Files
AstralRinth/apps/labrinth/src/models/v2/projects.rs
aecsocket 4cd8ccd319 Taplo and typos in CI, TOML cleanup (#4510)
* Taplo and typos in CI

* Clean up Cargo.toml files

* Fix CI

* Fix CI

* Run typos in CI

* Loosen typos a bit

* Fix typos

* Fix taplo

* Switch to Tombi

* Fix Tombi errors

* Remove unused typos config

* Tombi fmt

* Remove extraneous cargo fmt

* fix typos
2025-10-12 20:18:38 +00:00

419 lines
15 KiB
Rust

use std::convert::TryFrom;
use std::collections::HashMap;
use super::super::ids::OrganizationId;
use crate::database::models::{DatabaseError, version_item};
use crate::database::redis::RedisPool;
use crate::models::ids::{ProjectId, TeamId, ThreadId, VersionId};
use crate::models::projects::{
Dependency, License, Link, Loader, ModeratorMessage, MonetizationStatus,
Project, ProjectStatus, Version, VersionFile, VersionStatus, VersionType,
};
use crate::routes::v2_reroute::{self, capitalize_first};
use ariadne::ids::UserId;
use chrono::{DateTime, Utc};
use itertools::Itertools;
use serde::{Deserialize, Serialize};
use validator::Validate;
/// A project returned from the API
#[derive(Serialize, Deserialize, Clone)]
pub struct LegacyProject {
/// Relevant V2 fields- these were removed or modified in V3,
/// and are now part of the dynamic fields system
/// The support range for the client project*
pub client_side: LegacySideType,
/// The support range for the server project
pub server_side: LegacySideType,
/// A list of game versions this project supports
pub game_versions: Vec<String>,
// All other fields are the same as V3
// If they change, or their constituent types change, we may need to
// add a new struct for them here.
pub id: ProjectId,
pub slug: Option<String>,
pub project_type: String,
pub team: TeamId,
pub organization: Option<OrganizationId>,
pub title: String,
pub description: String,
pub body: String,
pub body_url: Option<String>,
pub published: DateTime<Utc>,
pub updated: DateTime<Utc>,
pub approved: Option<DateTime<Utc>>,
pub queued: Option<DateTime<Utc>>,
pub status: ProjectStatus,
pub requested_status: Option<ProjectStatus>,
pub moderator_message: Option<ModeratorMessage>,
pub license: License,
pub downloads: u32,
pub followers: u32,
pub categories: Vec<String>,
pub additional_categories: Vec<String>,
pub loaders: Vec<String>,
pub versions: Vec<VersionId>,
pub icon_url: Option<String>,
pub issues_url: Option<String>,
pub source_url: Option<String>,
pub wiki_url: Option<String>,
pub discord_url: Option<String>,
pub donation_urls: Option<Vec<DonationLink>>,
pub gallery: Vec<LegacyGalleryItem>,
pub color: Option<u32>,
pub thread_id: ThreadId,
pub monetization_status: MonetizationStatus,
}
impl LegacyProject {
// Returns visible v2 project_type and also 'og' selected project type
// These are often identical, but we want to display 'mod' for datapacks and plugins
// The latter can be used for further processing, such as determining side types of plugins
pub fn get_project_type(project_types: &[String]) -> (String, String) {
// V2 versions only have one project type- v3 versions can rarely have multiple.
// We'll prioritize 'modpack' first, and if neither are found, use the first one.
// If there are no project types, default to 'project'
let mut project_types = project_types.to_vec();
if project_types.contains(&"modpack".to_string()) {
project_types = vec!["modpack".to_string()];
}
let og_project_type = project_types
.first()
.cloned()
.unwrap_or("project".to_string()); // Default to 'project' if none are found
let project_type =
if og_project_type == "datapack" || og_project_type == "plugin" {
// These are not supported in V2, so we'll just use 'mod' instead
"mod".to_string()
} else {
og_project_type.clone()
};
(project_type, og_project_type)
}
// Convert from a standard V3 project to a V2 project
// Requires any queried versions to be passed in, to get access to certain version fields contained within.
// - This can be any version, because the fields are ones that used to be on the project itself.
