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Profile bindings (#55)
* basic framework. still has errors * added functionality for main endpoints + some structuring * formatting * unused code * mimicked CLI function with wait_for process * made PR changes, added playground * cargo fmt * removed missed println * misc tests fixes * cargo fmt * added windows support * cargo fmt * all OS use dunce * restructured profile slightly; fixed mac bug * profile changes, new main.rs * fixed requested pr + canonicaliation bug * fixed regressed bug in ui * fixed regressed bugs * fixed git error * typo * ran prettier * clippy * playground clippy * ported profile loading fix * profile change for real, url println and clippy * PR changes --------- Co-authored-by: Wyatt <wyatt@modrinth.com>
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124
theseus_gui/src-tauri/src/api/profile.rs
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124
theseus_gui/src-tauri/src/api/profile.rs
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use crate::api::Result;
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use std::path::{Path, PathBuf};
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use theseus::prelude::*;
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// Add a profile to the in-memory state
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// invoke('profile_add',profile)
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#[tauri::command]
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pub async fn profile_add(profile: Profile) -> Result<()> {
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let res = profile::add(profile).await?;
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State::sync().await?;
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Ok(res)
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}
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// Add a path as a profile in-memory
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// invoke('profile_add_path',path)
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#[tauri::command]
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pub async fn profile_add_path(path: &Path) -> Result<()> {
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let res = profile::add_path(path).await?;
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State::sync().await?;
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Ok(res)
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}
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// Remove a profile
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// invoke('profile_add_path',path)
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#[tauri::command]
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pub async fn profile_remove(path: &Path) -> Result<()> {
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let res = profile::remove(path).await?;
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State::sync().await?;
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Ok(res)
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}
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// Get a profile by path
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// invoke('profile_add_path',path)
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#[tauri::command]
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pub async fn profile_get(path: &Path) -> Result<Option<Profile>> {
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let res = profile::get(path).await?;
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State::sync().await?;
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Ok(res)
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}
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// Check if a profile is already managed by Theseus
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// invoke('profile_is_managed',profile)
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#[tauri::command]
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pub async fn profile_is_managed(profile: &Path) -> Result<bool> {
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let res = profile::is_managed(profile).await?;
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State::sync().await?;
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Ok(res)
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}
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// Check if a profile is loaded
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// invoke('profile_is_loaded',profile)
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#[tauri::command]
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pub async fn profile_is_loaded(profile: &Path) -> Result<bool> {
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let res = profile::is_loaded(profile).await?;
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State::sync().await?;
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Ok(res)
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}
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// Get a copy of the profile set
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// invoke('profile_list')
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#[tauri::command]
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pub async fn profile_list(
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) -> Result<std::collections::HashMap<PathBuf, Option<Profile>>> {
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let res = profile::list().await?;
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State::sync().await?;
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Ok(res)
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}
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// Run Minecraft using a profile
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// Returns a u32 representing the PID, which can be used to poll
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// for the actual Child in the state.
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// invoke('profile_run')
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#[tauri::command]
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pub async fn profile_run(
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path: &Path,
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credentials: theseus::auth::Credentials,
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) -> Result<u32> {
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let proc_lock = profile::run(path, &credentials).await?;
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let pid = proc_lock.read().await.id().ok_or_else(|| {
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theseus::Error::from(theseus::ErrorKind::LauncherError(format!(
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"Process failed to stay open."
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)))
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})?;
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Ok(pid)
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}
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// Run Minecraft using a profile, and wait for the result
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// invoke('profile_wait_for', path, credentials)
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#[tauri::command]
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pub async fn profile_run_wait(
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path: &Path,
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credentials: theseus::auth::Credentials,
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) -> Result<()> {
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let proc_lock = profile::run(path, &credentials).await?;
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let mut proc = proc_lock.write().await;
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Ok(profile::wait_for(&mut proc).await?)
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}
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// Wait for a running minecraft process (a Child)
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// invoke('profile_wait_for', pid)
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#[tauri::command]
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pub async fn profile_wait_for(pid: u32) -> Result<()> {
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let st = State::get().await?;
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if let Some(proc_lock) = st.children.blocking_read().get(&pid) {
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let mut proc = proc_lock.write().await;
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return Ok(profile::wait_for(&mut proc).await?);
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}
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// If child is gone from state, it's not tracked or already finished
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Ok(())
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}
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// Tries to kill a running minecraft process (if PID is still stored)
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// invoke('profile_kill', pid)
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#[tauri::command]
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pub async fn profile_kill(pid: u32) -> Result<()> {
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let st = State::get().await?;
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let st = State::get().await?;
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if let Some(proc_lock) = st.children.blocking_read().get(&pid) {
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let mut proc = proc_lock.write().await;
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return Ok(profile::kill(&mut proc).await?);
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}
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// If child is gone from state, it's not tracked or already finished
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Ok(())
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}
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