#![cfg_attr( all(not(debug_assertions), target_os = "windows"), windows_subsystem = "windows" )] use theseus::prelude::*; use theseus::profile::create::profile_create; // A simple Rust implementation of the authentication run // 1) call the authenticate_begin_flow() function to get the URL to open (like you would in the frontend) // 2) open the URL in a browser // 3) call the authenticate_await_complete_flow() function to get the credentials (like you would in the frontend) pub async fn authenticate_run() -> theseus::Result { println!("A browser window will now open, follow the login flow there."); let login = minecraft_auth::begin_login().await?; println!("URL {}", login.redirect_uri.as_str()); webbrowser::open(login.redirect_uri.as_str())?; println!("Please enter URL code: "); let mut input = String::new(); std::io::stdin() .read_line(&mut input) .expect("error: unable to read user input"); println!("You entered: {}", input.trim()); let credentials = minecraft_auth::finish_login(&input, login).await?; println!("Logged in user {}.", credentials.username); Ok(credentials) } #[tokio::main] async fn main() -> theseus::Result<()> { println!("Starting."); let _log_guard = theseus::start_logger(); // Initialize state State::init().await?; if minecraft_auth::users().await?.is_empty() { println!("No users found, authenticating."); authenticate_run().await?; // could take credentials from here direct, but also deposited in state users } // // st.settings // .write() // .await // .java_globals // .insert(JAVA_8_KEY.to_string(), check_jre(path).await?.unwrap()); // Clear profiles println!("Clearing profiles."); { let h = profile::list().await?; for profile in h.into_iter() { profile::remove(&profile.path).await?; } } println!("Creating/adding profile."); let name = "Example".to_string(); let game_version = "1.16.1".to_string(); let modloader = ModLoader::Forge; let loader_version = "stable".to_string(); let profile_path = profile_create( name, game_version, modloader, Some(loader_version), None, None, None, ) .await?; println!("running"); // Run a profile, running minecraft and store the RwLock to the process let process = profile::run(&profile_path).await?; println!("Minecraft UUID: {}", process.uuid); println!("All running process UUID {:?}", process::get_all().await?); // hold the lock to the process until it ends println!("Waiting for process to end..."); process::wait_for(process.uuid).await?; Ok(()) }