Files
AstralRinth/apps/app-playground/src/main.rs
Geometrically 49a20a303a Migrate to SQLite for Internal Launcher Data (#1300)
* initial migration

* barebones profiles

* Finish profiles

* Add back file watcher

* UI support progress

* Finish most of cache

* Fix options page

* Fix forge, finish modrinth auth

* Accounts, process cache

* Run SQLX prepare

* Finish

* Run lint + actions

* Fix version to be compat with windows

* fix lint

* actually fix lint

* actually fix lint again
2024-07-24 18:03:19 +00:00

115 lines
3.5 KiB
Rust

#![cfg_attr(
all(not(debug_assertions), target_os = "windows"),
windows_subsystem = "windows"
)]
use theseus::pack::install_from::{get_profile_from_pack, CreatePackLocation};
use theseus::pack::install_mrpack::install_zipped_mrpack;
use theseus::prelude::*;
use theseus::profile::create::profile_create;
// A simple Rust implementation of the authentication run
// 1) call the authenticate_begin_flow() function to get the URL to open (like you would in the frontend)
// 2) open the URL in a browser
// 3) call the authenticate_await_complete_flow() function to get the credentials (like you would in the frontend)
pub async fn authenticate_run() -> theseus::Result<Credentials> {
println!("A browser window will now open, follow the login flow there.");
let login = minecraft_auth::begin_login().await?;
println!("URL {}", login.redirect_uri.as_str());
webbrowser::open(login.redirect_uri.as_str())?;
println!("Please enter URL code: ");
let mut input = String::new();
std::io::stdin()
.read_line(&mut input)
.expect("error: unable to read user input");
println!("You entered: {}", input.trim());
let credentials = minecraft_auth::finish_login(&input, login).await?;
println!("Logged in user {}.", credentials.username);
Ok(credentials)
}
#[tokio::main]
async fn main() -> theseus::Result<()> {
println!("Starting.");
let _log_guard = theseus::start_logger();
// Initialize state
State::init().await?;
if minecraft_auth::users().await?.is_empty() {
println!("No users found, authenticating.");
authenticate_run().await?; // could take credentials from here direct, but also deposited in state users
}
//
// st.settings
// .write()
// .await
// .java_globals
// .insert(JAVA_8_KEY.to_string(), check_jre(path).await?.unwrap());
// Clear profiles
println!("Clearing profiles.");
{
let h = profile::list().await?;
for profile in h.into_iter() {
profile::remove(&profile.path).await?;
}
}
println!("Creating/adding profile.");
// let name = "Example".to_string();
// let game_version = "1.21".to_string();
// let modloader = ModLoader::Fabric;
// let loader_version = "stable".to_string();
let pack = CreatePackLocation::FromVersionId {
project_id: "1KVo5zza".to_string(),
version_id: "lKloE8SA".to_string(),
title: "Fabulously Optimized".to_string(),
icon_url: Some("https://cdn.modrinth.com/data/1KVo5zza/d8152911f8fd5d7e9a8c499fe89045af81fe816e.png".to_string()),
};
let profile = get_profile_from_pack(pack.clone());
let profile_path = profile_create(
profile.name,
profile.game_version,
profile.modloader,
profile.loader_version,
None,
None,
None,
)
.await?;
install_zipped_mrpack(pack, profile_path.to_string()).await?;
let projects = profile::get_projects(&profile_path).await?;
for (path, file) in projects {
println!(
"{path} {} {:?} {:?}",
file.file_name, file.update_version_id, file.metadata
)
}
println!("running");
// Run a profile, running minecraft and store the RwLock to the process
let process = profile::run(&profile_path).await?;
println!("Minecraft PID: {}", process.pid);
println!("All running process UUID {:?}", process::get_all().await?);
// hold the lock to the process until it ends
println!("Waiting for process to end...");
process.wait_for().await?;
Ok(())
}