Files
pages/packages/daedalus/src/minecraft.rs
2024-10-19 14:40:58 -07:00

462 lines
16 KiB
Rust

use crate::modded::{Processor, SidedDataEntry};
use chrono::{DateTime, Utc};
use serde::{Deserialize, Serialize};
use std::collections::HashMap;
/// The latest version of the format the model structs deserialize to
pub const CURRENT_FORMAT_VERSION: usize = 0;
#[derive(Serialize, Deserialize, Debug, Clone)]
#[serde(rename_all = "snake_case")]
/// The version type
pub enum VersionType {
/// A major version, which is stable for all players to use
Release,
/// An experimental version, which is unstable and used for feature previews and beta testing
Snapshot,
/// The oldest versions before the game was released
OldAlpha,
/// Early versions of the game
OldBeta,
}
impl VersionType {
/// Converts the version type to a string
pub fn as_str(&self) -> &'static str {
match self {
VersionType::Release => "release",
VersionType::Snapshot => "snapshot",
VersionType::OldAlpha => "old_alpha",
VersionType::OldBeta => "old_beta",
}
}
}
#[derive(Serialize, Deserialize, Debug, Clone)]
#[serde(rename_all = "camelCase")]
/// A game version of Minecraft
pub struct Version {
/// A unique identifier of the version
pub id: String,
#[serde(rename = "type")]
/// The release type of the version
pub type_: VersionType,
/// A link to additional information about the version
pub url: String,
/// The latest time a file in this version was updated
pub time: DateTime<Utc>,
/// The time this version was released
pub release_time: DateTime<Utc>,
/// The SHA1 hash of the additional information about the version
pub sha1: String,
/// Whether the version supports the latest player safety features
pub compliance_level: u32,
#[serde(skip_serializing_if = "Option::is_none")]
/// (Modrinth Provided) The SHA1 hash of the original unmodified Minecraft versions JSON
pub original_sha1: Option<String>,
}
#[derive(Serialize, Deserialize, Debug, Clone)]
/// The latest snapshot and release of the game
pub struct LatestVersion {
/// The version id of the latest release
pub release: String,
/// The version id of the latest snapshot
pub snapshot: String,
}
#[derive(Serialize, Deserialize, Debug, Clone)]
/// Data of all game versions of Minecraft
pub struct VersionManifest {
/// A struct containing the latest snapshot and release of the game
pub latest: LatestVersion,
/// A list of game versions of Minecraft
pub versions: Vec<Version>,
}
/// The URL to the version manifest
pub const VERSION_MANIFEST_URL: &str =
"https://piston-meta.mojang.com/mc/game/version_manifest_v2.json";
#[derive(Serialize, Deserialize, Debug)]
#[serde(rename_all = "camelCase")]
/// Information about the assets of the game
pub struct AssetIndex {
/// The game version ID the assets are for
pub id: String,
/// The SHA1 hash of the assets index
pub sha1: String,
/// The size of the assets index
pub size: u32,
/// The size of the game version's assets
pub total_size: u32,
/// A URL to a file which contains information about the version's assets
pub url: String,
}
#[derive(Serialize, Deserialize, Debug, Eq, PartialEq, Hash)]
#[serde(rename_all = "snake_case")]
/// The type of download
pub enum DownloadType {
/// The download is for the game client
Client,
/// The download is mappings for the game
ClientMappings,
/// The download is for the game server
Server,
/// The download is mappings for the game server
ServerMappings,
/// The download is for the windows server
WindowsServer,
}
#[derive(Serialize, Deserialize, Debug)]
/// Download information of a file
pub struct Download {
/// The SHA1 hash of the file
pub sha1: String,
/// The size of the file
pub size: u32,
/// The URL where the file can be downloaded
pub url: String,
}
#[derive(Serialize, Deserialize, Debug, Clone)]
/// Download information of a library
pub struct LibraryDownload {
#[serde(skip_serializing_if = "Option::is_none")]
/// The path that the library should be saved to
pub path: Option<String>,
/// The SHA1 hash of the library
pub sha1: String,
/// The size of the library
pub size: u32,
/// The URL where the library can be downloaded
pub url: String,
}
#[derive(Serialize, Deserialize, Debug, Clone)]
/// A list of files that should be downloaded for libraries
pub struct LibraryDownloads {
#[serde(skip_serializing_if = "Option::is_none")]
/// The primary library artifact
pub artifact: Option<LibraryDownload>,
#[serde(skip_serializing_if = "Option::is_none")]
/// Conditional files that may be needed to be downloaded alongside the library
/// The HashMap key specifies a classifier as additional information for downloading files
pub classifiers: Option<HashMap<String, LibraryDownload>>,
}
#[derive(Serialize, Deserialize, Debug, Clone)]
#[serde(rename_all = "snake_case")]
/// The action a rule can follow
pub enum RuleAction {