// - Its conceivable that certain V3 projects that have many different ones may not have the same fields on all of them.
// It's safe to use a db version_item for this as the only info is side types, game versions, and loader fields (for loaders), which used to be public on project anyway.
pub fn from(
data: Project,
versions_item: Option<version_item::VersionQueryResult>,
) -> Self {
let mut client_side = LegacySideType::Unknown;
let mut server_side = LegacySideType::Unknown;
// V2 versions only have one project type- v3 versions can rarely have multiple.
// We'll prioritize 'modpack' first, and if neither are found, use the first one.
// If there are no project types, default to 'project'
let project_types = data.project_types;
let (mut project_type, og_project_type) =
Self::get_project_type(&project_types);
let mut loaders = data.loaders;
let game_versions = data
.fields
.get("game_versions")
.unwrap_or(&Vec::new())
.iter()
.filter_map(|v| v.as_str())
.map(|v| v.to_string())
.collect();
if let Some(versions_item) = versions_item {
// Extract side types from remaining fields
let fields = versions_item
.version_fields
.iter()
.map(|f| {
(f.field_name.clone(), f.value.clone().serialize_internal())
})
.collect::<HashMap<_, _>>();
(client_side, server_side) =
v2_reroute::convert_v3_side_types_to_v2_side_types(
&fields,
Some(&*og_project_type),
);
// - if loader is mrpack, this is a modpack
// the loaders are whatever the corresponding loader fields are
if loaders.contains(&"mrpack".to_string()) {
project_type = "modpack".to_string();
if let Some(mrpack_loaders) =
data.fields.iter().find(|f| f.0 == "mrpack_loaders")
{
let values = mrpack_loaders
.1
.iter()
.filter_map(|v| v.as_str())
.map(|v| v.to_string())
.collect::<Vec<_>>();
// drop mrpack from loaders
loaders = loaders
.into_iter()
.filter(|l| l != "mrpack")
.collect::<Vec<_>>();
// and replace with mrpack_loaders
loaders.extend(values);
// remove duplicate loaders
loaders = loaders.into_iter().unique().collect::<Vec<_>>();
}
}
}
let issues_url = data.link_urls.get("issues").map(|l| l.url.clone());
let source_url = data.link_urls.get("source").map(|l| l.url.clone());
let wiki_url = data.link_urls.get("wiki").map(|l| l.url.clone());
let discord_url = data.link_urls.get("discord").map(|l| l.url.clone());
let donation_urls = data
.link_urls
.iter()
.filter(|(_, l)| l.donation)
.map(|(_, l)| DonationLink::try_from(l.clone()).ok())
.collect::<Option<Vec<_>>>();
Self {
id: data.id,
slug: data.slug,
project_type,
team: data.team_id,
organization: data.organization,
title: data.name,
description: data.summary, // V2 description is V3 summary
body: data.description, // V2 body is V3 description
body_url: None, // Always None even in V2
published: data.published,
updated: data.updated,
approved: data.approved,
queued: data.queued,
status: data.status,
requested_status: data.requested_status,
moderator_message: data.moderator_message,
license: data.license,
downloads: data.downloads,
followers: data.followers,
categories: data.categories,
additional_categories: data.additional_categories,
loaders,
versions: data.versions,
icon_url: data.icon_url,
issues_url,
source_url,
wiki_url,
discord_url,
donation_urls,
gallery: data
.gallery
.into_iter()
.map(LegacyGalleryItem::from)
.collect(),
color: data.color,
thread_id: data.thread_id,
monetization_status: data.monetization_status,
client_side,
server_side,
game_versions,
}
}
// Because from needs a version_item, this is a helper function to get many from one db query.
pub async fn from_many<'a, E>(
data: Vec<Project>,
exec: E,
redis: &RedisPool,
) -> Result<Vec<Self>, DatabaseError>
where
E: sqlx::Acquire<'a, Database = sqlx::Postgres>,
{
let version_ids: Vec<_> = data
.iter()
.filter_map(|p| p.versions.first().map(|i| (*i).into()))
.collect();
let example_versions =
version_item::DBVersion::get_many(&version_ids, exec, redis)
.await?;
let mut legacy_projects = Vec::new();
for project in data {
let version_item = example_versions
.iter()
.find(|v| v.inner.project_id == project.id.into())
.cloned();
let project = LegacyProject::from(project, version_item);
