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* Begin work on worlds backend * Finish implementing get_profile_worlds and get_server_status (except pinning) * Create TS types and manually copy unparsed chat components * Clippy fix * Update types.d.ts * Initial worlds UI work * Fix api::get_profile_worlds to take in a relative path * sanitize & security update * Fix sanitizePotentialFileUrl * Fix sanitizePotentialFileUrl (for real) * Fix empty motd causing error * Finally actually fix world icons * Fix world icon not being visible on non-Windows * Use the correct generics to take in AppHandle * Implement start_join_singleplayer_world and start_join_server for modern versions * Don't error if server has no cached icon * Migrate to own server pinging * Ignore missing server hidden field and missing saves dir * Update world list frontend * More frontend work * Server status player sample can be absent * Fix refresh state * Add get_profile_protocol_version * Add protocol_version column to database * SQL INTEGER is i64 in sqlx * sqlx prepare * Cache protocol version in database * Continue worlds UI work * Fix motds being bold * Remove legacy pinging and add a 30-second timeout * Remove pinned for now and match world (and server) parsing closer to spec * Move type ServerStatus to worlds.ts * Implement add_server_to_profile * Fix pack_status being ignored when joining from launcher * Make World path field be relative * Implement rename_world and reset_world_icon * Clippy fix * Fix rename_world * UI enhancements * Implement backup_world, which returns the backup size in bytes * Clippy fix * Return index when adding servers to profile * Fix backup * Implement delete_world * Implement edit_server_in_profile and remove_server_from_profile * Clippy fix * Log server joins * Add edit and delete support * Fix ts errors * Fix minecraft font * Switch font out for non-monospaced. * Fix font proper * Some more world cleanup, handle play state, check quickplay compatibility * Clear the cached protocol version when a profile's game version is changed * Fix tint colors in navbar * Fix server protocol version pinging * UI fixes * Fix protocol version handler * Fix MOTD parsing * Add worlds_updated profile event * fix pkg * Functional home screen with worlds * lint * Fix incorrect folder creation * Make items clickable * Add locked field to SingleplayerWorld indicating whether the world is locked by the game * Implement locking frontend * Fix locking condition * Split worlds_updated profile event into servers_updated and world_updated * Fix compile error * Use port from resolve SRV record * Fix serialization of ProfilePayload and ProfilePayloadType * Individual singleplayer world refreshing * Log when worlds are perceived to be updated * Push logging + total refresh lock * Unlisten fixes * Highlight current world when clicked * Launcher logs refactor (#3444) * Switch live log to use STDOUT * fix clippy, legacy logs support * Fix lint * Handle non-XML log messages in XML logging, and don't escape log messages into XML --------- Co-authored-by: Josiah Glosson <soujournme@gmail.com> * Update incompatibility text * Home page fixes, and unlock after close * Remove logging * Add join log database migration * Switch server join timing to being in the database instead of in a separate log file * Create optimized get_recent_worlds function that takes in a limit * Update dependencies and fix Cargo.lock * temp disable overflow menus * revert home page changes * Enable overflow menus again * Remove list * Revert * Push dev tools * Remove default filter * Disable debug renderer * Fix random app errors * Refactor * Fix missing computed import * Fix light mode issues * Fix TS errors * Lint * Fix bad link in change modpack version modal * fix lint * fix intl --------- Co-authored-by: Josiah Glosson <soujournme@gmail.com> Co-authored-by: Jai A <jaiagr+gpg@pm.me> Co-authored-by: Jai Agrawal <18202329+Geometrically@users.noreply.github.com>
221 lines
6.9 KiB
Vue
221 lines
6.9 KiB
Vue
<script setup lang="ts">
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import dayjs from 'dayjs'
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import {
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EyeIcon,
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FolderOpenIcon,
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MoreVerticalIcon,
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PlayIcon,
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SpinnerIcon,
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StopCircleIcon,
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} from '@modrinth/assets'
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import { Avatar, ButtonStyled, commonMessages, OverflowMenu, SmartClickable } from '@modrinth/ui'
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import { useVIntl } from '@vintl/vintl'
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import { computed, nextTick, ref, onMounted, onUnmounted } from 'vue'
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import { showProfileInFolder } from '@/helpers/utils'
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import { convertFileSrc } from '@tauri-apps/api/core'
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import { useRouter } from 'vue-router'
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import type { GameInstance } from '@/helpers/types'
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import { get_project } from '@/helpers/cache'
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import { capitalizeString } from '@modrinth/utils'
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import { kill, run } from '@/helpers/profile'
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import { handleSevereError } from '@/store/error'
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import { trackEvent } from '@/helpers/analytics'
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import { get_by_profile_path } from '@/helpers/process'
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import { handleError } from '@/store/notifications'
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import { process_listener } from '@/helpers/events'
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const { formatMessage } = useVIntl()
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const router = useRouter()
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const emit = defineEmits<{
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(e: 'play' | 'stop'): void
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}>()
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const props = defineProps<{
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instance: GameInstance
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}>()
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const loadingModpack = ref(!!props.instance.linked_data)
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const modpack = ref()
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if (props.instance.linked_data) {
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nextTick().then(async () => {
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modpack.value = await get_project(props.instance.linked_data?.project_id, 'must_revalidate')
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loadingModpack.value = false
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})
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}
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const instanceIcon = computed(() => props.instance.icon_path)
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const loader = computed(() => {
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if (props.instance.loader === 'vanilla') {
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return 'Minecraft'
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} else if (props.instance.loader === 'neoforge') {
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return 'NeoForge'
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} else {
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return capitalizeString(props.instance.loader)
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}
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})
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const loading = ref(false)
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const playing = ref(false)
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const play = async (event: MouseEvent) => {
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event?.stopPropagation()
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loading.value = true
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await run(props.instance.path)
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.catch((err) => handleSevereError(err, { profilePath: props.instance.path }))
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.finally(() => {
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trackEvent('InstancePlay', {
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loader: props.instance.loader,
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game_version: props.instance.game_version,
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source: 'InstanceItem',
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})
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})
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emit('play')
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loading.value = false
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}
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const stop = async (event: MouseEvent) => {
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event?.stopPropagation()
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loading.value = true
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await kill(props.instance.path).catch(handleError)
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trackEvent('InstanceStop', {
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loader: props.instance.loader,