/// The rule's status allows something to be done
Allow,
/// The rule's status disallows something to be done
Disallow,
}
#[derive(Serialize, Deserialize, Debug, Eq, PartialEq, Hash, Clone)]
#[serde(rename_all = "kebab-case")]
/// An enum representing the different types of operating systems
pub enum Os {
/// MacOS (x86)
Osx,
/// M1-Based Macs
OsxArm64,
/// Windows (x86)
Windows,
/// Windows ARM
WindowsArm64,
/// Linux (x86) and its derivatives
Linux,
/// Linux ARM 64
LinuxArm64,
/// Linux ARM 32
LinuxArm32,
/// The OS is unknown
Unknown,
}
#[derive(Serialize, Deserialize, Debug, Clone)]
/// A rule which depends on what OS the user is on
pub struct OsRule {
#[serde(skip_serializing_if = "Option::is_none")]
/// The name of the OS
pub name: Option<Os>,
#[serde(skip_serializing_if = "Option::is_none")]
/// The version of the OS. This is normally a RegEx
pub version: Option<String>,
#[serde(skip_serializing_if = "Option::is_none")]
/// The architecture of the OS
pub arch: Option<String>,
}
#[derive(Serialize, Deserialize, Debug, Clone)]
/// A rule which depends on the toggled features of the launcher
pub struct FeatureRule {
#[serde(skip_serializing_if = "Option::is_none")]
/// Whether the user is in demo mode
pub is_demo_user: Option<bool>,
#[serde(skip_serializing_if = "Option::is_none")]
/// Whether the user is using a custom resolution
pub has_custom_resolution: Option<bool>,
#[serde(skip_serializing_if = "Option::is_none")]
/// Whether the launcher has quick plays support
pub has_quick_plays_support: Option<bool>,
#[serde(skip_serializing_if = "Option::is_none")]
/// Whether the instance is being launched to a single-player world
pub is_quick_play_singleplayer: Option<bool>,
#[serde(skip_serializing_if = "Option::is_none")]
/// Whether the instance is being launched to a multi-player world
pub is_quick_play_multiplayer: Option<bool>,
/// Whether the instance is being launched to a realms world
pub is_quick_play_realms: Option<bool>,
}
#[derive(Serialize, Deserialize, Debug, Clone)]
/// A rule deciding whether a file is downloaded, an argument is used, etc.
pub struct Rule {
/// The action the rule takes
pub action: RuleAction,
#[serde(skip_serializing_if = "Option::is_none")]
/// The OS rule
pub os: Option<OsRule>,
#[serde(skip_serializing_if = "Option::is_none")]
/// The feature rule
pub features: Option<FeatureRule>,
}
#[derive(Serialize, Deserialize, Debug, Clone)]
/// Information delegating the extraction of the library
pub struct LibraryExtract {
#[serde(skip_serializing_if = "Option::is_none")]
/// Files/Folders to be excluded from the extraction of the library
pub exclude: Option<Vec<String>>,
}
#[derive(Serialize, Deserialize, Debug)]
#[serde(rename_all = "camelCase")]
/// Information about the java version the game needs
pub struct JavaVersion {
/// The component needed for the Java installation
pub component: String,
/// The major Java version number
pub major_version: u32,
}
#[derive(Serialize, Deserialize, Debug, Clone)]
/// A library which the game relies on to run
pub struct Library {
#[serde(skip_serializing_if = "Option::is_none")]
/// The files the library has
pub downloads: Option<LibraryDownloads>,
#[serde(skip_serializing_if = "Option::is_none")]
/// Rules of the extraction of the file
pub extract: Option<LibraryExtract>,
/// The maven name of the library. The format is `groupId:artifactId:version`
pub name: String,
#[serde(skip_serializing_if = "Option::is_none")]
/// The URL to the repository where the library can be downloaded
pub url: Option<String>,
#[serde(skip_serializing_if = "Option::is_none")]
/// Native files that the library relies on
pub natives: Option<HashMap<Os, String>>,
#[serde(skip_serializing_if = "Option::is_none")]
/// Rules deciding whether the library should be downloaded or not
pub rules: Option<Vec<Rule>>,
#[serde(skip_serializing_if = "Option::is_none")]
/// SHA1 Checksums for validating the library's integrity. Only present for forge libraries
pub checksums: Option<Vec<String>>,
#[serde(default = "default_include_in_classpath")]
/// Whether the library should be included in the classpath at the game's launch
pub include_in_classpath: bool,
#[serde(default = "default_downloadable")]
/// Whether the library should be downloaded
pub downloadable: bool,
}
#[derive(Deserialize, Debug, Clone)]
/// A partial library which should be merged with a full library
pub struct PartialLibrary {
/// The files the library has
pub downloads: Option<LibraryDownloads>,
/// Rules of the extraction of the file
pub extract: Option<LibraryExtract>,
/// The maven name of the library. The format is `groupId:artifactId:version`
pub name: Option<String>,
/// The URL to the repository where the library can be downloaded
pub url: Option<String>,
/// Native files that the library relies on
