You've already forked AstralRinth
forked from didirus/AstralRinth
* Begin work on worlds backend * Finish implementing get_profile_worlds and get_server_status (except pinning) * Create TS types and manually copy unparsed chat components * Clippy fix * Update types.d.ts * Initial worlds UI work * Fix api::get_profile_worlds to take in a relative path * sanitize & security update * Fix sanitizePotentialFileUrl * Fix sanitizePotentialFileUrl (for real) * Fix empty motd causing error * Finally actually fix world icons * Fix world icon not being visible on non-Windows * Use the correct generics to take in AppHandle * Implement start_join_singleplayer_world and start_join_server for modern versions * Don't error if server has no cached icon * Migrate to own server pinging * Ignore missing server hidden field and missing saves dir * Update world list frontend * More frontend work * Server status player sample can be absent * Fix refresh state * Add get_profile_protocol_version * Add protocol_version column to database * SQL INTEGER is i64 in sqlx * sqlx prepare * Cache protocol version in database * Continue worlds UI work * Fix motds being bold * Remove legacy pinging and add a 30-second timeout * Remove pinned for now and match world (and server) parsing closer to spec * Move type ServerStatus to worlds.ts * Implement add_server_to_profile * Fix pack_status being ignored when joining from launcher * Make World path field be relative * Implement rename_world and reset_world_icon * Clippy fix * Fix rename_world * UI enhancements * Implement backup_world, which returns the backup size in bytes * Clippy fix * Return index when adding servers to profile * Fix backup * Implement delete_world * Implement edit_server_in_profile and remove_server_from_profile * Clippy fix * Log server joins * Add edit and delete support * Fix ts errors * Fix minecraft font * Switch font out for non-monospaced. * Fix font proper * Some more world cleanup, handle play state, check quickplay compatibility * Clear the cached protocol version when a profile's game version is changed * Fix tint colors in navbar * Fix server protocol version pinging * UI fixes * Fix protocol version handler * Fix MOTD parsing * Add worlds_updated profile event * fix pkg * Functional home screen with worlds * lint * Fix incorrect folder creation * Make items clickable * Add locked field to SingleplayerWorld indicating whether the world is locked by the game * Implement locking frontend * Fix locking condition * Split worlds_updated profile event into servers_updated and world_updated * Fix compile error * Use port from resolve SRV record * Fix serialization of ProfilePayload and ProfilePayloadType * Individual singleplayer world refreshing * Log when worlds are perceived to be updated * Push logging + total refresh lock * Unlisten fixes * Highlight current world when clicked * Launcher logs refactor (#3444) * Switch live log to use STDOUT * fix clippy, legacy logs support * Fix lint * Handle non-XML log messages in XML logging, and don't escape log messages into XML --------- Co-authored-by: Josiah Glosson <soujournme@gmail.com> * Update incompatibility text * Home page fixes, and unlock after close * Remove logging * Add join log database migration * Switch server join timing to being in the database instead of in a separate log file * Create optimized get_recent_worlds function that takes in a limit * Update dependencies and fix Cargo.lock * temp disable overflow menus * revert home page changes * Enable overflow menus again * Remove list * Revert * Push dev tools * Remove default filter * Disable debug renderer * Fix random app errors * Refactor * Fix missing computed import * Fix light mode issues * Fix TS errors * Lint * Fix bad link in change modpack version modal * fix lint * fix intl --------- Co-authored-by: Josiah Glosson <soujournme@gmail.com> Co-authored-by: Jai A <jaiagr+gpg@pm.me> Co-authored-by: Jai Agrawal <18202329+Geometrically@users.noreply.github.com>
471 lines
15 KiB
Vue
471 lines
15 KiB
Vue
<script setup lang="ts">
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import dayjs from 'dayjs'
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import type { ServerStatus, ServerWorld, World } from '@/helpers/worlds.ts'
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import { getWorldIdentifier, showWorldInFolder } from '@/helpers/worlds.ts'
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import { formatNumber } from '@modrinth/utils'
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import {
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IssuesIcon,
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EyeIcon,
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ClipboardCopyIcon,
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EditIcon,
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FolderOpenIcon,
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MoreVerticalIcon,
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NoSignalIcon,
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PlayIcon,
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SignalIcon,
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SkullIcon,
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SpinnerIcon,
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StopCircleIcon,
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TrashIcon,
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UpdatedIcon,
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UserIcon,
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} from '@modrinth/assets'
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import { Avatar, ButtonStyled, commonMessages, OverflowMenu, SmartClickable } from '@modrinth/ui'
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import type { MessageDescriptor } from '@vintl/vintl'
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import { defineMessages, useVIntl } from '@vintl/vintl'
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import type { Component } from 'vue'
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import { computed } from 'vue'
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import { copyToClipboard } from '@/helpers/utils'
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import { convertFileSrc } from '@tauri-apps/api/core'
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import { useRouter } from 'vue-router'
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import { Tooltip } from 'floating-vue'
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const { formatMessage } = useVIntl()
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const router = useRouter()
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const emit = defineEmits<{
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(e: 'play' | 'stop' | 'refresh' | 'edit' | 'delete'): void
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}>()
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const props = withDefaults(
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defineProps<{
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world: World
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playingInstance?: boolean
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playingWorld?: boolean
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startingInstance?: boolean
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supportsQuickPlay?: boolean
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currentProtocol?: number | null
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highlighted?: boolean
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// Server only
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refreshing?: boolean
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serverStatus?: ServerStatus
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renderedMotd?: string
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// Singleplayer only
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gameMode?: {
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icon: Component
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message: MessageDescriptor
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}
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// Instance
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instancePath?: string
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instanceName?: string
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instanceIcon?: string
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}>(),
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{
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playingInstance: false,
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playingWorld: false,
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startingInstance: false,
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supportsQuickPlay: false,
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refreshing: false,
