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* Begin work on worlds backend * Finish implementing get_profile_worlds and get_server_status (except pinning) * Create TS types and manually copy unparsed chat components * Clippy fix * Update types.d.ts * Initial worlds UI work * Fix api::get_profile_worlds to take in a relative path * sanitize & security update * Fix sanitizePotentialFileUrl * Fix sanitizePotentialFileUrl (for real) * Fix empty motd causing error * Finally actually fix world icons * Fix world icon not being visible on non-Windows * Use the correct generics to take in AppHandle * Implement start_join_singleplayer_world and start_join_server for modern versions * Don't error if server has no cached icon * Migrate to own server pinging * Ignore missing server hidden field and missing saves dir * Update world list frontend * More frontend work * Server status player sample can be absent * Fix refresh state * Add get_profile_protocol_version * Add protocol_version column to database * SQL INTEGER is i64 in sqlx * sqlx prepare * Cache protocol version in database * Continue worlds UI work * Fix motds being bold * Remove legacy pinging and add a 30-second timeout * Remove pinned for now and match world (and server) parsing closer to spec * Move type ServerStatus to worlds.ts * Implement add_server_to_profile * Fix pack_status being ignored when joining from launcher * Make World path field be relative * Implement rename_world and reset_world_icon * Clippy fix * Fix rename_world * UI enhancements * Implement backup_world, which returns the backup size in bytes * Clippy fix * Return index when adding servers to profile * Fix backup * Implement delete_world * Implement edit_server_in_profile and remove_server_from_profile * Clippy fix * Log server joins * Add edit and delete support * Fix ts errors * Fix minecraft font * Switch font out for non-monospaced. * Fix font proper * Some more world cleanup, handle play state, check quickplay compatibility * Clear the cached protocol version when a profile's game version is changed * Fix tint colors in navbar * Fix server protocol version pinging * UI fixes * Fix protocol version handler * Fix MOTD parsing * Add worlds_updated profile event * fix pkg * Functional home screen with worlds * lint * Fix incorrect folder creation * Make items clickable * Add locked field to SingleplayerWorld indicating whether the world is locked by the game * Implement locking frontend * Fix locking condition * Split worlds_updated profile event into servers_updated and world_updated * Fix compile error * Use port from resolve SRV record * Fix serialization of ProfilePayload and ProfilePayloadType * Individual singleplayer world refreshing * Log when worlds are perceived to be updated * Push logging + total refresh lock * Unlisten fixes * Highlight current world when clicked * Launcher logs refactor (#3444) * Switch live log to use STDOUT * fix clippy, legacy logs support * Fix lint * Handle non-XML log messages in XML logging, and don't escape log messages into XML --------- Co-authored-by: Josiah Glosson <soujournme@gmail.com> * Update incompatibility text * Home page fixes, and unlock after close * Remove logging * Add join log database migration * Switch server join timing to being in the database instead of in a separate log file * Create optimized get_recent_worlds function that takes in a limit * Update dependencies and fix Cargo.lock * temp disable overflow menus * revert home page changes * Enable overflow menus again * Remove list * Revert * Push dev tools * Remove default filter * Disable debug renderer * Fix random app errors * Refactor * Fix missing computed import * Fix light mode issues * Fix TS errors * Lint * Fix bad link in change modpack version modal * fix lint * fix intl --------- Co-authored-by: Josiah Glosson <soujournme@gmail.com> Co-authored-by: Jai A <jaiagr+gpg@pm.me> Co-authored-by: Jai Agrawal <18202329+Geometrically@users.noreply.github.com>
170 lines
5.1 KiB
Rust
170 lines
5.1 KiB
Rust
use serde::{Deserialize, Serialize};
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use theseus::{
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handler,
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prelude::{CommandPayload, DirectoryInfo},
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};
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use crate::api::{Result, TheseusSerializableError};
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use dashmap::DashMap;
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use std::path::{Path, PathBuf};
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use theseus::prelude::canonicalize;
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use url::Url;
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pub fn init<R: tauri::Runtime>() -> tauri::plugin::TauriPlugin<R> {
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tauri::plugin::Builder::new("utils")
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.invoke_handler(tauri::generate_handler![
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get_os,
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should_disable_mouseover,
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highlight_in_folder,
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open_path,
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show_launcher_logs_folder,
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progress_bars_list,
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get_opening_command
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])
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.build()
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}
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/// Gets OS
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#[tauri::command]
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pub fn get_os() -> OS {
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#[cfg(target_os = "windows")]
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let os = OS::Windows;
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#[cfg(target_os = "linux")]
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let os = OS::Linux;
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#[cfg(target_os = "macos")]
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let os = OS::MacOS;
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os
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}
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#[derive(Debug, Clone, Serialize, Deserialize)]
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#[allow(clippy::enum_variant_names)]
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pub enum OS {
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Windows,
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Linux,
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MacOS,
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}
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// Lists active progress bars
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// Create a new HashMap with the same keys
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// Values provided should not be used directly, as they are not guaranteed to be up-to-date
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#[tauri::command]
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pub async fn progress_bars_list(
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) -> Result<DashMap<uuid::Uuid, theseus::LoadingBar>> {
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let res = theseus::EventState::list_progress_bars().await?;
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Ok(res)
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}
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// cfg only on mac os
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// disables mouseover and fixes a random crash error only fixed by recent versions of macos
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#[cfg(target_os = "macos")]
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#[tauri::command]
