#![cfg_attr( all(not(debug_assertions), target_os = "windows"), windows_subsystem = "windows" )] use dunce::canonicalize; use theseus::prelude::*; use theseus::profile_create::profile_create; use tokio::time::{sleep, Duration}; // A simple Rust implementation of the authentication run // 1) call the authenticate_begin_flow() function to get the URL to open (like you would in the frontend) // 2) open the URL in a browser // 3) call the authenticate_await_complete_flow() function to get the credentials (like you would in the frontend) pub async fn authenticate_run() -> theseus::Result { println!("A browser window will now open, follow the login flow there."); let url = auth::authenticate_begin_flow().await?; println!("URL {}", url.as_str()); webbrowser::open(url.as_str())?; let credentials = auth::authenticate_await_complete_flow().await?; State::sync().await?; println!("Logged in user {}.", credentials.username); Ok(credentials) } #[tokio::main] async fn main() -> theseus::Result<()> { println!("Starting."); // Initialize state let st = State::get().await?; State::update(); st.settings.write().await.max_concurrent_downloads = 5; st.settings.write().await.hooks.post_exit = Some("echo This is after Minecraft runs- global setting!".to_string()); // Changed the settings, so need to reset the semaphore st.reset_semaphore().await; // Clear profiles println!("Clearing profiles."); { let h = profile::list().await?; for (path, _) in h.into_iter() { profile::remove(&path).await?; } } println!("Creating/adding profile."); let name = "Example".to_string(); let game_version = "1.19.2".to_string(); let modloader = ModLoader::Fabric; let loader_version = "stable".to_string(); let profile_path = profile_create( name.clone(), game_version, modloader, Some(loader_version), None, None, None, ) .await?; // let mut value = list().await?; // let profile_path = value.iter().next().map(|x| x.0).unwrap(); // println!("Adding sodium"); // let sodium_path = profile::add_project_from_version( // &profile_path, // "rAfhHfow".to_string(), // ) // .await?; // // let mod_menu_path = profile::add_project_from_version( // &profile_path, // "gSoPJyVn".to_string(), // ) // .await?; // // println!("Disabling sodium"); // profile::toggle_disable_project(&profile_path, &sodium_path).await?; // // profile::remove_project(&profile_path, &mod_menu_path).await?; // let profile_path = // pack::install_pack_from_version_id("KxUUUFh5".to_string()) // .await // .unwrap(); // async closure for testing any desired edits // (ie: changing the java runtime of an added profile) println!("Editing."); profile::edit(&profile_path, |_profile| { // Add some hooks, for instance! // profile.hooks = Some(Hooks { // pre_launch: Some("echo This is before Minecraft runs!".to_string()), // wrapper: None, // post_exit: None, // }); async { Ok(()) } }) .await?; State::sync().await?; // Attempt to run game if auth::users().await?.is_empty() { println!("No users found, authenticating."); authenticate_run().await?; // could take credentials from here direct, but also deposited in state users } println!("running"); // Run a profile, running minecraft and store the RwLock to the process let proc_lock = profile::run(&canonicalize(&profile_path)?).await?; let uuid = proc_lock.read().await.uuid; let pid = proc_lock.read().await.current_child.read().await.id(); println!("Minecraft UUID: {}", uuid); println!("Minecraft PID: {:?}", pid); // Wait 5 seconds println!("Waiting 20 seconds to gather logs..."); sleep(Duration::from_secs(20)).await; let stdout = process::get_stdout_by_uuid(&uuid).await?; println!("Logs after 5sec <<< {stdout} >>> end stdout"); println!( "All running process UUID {:?}", process::get_all_running_uuids().await? ); println!( "All running process paths {:?}", process::get_all_running_profile_paths().await? ); // hold the lock to the process until it ends println!("Waiting for process to end..."); let mut proc = proc_lock.write().await; process::wait_for(&mut proc).await?; Ok(()) }