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serverStatus: undefined,
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renderedMotd: undefined,
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gameMode: undefined,
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instancePath: undefined,
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instanceName: undefined,
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instanceIcon: undefined,
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},
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)
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const playingOtherWorld = computed(() => props.playingInstance && !props.playingWorld)
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const hasPlayersTooltip = computed(
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() => !!props.serverStatus?.players?.sample && props.serverStatus.players?.sample?.length > 0,
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)
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const serverIncompatible = computed(
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() =>
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!!props.serverStatus &&
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!!props.serverStatus.version?.protocol &&
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!!props.currentProtocol &&
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props.serverStatus.version.protocol !== props.currentProtocol,
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)
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function getPingLevel(ping: number) {
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if (ping < 150) {
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return 5
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} else if (ping < 300) {
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return 4
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} else if (ping < 600) {
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return 3
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} else if (ping < 1000) {
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return 2
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} else {
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return 1
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}
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}
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const locked = computed(() => props.world.type === 'singleplayer' && props.world.locked)
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const messages = defineMessages({
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hardcore: {
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id: 'instance.worlds.hardcore',
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defaultMessage: 'Hardcore mode',
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},
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cantConnect: {
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id: 'instance.worlds.cant_connect',
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defaultMessage: "Can't connect to server",
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},
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aMinecraftServer: {
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id: 'instance.worlds.a_minecraft_server',
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defaultMessage: 'A Minecraft Server',
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},
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noQuickPlay: {
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id: 'instance.worlds.no_quick_play',
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defaultMessage: 'You can only jump straight into worlds on Minecraft 1.20+',
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},
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gameAlreadyOpen: {
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id: 'instance.worlds.game_already_open',
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defaultMessage: 'Instance is already open',
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},
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copyAddress: {
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id: 'instance.worlds.copy_address',
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defaultMessage: 'Copy address',
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},
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viewInstance: {
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id: 'instance.worlds.view_instance',
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defaultMessage: 'View instance',
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},
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playAnyway: {
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id: 'instance.worlds.play_anyway',
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defaultMessage: 'Play anyway',
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},
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worldInUse: {
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id: 'instance.worlds.world_in_use',
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defaultMessage: 'World is in use',
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},
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})
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</script>
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<template>
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<SmartClickable>
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<template v-if="instancePath" #clickable>
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<router-link
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class="no-click-animation"
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:to="`/instance/${encodeURIComponent(instancePath)}/worlds?highlight=${encodeURIComponent(getWorldIdentifier(world))}`"
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/>
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</template>
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<div
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class="grid grid-cols-[auto_minmax(0,3fr)_minmax(0,4fr)_auto] items-center gap-2 p-3 bg-bg-raised smart-clickable:highlight-on-hover rounded-xl"
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:class="{
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'world-item-highlighted': highlighted,
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}"
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>
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<Avatar
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:src="
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world.type === 'server' && serverStatus ? serverStatus.favicon ?? world.icon : world.icon
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"
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size="48px"
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/>
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<div class="flex flex-col justify-between h-full">
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<div class="flex items-center gap-2">
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<div class="text-lg text-contrast font-bold truncate smart-clickable:underline-on-hover">
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{{ world.name }}
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</div>
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<div
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v-if="world.type === 'singleplayer'"
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class="text-sm text-secondary flex items-center gap-1 font-semibold"
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>
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<UserIcon
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aria-hidden="true"
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class="h-4 w-4 text-secondary shrink-0"
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stroke-width="3px"
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/>
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{{ formatMessage(commonMessages.singleplayerLabel) }}
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</div>
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<div
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v-else-if="world.type === 'server'"
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class="text-sm text-secondary flex items-center gap-1 font-semibold flex-nowrap whitespace-nowrap"
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>
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<template v-if="refreshing">
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<SpinnerIcon aria-hidden="true" class="animate-spin shrink-0" />
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Loading...