legacy_projects.push(project);
}
Ok(legacy_projects)
}
}
#[derive(Serialize, Deserialize, Clone, Debug, Eq, PartialEq, Copy)]
#[serde(rename_all = "kebab-case")]
pub enum LegacySideType {
Required,
Optional,
Unsupported,
Unknown,
}
impl std::fmt::Display for LegacySideType {
fn fmt(&self, fmt: &mut std::fmt::Formatter) -> std::fmt::Result {
write!(fmt, "{}", self.as_str())
}
}
impl LegacySideType {
// These are constant, so this can remove unnecessary allocations (`to_string`)
pub fn as_str(&self) -> &'static str {
match self {
LegacySideType::Required => "required",
LegacySideType::Optional => "optional",
LegacySideType::Unsupported => "unsupported",
LegacySideType::Unknown => "unknown",
}
}
pub fn from_string(string: &str) -> LegacySideType {
match string {
"required" => LegacySideType::Required,
"optional" => LegacySideType::Optional,
"unsupported" => LegacySideType::Unsupported,
_ => LegacySideType::Unknown,
}
}
}
/// A specific version of a project
#[derive(Serialize, Deserialize, Clone)]
pub struct LegacyVersion {
/// Relevant V2 fields- these were removed or modified in V3,
/// and are now part of the dynamic fields system
/// A list of game versions this project supports
pub game_versions: Vec<String>,
/// A list of loaders this project supports (has a newtype struct)
pub loaders: Vec<Loader>,
pub id: VersionId,
pub project_id: ProjectId,
pub author_id: UserId,
pub featured: bool,
pub name: String,
pub version_number: String,
pub changelog: String,
pub changelog_url: Option<String>,
pub date_published: DateTime<Utc>,
pub downloads: u32,
pub version_type: VersionType,
pub status: VersionStatus,
pub requested_status: Option<VersionStatus>,
pub files: Vec<VersionFile>,
pub dependencies: Vec<Dependency>,
}
impl From<Version> for LegacyVersion {
fn from(data: Version) -> Self {
let mut game_versions = Vec::new();
if let Some(value) =
data.fields.get("game_versions").and_then(|v| v.as_array())
{
for gv in value {
if let Some(game_version) = gv.as_str() {
game_versions.push(game_version.to_string());
}
}
}
// - if loader is mrpack, this is a modpack
// the v2 loaders are whatever the corresponding loader fields are
let mut loaders =
data.loaders.into_iter().map(|l| l.0).collect::<Vec<_>>();
if loaders.contains(&"mrpack".to_string())
&& let Some((_, mrpack_loaders)) = data
.fields
.into_iter()
.find(|(key, _)| key == "mrpack_loaders")
&& let Ok(mrpack_loaders) = serde_json::from_value(mrpack_loaders)
{
loaders = mrpack_loaders;
}
let loaders = loaders.into_iter().map(Loader).collect::<Vec<_>>();
Self {
id: data.id,
project_id: data.project_id,
author_id: data.author_id,
featured: data.featured,
name: data.name,
version_number: data.version_number,
changelog: data.changelog,
changelog_url: None, // Always None even in V2
date_published: data.date_published,
downloads: data.downloads,
version_type: data.version_type,
status: data.status,
requested_status: data.requested_status,
files: data.files,
dependencies: data.dependencies,
game_versions,
loaders,
}
}
}
#[derive(Serialize, Deserialize, Clone, Debug)]
pub struct LegacyGalleryItem {
pub url: String,
pub raw_url: String,
pub featured: bool,
pub title: Option<String>,
pub description: Option<String>,
pub created: DateTime<Utc>,
pub ordering: i64,
}
impl LegacyGalleryItem {
fn from(data: crate::models::projects::GalleryItem) -> Self {
Self {
url: data.url,
raw_url: data.raw_url,
featured: data.featured,
title: data.name,
description: data.description,
created: data.created,
ordering: data.ordering,
}
}
}
#[derive(Serialize, Deserialize, Validate, Clone, Eq, PartialEq)]
pub struct DonationLink {
pub id: String,
pub platform: String,
#[validate(
custom(function = "crate::util::validate::validate_url"),
length(max = 2048)
)]
pub url: String,
}
impl TryFrom<Link> for DonationLink {
type Error = String;
fn try_from(link: Link) -> Result<Self, String> {
if !link.donation {
return Err("Not a donation".to_string());
}
Ok(Self {
platform: capitalize_first(&link.platform),
url: link.url,
id: link.platform,
})
}
}