pub natives: Option<HashMap<Os, String>>,
/// Rules deciding whether the library should be downloaded or not
pub rules: Option<Vec<Rule>>,
/// SHA1 Checksums for validating the library's integrity. Only present for forge libraries
pub checksums: Option<Vec<String>>,
/// Whether the library should be included in the classpath at the game's launch
pub include_in_classpath: Option<bool>,
}
/// Merges a partial library to make a complete library
pub fn merge_partial_library(
partial: PartialLibrary,
mut merge: Library,
) -> Library {
if let Some(downloads) = partial.downloads {
if let Some(merge_downloads) = &mut merge.downloads {
if let Some(artifact) = downloads.artifact {
merge_downloads.artifact = Some(artifact);
}
if let Some(classifiers) = downloads.classifiers {
if let Some(merge_classifiers) =
&mut merge_downloads.classifiers
{
for classifier in classifiers {
merge_classifiers.insert(classifier.0, classifier.1);
}
} else {
merge_downloads.classifiers = Some(classifiers);
}
}
} else {
merge.downloads = Some(downloads)
}
}
if let Some(extract) = partial.extract {
merge.extract = Some(extract)
}
if let Some(name) = partial.name {
merge.name = name
}
if let Some(url) = partial.url {
merge.url = Some(url)
}
if let Some(natives) = partial.natives {
if let Some(merge_natives) = &mut merge.natives {
for native in natives {
merge_natives.insert(native.0, native.1);
}
} else {
merge.natives = Some(natives);
}
}
if let Some(rules) = partial.rules {
if let Some(merge_rules) = &mut merge.rules {
for rule in rules {
merge_rules.push(rule);
}
} else {
merge.rules = Some(rules)
}
}
if let Some(checksums) = partial.checksums {
merge.checksums = Some(checksums)
}
if let Some(include_in_classpath) = partial.include_in_classpath {
merge.include_in_classpath = include_in_classpath
}
merge
}
fn default_include_in_classpath() -> bool {
true
}
fn default_downloadable() -> bool {
true
}
#[derive(Serialize, Deserialize, Debug, Clone)]
#[serde(untagged)]
/// A container for an argument or multiple arguments
pub enum ArgumentValue {
/// The container has one argument
Single(String),
/// The container has multiple arguments
Many(Vec<String>),
}
#[derive(Serialize, Deserialize, Debug, Clone)]
#[serde(untagged)]
/// A command line argument passed to a program
pub enum Argument {
/// An argument which is applied no matter what
Normal(String),
/// An argument which is only applied if certain conditions are met
Ruled {
/// The rules deciding whether the argument(s) is used or not
rules: Vec<Rule>,
/// The container of the argument(s) that should be applied accordingly
value: ArgumentValue,
},
}
#[derive(Serialize, Deserialize, Debug, Eq, PartialEq, Hash, Clone, Copy)]
#[serde(rename_all = "snake_case")]
/// The type of argument
pub enum ArgumentType {
/// The argument is passed to the game
Game,
/// The argument is passed to the JVM
Jvm,
}
#[derive(Serialize, Deserialize, Debug)]
#[serde(rename_all = "camelCase")]
/// Information about a version
pub struct VersionInfo {
#[serde(skip_serializing_if = "Option::is_none")]
/// Arguments passed to the game or JVM
pub arguments: Option<HashMap<ArgumentType, Vec<Argument>>>,
/// Assets for the game
pub asset_index: AssetIndex,
/// The version ID of the assets
pub assets: String,
/// Game downloads of the version
pub downloads: HashMap<DownloadType, Download>,
/// The version ID of the version
pub id: String,
/// The Java version this version supports
pub java_version: Option<JavaVersion>,
/// Libraries that the version depends on
pub libraries: Vec<Library>,
/// The classpath to the main class to launch the game
pub main_class: String,
#[serde(skip_serializing_if = "Option::is_none")]
/// (Legacy) Arguments passed to the game
pub minecraft_arguments: Option<String>,
/// The minimum version of the Minecraft Launcher that can run this version of the game
pub minimum_launcher_version: u32,
/// The time that the version was released
pub release_time: DateTime<Utc>,
/// The latest time a file in this version was updated
pub time: DateTime<Utc>,
#[serde(rename = "type")]
/// The type of version
pub type_: VersionType,
#[serde(skip_serializing_if = "Option::is_none")]
/// (Forge-only)
pub data: Option<HashMap<String, SidedDataEntry>>,
#[serde(skip_serializing_if = "Option::is_none")]
/// (Forge-only) The list of processors to run after downloading the files
pub processors: Option<Vec<Processor>>,
}
#[derive(Serialize, Deserialize, Debug)]
/// An asset of the game
pub struct Asset {
/// The SHA1 hash of the asset file
pub hash: String,
/// The size of the asset file
pub size: u32,
}
#[derive(Serialize, Deserialize, Debug)]
/// An index containing all assets the game needs
pub struct AssetsIndex {
/// A hashmap containing the filename (key) and asset (value)
pub objects: HashMap<String, Asset>,
}