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</template>
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<template v-else-if="serverStatus">
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<template v-if="serverIncompatible">
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<IssuesIcon class="shrink-0 text-orange" aria-hidden="true" />
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<span class="text-orange">
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Incompatible version {{ serverStatus.version?.name }}
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</span>
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</template>
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<template v-else>
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<SignalIcon
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v-tooltip="serverStatus ? `${serverStatus.ping}ms` : null"
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aria-hidden="true"
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:style="`--_signal-${getPingLevel(serverStatus.ping || 0)}: var(--color-green)`"
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stroke-width="3px"
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class="shrink-0"
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:class="{
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'smart-clickable:allow-pointer-events': serverStatus,
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}"
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/>
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<Tooltip :disabled="!hasPlayersTooltip">
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<span :class="{ 'cursor-help': hasPlayersTooltip }">
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{{ formatNumber(serverStatus.players?.online, false) }} online
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</span>
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<template #popper>
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<div class="flex flex-col gap-1">
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<span v-for="player in serverStatus.players?.sample" :key="player.name">
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{{ player.name }}
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</span>
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</div>
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</template>
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</Tooltip>
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</template>
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</template>
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<template v-else>
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<NoSignalIcon aria-hidden="true" stroke-width="3px" class="shrink-0" /> Offline
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</template>
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</div>
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</div>
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<div class="flex items-center gap-2 text-sm text-secondary">
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<div
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v-tooltip="
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world.last_played ? dayjs(world.last_played).format('MMMM D, YYYY [at] h:mm A') : null
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"
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class="w-fit shrink-0"
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:class="{ 'cursor-help smart-clickable:allow-pointer-events': world.last_played }"
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>
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<template v-if="world.last_played">
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{{
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formatMessage(commonMessages.playedLabel, {
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time: dayjs(world.last_played).fromNow(),
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})
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}}
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</template>
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<template v-else> Not played yet </template>
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</div>
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<template v-if="instancePath">
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•
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<router-link
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class="flex items-center gap-1 truncate hover:underline text-secondary smart-clickable:allow-pointer-events"
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:to="`/instance/${instancePath}`"
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>
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<Avatar
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:src="instanceIcon ? convertFileSrc(instanceIcon) : undefined"
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size="16px"
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:tint-by="instancePath"
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class="shrink-0"
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/>
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<span class="truncate">{{ instanceName }}</span>
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</router-link>
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</template>
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</div>
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</div>
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<div
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class="font-semibold flex items-center gap-1 justify-center text-center"
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:class="world.type === 'singleplayer' && world.hardcore ? `text-red` : 'text-secondary'"
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>
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<template v-if="world.type === 'server'">
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<template v-if="refreshing">
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<SpinnerIcon aria-hidden="true" class="animate-spin" />
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{{ formatMessage(commonMessages.loadingLabel) }}
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</template>
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<div
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v-else-if="renderedMotd"
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class="motd-renderer font-normal font-minecraft line-clamp-2 text-secondary leading-5"
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v-html="renderedMotd"
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/>
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<div v-else-if="!serverStatus" class="font-normal font-minecraft text-red leading-5">
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{{ formatMessage(messages.cantConnect) }}
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</div>
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<div v-else class="font-normal font-minecraft text-secondary leading-5">
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{{ formatMessage(messages.aMinecraftServer) }}
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</div>
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</template>
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<template v-else-if="world.type === 'singleplayer' && gameMode">
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<template v-if="world.hardcore">
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<SkullIcon aria-hidden="true" class="h-4 w-4 shrink-0" />
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{{ formatMessage(messages.hardcore) }}
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</template>
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<template v-else>
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<component :is="gameMode.icon" aria-hidden="true" class="h-4 w-4 shrink-0" />
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{{ formatMessage(gameMode.message) }}
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</template>
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</template>
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</div>
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<div class="flex gap-1 justify-end smart-clickable:allow-pointer-events">
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<template v-if="world.type === 'singleplayer' || serverStatus">
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<ButtonStyled
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v-if="(playingWorld || (locked && playingInstance)) && !startingInstance"
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color="red"
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>
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<button @click="emit('stop')">
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<StopCircleIcon aria-hidden="true" />
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{{ formatMessage(commonMessages.stopButton) }}
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</button>
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</ButtonStyled>
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<ButtonStyled v-else>
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<button
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v-tooltip="
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serverIncompatible
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? 'Server is incompatible'
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: !supportsQuickPlay
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? formatMessage(messages.noQuickPlay)
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: playingOtherWorld || locked
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? formatMessage(messages.gameAlreadyOpen)
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: null
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"
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:disabled="!supportsQuickPlay || playingOtherWorld || startingInstance"
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@click="emit('play')"
