value) return true
if (!currentSkin.value) return false
if (variant.value !== currentSkin.value.variant) return true
if ((selectedCape.value?.id || null) !== (currentSkin.value.cape_id || null)) return true
return false
})
const disableSave = computed(
() =>
(mode.value === 'new' && !uploadedTextureUrl.value) ||
(mode.value === 'edit' && !hasEdits.value),
)
const saveTooltip = computed(() => {
if (isSaving.value) return 'Saving...'
if (mode.value === 'new' && !uploadedTextureUrl.value) return 'Upload a skin first!'
if (mode.value === 'edit' && !hasEdits.value) return 'Make an edit to the skin first!'
return undefined
})
function resetState() {
mode.value = 'new'
currentSkin.value = null
uploadedTextureUrl.value = null
previewSkin.value = ''
variant.value = 'CLASSIC'
selectedCape.value = undefined
visibleCapeList.value = []
shouldRestoreModal.value = false
isSaving.value = false
}
async function show(e: MouseEvent, skin?: Skin) {
mode.value = skin ? 'edit' : 'new'
currentSkin.value = skin ?? null
if (skin) {
variant.value = skin.variant
selectedCape.value = props.capes?.find((c) => c.id === skin.cape_id)
} else {
variant.value = 'CLASSIC'
selectedCape.value = undefined
}
visibleCapeList.value = []
initVisibleCapeList()
await loadPreviewSkin()
modal.value?.show(e)
}
async function showNew(e: MouseEvent, skinTextureUrl: string) {
mode.value = 'new'
currentSkin.value = null
uploadedTextureUrl.value = skinTextureUrl
variant.value = 'CLASSIC'
selectedCape.value = undefined
visibleCapeList.value = []
initVisibleCapeList()
await loadPreviewSkin()
modal.value?.show(e)
}
async function restoreWithNewTexture(skinTextureUrl: string) {
uploadedTextureUrl.value = skinTextureUrl
await loadPreviewSkin()
if (shouldRestoreModal.value) {
setTimeout(() => {
modal.value?.show()
shouldRestoreModal.value = false
}, 0)
}
}
function hide() {
modal.value?.hide()
setTimeout(() => resetState(), 250)
}
function selectCape(cape: Cape | undefined) {
if (cape && selectedCape.value?.id !== cape.id) {
const isInVisibleList = visibleCapeList.value.some((c) => c.id === cape.id)
if (!isInVisibleList && visibleCapeList.value.length > 0) {
visibleCapeList.value.splice(0, 1, cape)
if (visibleCapeList.value.length > 1 && visibleCapeList.value[1].id === cape.id) {
const otherCape = getSortedCapeExcluding(cape.id)
if (otherCape) {
visibleCapeList.value.splice(1, 1, otherCape)
}
}
}
}
selectedCape.value = cape
}
function handleCapeSelected(cape: Cape | undefined) {
selectCape(cape)
if (shouldRestoreModal.value) {
setTimeout(() => {
modal.value?.show()
shouldRestoreModal.value = false
}, 0)
}
}
function handleCapeCancel() {
if (shouldRestoreModal.value) {
setTimeout(() => {
modal.value?.show()
shouldRestoreModal.value = false
}, 0)
}
}
function openSelectCapeModal(e: MouseEvent) {
if (!selectCapeModal.value) return
shouldRestoreModal.value = true
modal.value?.hide()
setTimeout(() => {
selectCapeModal.value?.show(
e,
currentSkin.value?.texture_key,
selectedCape.value,
previewSkin.value,
variant.value,
)
}, 0)
}
function openUploadSkinModal(e: MouseEvent) {
shouldRestoreModal.value = true
modal.value?.hide()
emit('open-upload-modal', e)
}
function restoreModal() {
if (shouldRestoreModal.value) {
setTimeout(() => {
const fakeEvent = new MouseEvent('click')
modal.value?.show(fakeEvent)
shouldRestoreModal.value = false
}, 500)
}
}
async function save() {
isSaving.value = true
try {
let textureUrl: string
if (uploadedTextureUrl.value) {
textureUrl = uploadedTextureUrl.value
} else {
textureUrl = currentSkin.value!.texture
}
await unequip_skin()
const bytes: Uint8Array = new Uint8Array(await (await fetch(textureUrl)).arrayBuffer())
if (mode.value === 'new') {
await add_and_equip_custom_skin(bytes, variant.value, selectedCape.value)
emit('saved')
} else {
await add_and_equip_custom_skin(bytes, variant.value, selectedCape.value)
await remove_custom_skin(currentSkin.value!)
emit('saved')
}
hide()
} catch (err) {
handleError(err)
} finally {
isSaving.value = false
}
}
watch([uploadedTextureUrl, currentSkin], async () => {
await loadPreviewSkin()
})
watch(
() => props.capes,
() => {
initVisibleCapeList()
},
{ immediate: true },
)
const emit = defineEmits<{
(event: 'saved'): void
(event: 'deleted', skin: Skin): void
(event: 'open-upload-modal', mouseEvent: MouseEvent): void
}>()
defineExpose({
show,
showNew,
restoreWithNewTexture,
hide,
shouldRestoreModal,
restoreModal,
})
</script>