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* Begin work on worlds backend * Finish implementing get_profile_worlds and get_server_status (except pinning) * Create TS types and manually copy unparsed chat components * Clippy fix * Update types.d.ts * Initial worlds UI work * Fix api::get_profile_worlds to take in a relative path * sanitize & security update * Fix sanitizePotentialFileUrl * Fix sanitizePotentialFileUrl (for real) * Fix empty motd causing error * Finally actually fix world icons * Fix world icon not being visible on non-Windows * Use the correct generics to take in AppHandle * Implement start_join_singleplayer_world and start_join_server for modern versions * Don't error if server has no cached icon * Migrate to own server pinging * Ignore missing server hidden field and missing saves dir * Update world list frontend * More frontend work * Server status player sample can be absent * Fix refresh state * Add get_profile_protocol_version * Add protocol_version column to database * SQL INTEGER is i64 in sqlx * sqlx prepare * Cache protocol version in database * Continue worlds UI work * Fix motds being bold * Remove legacy pinging and add a 30-second timeout * Remove pinned for now and match world (and server) parsing closer to spec * Move type ServerStatus to worlds.ts * Implement add_server_to_profile * Fix pack_status being ignored when joining from launcher * Make World path field be relative * Implement rename_world and reset_world_icon * Clippy fix * Fix rename_world * UI enhancements * Implement backup_world, which returns the backup size in bytes * Clippy fix * Return index when adding servers to profile * Fix backup * Implement delete_world * Implement edit_server_in_profile and remove_server_from_profile * Clippy fix * Log server joins * Add edit and delete support * Fix ts errors * Fix minecraft font * Switch font out for non-monospaced. * Fix font proper * Some more world cleanup, handle play state, check quickplay compatibility * Clear the cached protocol version when a profile's game version is changed * Fix tint colors in navbar * Fix server protocol version pinging * UI fixes * Fix protocol version handler * Fix MOTD parsing * Add worlds_updated profile event * fix pkg * Functional home screen with worlds * lint * Fix incorrect folder creation * Make items clickable * Add locked field to SingleplayerWorld indicating whether the world is locked by the game * Implement locking frontend * Fix locking condition * Split worlds_updated profile event into servers_updated and world_updated * Fix compile error * Use port from resolve SRV record * Fix serialization of ProfilePayload and ProfilePayloadType * Individual singleplayer world refreshing * Log when worlds are perceived to be updated * Push logging + total refresh lock * Unlisten fixes * Highlight current world when clicked * Launcher logs refactor (#3444) * Switch live log to use STDOUT * fix clippy, legacy logs support * Fix lint * Handle non-XML log messages in XML logging, and don't escape log messages into XML --------- Co-authored-by: Josiah Glosson <soujournme@gmail.com> * Update incompatibility text * Home page fixes, and unlock after close * Remove logging * Add join log database migration * Switch server join timing to being in the database instead of in a separate log file * Create optimized get_recent_worlds function that takes in a limit * Update dependencies and fix Cargo.lock * temp disable overflow menus * revert home page changes * Enable overflow menus again * Remove list * Revert * Push dev tools * Remove default filter * Disable debug renderer * Fix random app errors * Refactor * Fix missing computed import * Fix light mode issues * Fix TS errors * Lint * Fix bad link in change modpack version modal * fix lint * fix intl --------- Co-authored-by: Josiah Glosson <soujournme@gmail.com> Co-authored-by: Jai A <jaiagr+gpg@pm.me> Co-authored-by: Jai Agrawal <18202329+Geometrically@users.noreply.github.com>
62 lines
1.4 KiB
JavaScript
62 lines
1.4 KiB
JavaScript
import { createApp } from 'vue'
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import router from '@/routes'
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import App from '@/App.vue'
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import { createPinia } from 'pinia'
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import FloatingVue from 'floating-vue'
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import 'floating-vue/dist/style.css'
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import { createPlugin } from '@vintl/vintl/plugin'
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import * as Sentry from '@sentry/vue'
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import { VueScanPlugin } from '@taijased/vue-render-tracker'
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const VIntlPlugin = createPlugin({
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controllerOpts: {
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defaultLocale: 'en-US',
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locale: 'en-US',
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locales: [
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{
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tag: 'en-US',
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meta: {
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displayName: 'American English',
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},
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},
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],
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},
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globalMixin: true,
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injectInto: [],
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})
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const vueScan = new VueScanPlugin({
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enabled: false, // Enable or disable the tracker
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showOverlay: true, // Show overlay to visualize renders
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log: false, // Log render events to the console
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playSound: false, // Play sound on each render
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})
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const pinia = createPinia()
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let app = createApp(App)
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Sentry.init({
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app,
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dsn: 'https://9508775ee5034536bc70433f5f531dd4@o485889.ingest.us.sentry.io/4504579615227904',
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integrations: [Sentry.browserTracingIntegration({ router })],
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tracesSampleRate: 0.1,
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})
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app.use(vueScan)
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app.use(router)
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app.use(pinia)
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app.use(FloatingVue, {
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themes: {
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'ribbit-popout': {
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$extend: 'dropdown',
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placement: 'bottom-end',
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instantMove: true,
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distance: 8,
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},
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},
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})
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app.use(VIntlPlugin)
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app.mount('#app')
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