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>
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<SpinnerIcon v-if="startingInstance && playingWorld" class="animate-spin" />
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<PlayIcon v-else aria-hidden="true" />
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{{ formatMessage(commonMessages.playButton) }}
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</button>
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</ButtonStyled>
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</template>
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<ButtonStyled v-else>
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<button class="invisible">
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<PlayIcon aria-hidden="true" />
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{{ formatMessage(commonMessages.playButton) }}
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</button>
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</ButtonStyled>
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<ButtonStyled circular type="transparent">
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<OverflowMenu
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:options="[
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{
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id: 'play-anyway',
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shown: serverIncompatible && !playingInstance && supportsQuickPlay,
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action: () => emit('play'),
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},
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{
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id: 'open-instance',
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shown: !!instancePath,
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action: () => router.push(encodeURI(`/instance/${instancePath}/worlds`)),
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},
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{
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id: 'refresh',
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shown: world.type === 'server',
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action: () => emit('refresh'),
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},
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{
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id: 'copy-address',
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shown: world.type === 'server',
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action: () => copyToClipboard((world as ServerWorld).address),
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},
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{
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id: 'edit',
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action: () => emit('edit'),
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shown: !instancePath,
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disabled: locked,
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tooltip: locked ? formatMessage(messages.worldInUse) : undefined,
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},
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{
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id: 'open-folder',
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shown: world.type === 'singleplayer',
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action: () =>
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world.type === 'singleplayer' ? showWorldInFolder(instancePath, world.path) : {},
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},
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{
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divider: true,
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shown: !instancePath,
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},
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{
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id: 'delete',
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color: 'red',
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hoverFilled: true,
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action: () => emit('delete'),
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shown: !instancePath,
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disabled: locked,
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tooltip: locked ? formatMessage(messages.worldInUse) : undefined,
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},
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]"
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>
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<MoreVerticalIcon aria-hidden="true" />
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<template #play-anyway>
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<PlayIcon aria-hidden="true" />
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{{ formatMessage(messages.playAnyway) }}
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</template>
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<template #open-instance>
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<EyeIcon aria-hidden="true" />
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{{ formatMessage(messages.viewInstance) }}
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</template>
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<template #edit>
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<EditIcon aria-hidden="true" /> {{ formatMessage(commonMessages.editButton) }}
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</template>
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<template #open-folder>
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<FolderOpenIcon aria-hidden="true" />
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{{ formatMessage(commonMessages.openFolderButton) }}
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</template>
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<template #copy-address>
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<ClipboardCopyIcon aria-hidden="true" /> {{ formatMessage(messages.copyAddress) }}
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</template>
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<template #refresh>
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<UpdatedIcon aria-hidden="true" /> {{ formatMessage(commonMessages.refreshButton) }}
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</template>
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<template #delete>
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<TrashIcon aria-hidden="true" />
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{{
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formatMessage(
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world.type === 'server'
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? commonMessages.removeButton
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: commonMessages.deleteLabel,
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)
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}}
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</template>
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</OverflowMenu>
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</ButtonStyled>
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</div>
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</div>
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</SmartClickable>
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</template>
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<style scoped lang="scss">
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.world-item-highlighted {
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position: relative;
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animation: fade-highlight 4s ease-out;
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filter: brightness(1);
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&::before {
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@apply rounded-xl inset-0 absolute;
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animation: fade-opacity 4s ease-out;
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content: '';
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box-shadow: 0 0 8px 2px var(--color-brand);
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border: 1.5px solid var(--color-brand);
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opacity: 0;
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}
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}
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@keyframes fade-highlight {
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0% {
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filter: brightness(1.25);
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}
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75% {
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filter: brightness(1.25);
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}
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100% {
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filter: brightness(1);
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}
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}
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@keyframes fade-opacity {
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0% {
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opacity: 0.5;
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}
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75% {
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opacity: 0.5;
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}
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100% {
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opacity: 0;
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}
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}
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.light-mode .motd-renderer {
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filter: brightness(0.75);
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}
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</style>
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