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pub async fn should_disable_mouseover() -> bool {
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// We try to match version to 12.2 or higher. If unrecognizable to pattern or lower, we default to the css with disabled mouseover for safety
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let os = os_info::get();
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if let os_info::Version::Semantic(major, minor, _) = os.version() {
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if *major >= 12 && *minor >= 3 {
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// Mac os version is 12.3 or higher, we allow mouseover
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return false;
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}
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}
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true
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}
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#[cfg(not(target_os = "macos"))]
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#[tauri::command]
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pub async fn should_disable_mouseover() -> bool {
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false
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}
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#[tauri::command]
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pub fn highlight_in_folder(path: PathBuf) {
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let res = opener::reveal(path);
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if let Err(e) = res {
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tracing::error!("Failed to highlight file in folder: {}", e);
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}
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}
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#[tauri::command]
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pub fn open_path(path: PathBuf) {
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let res = opener::open(path);
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if let Err(e) = res {
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tracing::error!("Failed to open path: {}", e);
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}
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}
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#[tauri::command]
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pub fn show_launcher_logs_folder() {
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let path = DirectoryInfo::launcher_logs_dir().unwrap_or_default();
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// failure to get folder just opens filesystem
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// (ie: if in debug mode only and launcher_logs never created)
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open_path(path);
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}
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// Get opening command
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// For example, if a user clicks on an .mrpack to open the app.
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// This should be called once and only when the app is done booting up and ready to receive a command
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// Returns a Command struct- see events.js
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#[tauri::command]
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#[cfg(target_os = "macos")]
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pub async fn get_opening_command(
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state: tauri::State<'_, crate::macos::deep_link::InitialPayload>,
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) -> Result<Option<CommandPayload>> {
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let payload = state.payload.lock().await;
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return if let Some(payload) = payload.as_ref() {
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tracing::info!("opening command {payload}");
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Ok(Some(handler::parse_command(payload).await?))
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} else {
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Ok(None)
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};
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}
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#[tauri::command]
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#[cfg(not(target_os = "macos"))]
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pub async fn get_opening_command() -> Result<Option<CommandPayload>> {
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// Tauri is not CLI, we use arguments as path to file to call
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let cmd_arg = std::env::args_os().nth(1);
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tracing::info!("opening command {cmd_arg:?}");
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let cmd_arg = cmd_arg.map(|path| path.to_string_lossy().to_string());
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if let Some(cmd) = cmd_arg {
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tracing::debug!("Opening command: {:?}", cmd);
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return Ok(Some(handler::parse_command(&cmd).await?));
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}
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Ok(None)
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}
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// helper function called when redirected by a weblink (ie: modrith://do-something) or when redirected by a .mrpack file (in which case its a filepath)
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// We hijack the deep link library (which also contains functionality for instance-checking)
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pub async fn handle_command(command: String) -> Result<()> {
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tracing::info!("handle command: {command}");
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Ok(theseus::handler::parse_and_emit_command(&command).await?)
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}
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// Remove when (and if) https://github.com/tauri-apps/tauri/issues/12022 is implemented
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pub(crate) fn tauri_convert_file_src(path: &Path) -> Result<Url> {
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#[cfg(any(windows, target_os = "android"))]
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const BASE: &str = "http://asset.localhost/";
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#[cfg(not(any(windows, target_os = "android")))]
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const BASE: &str = "asset://localhost/";
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macro_rules! theseus_try {
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($test:expr) => {
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match $test {
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Ok(val) => val,
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Err(e) => {
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return Err(TheseusSerializableError::Theseus(e.into()))
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}
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}
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};
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}
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let path = theseus_try!(canonicalize(path));
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let path = path.to_string_lossy();
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let encoded = urlencoding::encode(&path);
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Ok(theseus_try!(Url::parse(&format!("{BASE}{encoded}"))))
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}
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