Files
AstralRinth/theseus_gui/src/helpers/events.js
Wyatt Verchere 91d3bf825d Misc settings (#137)
* Initial bug fixes

* fix compile error on non-mac

* Fix even more bugs

* Fix more

* fix more

* fix build

* fix build

* Search fixes

* Fix small instance ui

* working basic

* fix javaw issue

* removed zip

* working functions

* merge fixes

* fixed loadintg bar bug

* menu fix

* wait for settings to sync

* safety expanded and for loading bars

* swtiching to windows

* minimize

* default landing page

* test link registry

* url redirection

* fix formatting

* .mrpack windows

* working mrpack reader

* changed to one layer deep

* working .mrpack + command handling for both opening and existing process

* forge version numbers

* working mac opening mrpack

* reverted changes

* prettier/fmt

* missed debug statement

* improvements + refactoring

* renamed things to fit plugin

* fixed bugs

* removed println

* overrides dont include mrpack

* merge

* fixes

* fixes

* fixed deletion

* merge errors

* force sync before export

* removed testing

* missed line

* removed console log

* mac error reverted

* incoreclty named helper

* additional fixes

* added removed merges

* fixed mislabled invokes

* mac

* added to new register method

* comments, cleanup

* mac clippy change

* review changes

* minor changes

* moved create pack

* removed playground compilation bug

* fixed linux bug; other add ons

* fixed review commets

* cicd fix

* mistaken import for prod

* cicd fix

---------

Co-authored-by: Jai A <jaiagr+gpg@pm.me>
2023-06-30 08:11:32 -07:00

95 lines
3.3 KiB
JavaScript

/*
Event listeners for interacting with the Rust api
These are all async functions that return a promise that resolves to the payload object (whatever Rust is trying to deliver)
*/
/*
callback is a function that takes a single argument, which is the payload object (whatever Rust is trying to deliver)
You can call these to await any kind of emitted signal from Rust, and then do something with the payload object
An example place to put this is at the start of main.js before the state is initialized- that way
you can listen for any emitted signal from Rust and do something with it as the state is being initialized
Example:
import { loading_listener } from '@/helpers/events'
await loading_listener((event) => {
// event.event is the event name (useful if you want to use a single callback fn for multiple event types)
// event.payload is the payload object
console.log(event)
})
Putting that in a script will print any emitted signal from rust
*/
import { listen } from '@tauri-apps/api/event'
/// Payload for the 'loading' event
/*
LoadingPayload {
event: {
type: string, one of "StateInit", "PackDownload", etc
(Optional fields depending on event type)
pack_name: name of the pack
pack_id, optional, the id of the modpack
pack_version, optional, the version of the modpack
profile_name: name of the profile
profile_uuid: unique identification of the profile
}
loader_uuid: unique identification of the loading bar
fraction: number, (as a fraction of 1, how much we've loaded so far). If null, by convention, loading is finished
message: message to display to the user
}
*/
export async function loading_listener(callback) {
return await listen('loading', (event) => callback(event.payload))
}
/// Payload for the 'process' event
/*
ProcessPayload {
uuid: unique identification of the process in the state (currently identified by PID, but that will change)
pid: process ID
event: event type ("Launched", "Finished")
message: message to display to the user
}
*/
export async function process_listener(callback) {
return await listen('process', (event) => callback(event.payload))
}
/// Payload for the 'profile' event
/*
ProfilePayload {
uuid: unique identification of the process in the state (currently identified by path, but that will change)
name: name of the profile
path: path to profile
event: event type ("Created", "Added", "Edited", "Removed")
}
*/
export async function profile_listener(callback) {
return await listen('profile', (event) => callback(event.payload))
}
/// Payload for the 'command' event
/*
CommandPayload {
event: event type ("InstallMod", "InstallModpack", "InstallVersion"),
id: string id of the mod/modpack/version to install
}
*/
export async function command_listener(callback) {
return await listen('command', (event) => {
callback(event.payload)
})
}
/// Payload for the 'warning' event
/*
WarningPayload {
message: message to display to the user
}
*/
export async function warning_listener(callback) {
return await listen('warning', (event) => callback(event.payload))
}