refactor: align files tab with content tab design (#5621)

* fix: files.vue bugs before styling changes

* feat: move files tab to shared layout structure

* fix: qa

* fix: qa

* fix: bugs

* fix: lint

* fix: admonition cleanup with progress + actions

* fix: cleanup

* fix: modals

* fix: admon title

* fix: i18n standard

* fix: lint + i18n pass

* fix: remove transition

* fix: type errors

* feat: files tab in app

* fix: qa

* fix: backup item minmax

* fix: use ContentPageHeader for server panel

* fix: lint

* fix: lint

* fix: lint

* feat: page leave safety

* fix: lint

* fix: cargo fmt fix

* fix: blank in prod

* fix: content card table stuff

* Revert "fix: blank in prod"

This reverts commit 74758fe185cf85a4a20355857f889cb091b97ace.

* fix: import

* feat: browse worlds/servers flow

* fix: worlds tab parity with content tab

* fix: perf bug + shader filter pill copy

* feat: singleplayer filter

* fix: ordering

* fix: breadcrumbs

* fix: lint

* fix: qa

* feat: store server proj id when adding to a non-linked instance

* fix: lint

* fix: i18n + qa

* fix: conflict

* qa: already installed modal + placeholders not server-specific

* fix: qa

* fix: add + edit server modals

* fix: qa

* fix: security

* fix: devin flags

* fix: lint

* chore: change file to break build cache

* fix: admon

* fix: import path stuff

* feat: qa

* fix: fmt fmt idiot

---------

Signed-off-by: Calum H. <calum@modrinth.com>
This commit is contained in:
Calum H.
2026-03-26 18:55:15 +00:00
committed by GitHub
parent 706eb800cb
commit 381ea51cce
170 changed files with 8052 additions and 4571 deletions
@@ -22,12 +22,14 @@ const { instance } = injectInstanceSettings()
const globalSettings = (await get().catch(handleError)) as AppSettings
const overrideWindowSettings = ref(!!instance.game_resolution || !!instance.force_fullscreen)
const overrideWindowSettings = ref(
!!instance.value.game_resolution || !!instance.value.force_fullscreen,
)
const resolution: Ref<[number, number]> = ref(
instance.game_resolution ?? (globalSettings.game_resolution.slice() as [number, number]),
instance.value.game_resolution ?? (globalSettings.game_resolution.slice() as [number, number]),
)
const fullscreenSetting: Ref<boolean> = ref(
instance.force_fullscreen ?? globalSettings.force_fullscreen,
instance.value.force_fullscreen ?? globalSettings.force_fullscreen,
)
const editProfileObject = computed(() => {
@@ -46,7 +48,7 @@ const editProfileObject = computed(() => {
watch(
[overrideWindowSettings, resolution, fullscreenSetting],
async () => {
await edit(instance.path, editProfileObject.value)
await edit(instance.value.path, editProfileObject.value)
},
{ deep: true },
)