Implement a more robust IPC system between the launcher and client (#4159)

* Implement a more robust IPC system between the launcher and client

* Clippy fix and cargo fmt

* Switch to cached JsonReader with LENIENT parsing to avoid race conditions

* Make RPC send messages in lines

* Try to bind to either IPv4 or IPv6 and communicate version

* Move message handling into a separate function to avoid too much code in a macro
This commit is contained in:
Josiah Glosson
2025-08-13 16:28:44 -07:00
committed by GitHub
parent b81e727204
commit 5ffcc48d75
15 changed files with 568 additions and 70 deletions

View File

@@ -16,6 +16,7 @@ use daedalus::{
use dunce::canonicalize;
use hashlink::LinkedHashSet;
use std::io::{BufRead, BufReader};
use std::net::SocketAddr;
use std::{collections::HashMap, path::Path};
use uuid::Uuid;
@@ -124,6 +125,7 @@ pub fn get_jvm_arguments(
quick_play_type: &QuickPlayType,
quick_play_version: QuickPlayVersion,
log_config: Option<&LoggingConfiguration>,
ipc_addr: SocketAddr,
) -> crate::Result<Vec<String>> {
let mut parsed_arguments = Vec::new();
@@ -181,6 +183,11 @@ pub fn get_jvm_arguments(
.to_string_lossy()
));
parsed_arguments
.push(format!("-Dmodrinth.internal.ipc.host={}", ipc_addr.ip()));
parsed_arguments
.push(format!("-Dmodrinth.internal.ipc.port={}", ipc_addr.port()));
parsed_arguments.push(format!(
"-Dmodrinth.internal.quickPlay.serverVersion={}",
serde_json::to_value(quick_play_version.server)?