fix: open path util freezing app (#5111)

* fix open path util crashing app

* use spawn blocking instead

* fmt
This commit is contained in:
Truman Gao
2026-01-15 13:43:52 -07:00
committed by GitHub
parent 1dd1629884
commit ede405c650

View File

@@ -93,19 +93,24 @@ pub fn highlight_in_folder<R: Runtime>(
}
#[tauri::command]
pub fn open_path<R: Runtime>(app: tauri::AppHandle<R>, path: PathBuf) {
if let Err(e) = app.opener().open_path(path.to_string_lossy(), None::<&str>)
{
tracing::error!("Failed to open path: {}", e);
}
pub async fn open_path<R: Runtime>(app: tauri::AppHandle<R>, path: PathBuf) {
tauri::async_runtime::spawn_blocking(move || {
if let Err(e) =
app.opener().open_path(path.to_string_lossy(), None::<&str>)
{
tracing::error!("Failed to open path: {}", e);
}
})
.await
.ok();
}
#[tauri::command]
pub fn show_launcher_logs_folder<R: Runtime>(app: tauri::AppHandle<R>) {
pub async fn show_launcher_logs_folder<R: Runtime>(app: tauri::AppHandle<R>) {
let path = DirectoryInfo::launcher_logs_dir().unwrap_or_default();
// failure to get folder just opens filesystem
// (ie: if in debug mode only and launcher_logs never created)
open_path(app, path);
open_path(app, path).await;
}
// Get opening command