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* initial migration * barebones profiles * Finish profiles * Add back file watcher * UI support progress * Finish most of cache * Fix options page * Fix forge, finish modrinth auth * Accounts, process cache * Run SQLX prepare * Finish * Run lint + actions * Fix version to be compat with windows * fix lint * actually fix lint * actually fix lint again
118 lines
3.5 KiB
Rust
118 lines
3.5 KiB
Rust
use std::path::PathBuf;
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use serde::{Deserialize, Serialize};
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use crate::{prelude::ModLoader, state::ProfileInstallStage, util::io, State};
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use super::{copy_dotminecraft, recache_icon};
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#[derive(Debug, Clone, Serialize, Deserialize)]
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#[serde(rename_all = "camelCase")]
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pub struct GDLauncherConfig {
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pub background: Option<String>,
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pub loader: GDLauncherLoader,
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// pub mods: Vec<GDLauncherMod>,
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}
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#[derive(Debug, Clone, Serialize, Deserialize)]
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#[serde(rename_all = "camelCase")]
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pub struct GDLauncherLoader {
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pub loader_type: ModLoader,
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pub loader_version: Option<String>,
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pub mc_version: String,
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pub source: Option<String>,
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pub source_name: Option<String>,
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}
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// Check if folder has a config.json that parses
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pub async fn is_valid_gdlauncher(instance_folder: PathBuf) -> bool {
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let config: String =
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io::read_to_string(&instance_folder.join("config.json"))
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.await
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.unwrap_or("".to_string());
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let config: Result<GDLauncherConfig, serde_json::Error> =
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serde_json::from_str::<GDLauncherConfig>(&config);
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config.is_ok()
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}
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pub async fn import_gdlauncher(
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gdlauncher_instance_folder: PathBuf, // instance's folder
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profile_path: &str, // path to profile
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) -> crate::Result<()> {
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// Load config.json
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let config: String =
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io::read_to_string(&gdlauncher_instance_folder.join("config.json"))
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.await?;
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let config: GDLauncherConfig =
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serde_json::from_str::<GDLauncherConfig>(&config)?;
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let override_title: Option<String> = config.loader.source_name.clone();
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let backup_name = format!(
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"GDLauncher-{}",
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gdlauncher_instance_folder
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.file_name()
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.map(|a| a.to_string_lossy().to_string())
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.unwrap_or("Unknown".to_string())
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);
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// Re-cache icon
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let icon = config
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.background
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.clone()
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.map(|b| gdlauncher_instance_folder.join(b));
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let icon = if let Some(icon) = icon {
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recache_icon(icon).await?
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} else {
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None
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};
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let game_version = config.loader.mc_version;
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let mod_loader = config.loader.loader_type;
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let loader_version = config.loader.loader_version;
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let loader_version = if mod_loader != ModLoader::Vanilla {
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crate::launcher::get_loader_version_from_profile(
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&game_version,
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mod_loader,
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loader_version.as_deref(),
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)
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.await?
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} else {
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None
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};
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// Set profile data to created default profile
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crate::api::profile::edit(profile_path, |prof| {
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prof.name = override_title
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.clone()
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.unwrap_or_else(|| backup_name.to_string());
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prof.install_stage = ProfileInstallStage::PackInstalling;
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prof.icon_path = icon.clone().map(|x| x.to_string_lossy().to_string());
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prof.game_version.clone_from(&game_version);
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prof.loader_version = loader_version.clone().map(|x| x.id);
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prof.loader = mod_loader;
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async { Ok(()) }
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})
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.await?;
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// Copy in contained folders as overrides
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let state = State::get().await?;
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let loading_bar = copy_dotminecraft(
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profile_path,
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gdlauncher_instance_folder,
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&state.io_semaphore,
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None,
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)
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.await?;
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if let Some(profile_val) = crate::api::profile::get(profile_path).await? {
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crate::launcher::install_minecraft(
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&profile_val,
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Some(loading_bar),
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false,
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)
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.await?;
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}
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Ok(())
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}
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