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game_version: props.instance.game_version,
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source: 'InstanceItem',
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})
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emit('stop')
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loading.value = false
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}
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const unlistenProcesses = await process_listener(async () => {
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await checkProcess()
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})
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const checkProcess = async () => {
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const runningProcesses = await get_by_profile_path(props.instance.path).catch(handleError)
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playing.value = runningProcesses.length > 0
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}
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onMounted(() => {
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checkProcess()
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})
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onUnmounted(() => {
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unlistenProcesses()
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})
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</script>
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<template>
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<SmartClickable>
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<template #clickable>
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<router-link
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class="no-click-animation"
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:to="`/instance/${encodeURIComponent(instance.path)}`"
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/>
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</template>
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<div
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class="grid grid-cols-[auto_minmax(0,3fr)_minmax(0,4fr)_auto] items-center gap-2 p-3 bg-bg-raised rounded-xl smart-clickable:highlight-on-hover"
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>
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<Avatar
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:src="instanceIcon ? convertFileSrc(instanceIcon) : undefined"
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:tint-by="instance.path"
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size="48px"
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/>
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<div class="flex flex-col col-span-2 justify-between h-full">
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<div class="flex items-center gap-2">
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<div class="text-lg text-contrast font-bold truncate smart-clickable:underline-on-hover">
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{{ instance.name }}
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</div>
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</div>
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<div class="flex items-center gap-2 text-sm text-secondary">
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<div
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v-tooltip="
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instance.last_played
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? dayjs(instance.last_played).format('MMMM D, YYYY [at] h:mm A')
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: null
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"
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class="w-fit shrink-0"
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:class="{ 'cursor-help smart-clickable:allow-pointer-events': instance.last_played }"
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>
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<template v-if="instance.last_played">
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{{
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formatMessage(commonMessages.playedLabel, {
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time: dayjs(instance.last_played).fromNow(),
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})
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}}
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</template>
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<template v-else> Not played yet </template>
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</div>
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•
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<span v-if="modpack" class="flex items-center gap-1 truncate text-secondary">
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<router-link
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class="inline-flex items-center gap-1 truncate hover:underline text-secondary"
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:to="`/project/${modpack.id}`"
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>
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<Avatar :src="modpack.icon_url" size="16px" class="shrink-0" />
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<span class="truncate">{{ modpack.title }}</span>
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</router-link>
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({{ loader }} {{ instance.game_version }})
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</span>
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<span v-else-if="loadingModpack" class="flex items-center gap-1 truncate text-secondary">
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<SpinnerIcon class="animate-spin shrink-0" />
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<span class="truncate">Loading modpack...</span>
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</span>
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<span v-else class="flex items-center gap-1 truncate text-secondary">
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{{ loader }}
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{{ instance.game_version }}
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</span>
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</div>
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</div>
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<div class="flex gap-1 justify-end smart-clickable:allow-pointer-events">
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<ButtonStyled v-if="playing && !loading" color="red">
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<button @click="stop">
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<StopCircleIcon aria-hidden="true" />
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{{ formatMessage(commonMessages.stopButton) }}
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</button>
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</ButtonStyled>
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<ButtonStyled v-else>
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<button
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v-tooltip="playing ? 'Instance is already open' : null"
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:disabled="playing || loading"
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@click="play"
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>
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<SpinnerIcon v-if="loading" class="animate-spin" />
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<PlayIcon v-else aria-hidden="true" />
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{{ formatMessage(commonMessages.playButton) }}
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</button>
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</ButtonStyled>
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<ButtonStyled circular type="transparent">
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<OverflowMenu
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:options="[
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{
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id: 'open-instance',
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shown: !!instance.path,
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action: () => router.push(encodeURI(`/instance/${instance.path}`)),
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},
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{
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id: 'open-folder',
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action: () => showProfileInFolder(instance.path),
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},
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]"
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>
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<MoreVerticalIcon aria-hidden="true" />
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<template #open-instance>
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<EyeIcon aria-hidden="true" />
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View instance
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</template>
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<template #open-folder>
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<FolderOpenIcon aria-hidden="true" />
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{{ formatMessage(commonMessages.openFolderButton) }}
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</template>
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</OverflowMenu>
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</ButtonStyled>
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</div>
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</div>
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</SmartClickable>
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</template>
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