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fix(skins): better offline handling (#6344)
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@@ -268,12 +268,11 @@ pub async fn get_available_capes() -> crate::Result<Vec<Cape>> {
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.await?
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.ok_or(ErrorKind::NoCredentialsError)?;
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let profile = selected_credentials
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.online_profile_fresh()
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.await
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.ok_or_else(|| ErrorKind::OnlineMinecraftProfileUnavailable {
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user_name: selected_credentials.offline_profile.name.clone(),
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})?;
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let Some(profile) = selected_credentials.online_profile_fresh().await
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else {
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return Ok(Vec::new());
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};
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let pending_skin_change = pending_effective_skin_change(profile.id).await;
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let pending_cape_id = pending_skin_change
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.as_ref()
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@@ -309,16 +308,22 @@ pub async fn get_available_skins() -> crate::Result<Vec<Skin>> {
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.await?
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.ok_or(ErrorKind::NoCredentialsError)?;
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let profile = selected_credentials
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.online_profile_fresh()
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.await
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.ok_or_else(|| ErrorKind::OnlineMinecraftProfileUnavailable {
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user_name: selected_credentials.offline_profile.name.clone(),
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})?;
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let online_profile = selected_credentials.online_profile_fresh().await;
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let profile_id = online_profile
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.as_ref()
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.map_or(selected_credentials.offline_profile.id, |profile| {
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profile.id
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});
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let current_skin = profile.current_skin()?;
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let current_cape_id = profile.current_cape().map(|cape| cape.id);
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let pending_skin_change = pending_effective_skin_change(profile.id).await;
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let current_skin = online_profile
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.as_ref()
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.map(|profile| profile.current_skin())
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.transpose()?;
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let current_cape_id = online_profile
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.as_ref()
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.and_then(|profile| profile.current_cape())
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.map(|cape| cape.id);
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let pending_skin_change = pending_effective_skin_change(profile_id).await;
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let pending_unequip = pending_skin_change
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.as_ref()
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.is_some_and(PendingEffectiveSkinChange::is_unequip);
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@@ -326,16 +331,15 @@ pub async fn get_available_skins() -> crate::Result<Vec<Skin>> {
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.as_ref()
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.and_then(PendingEffectiveSkinChange::skin);
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let fallback_default_skin = assets::DEFAULT_SKINS.first();
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let fallback_default_skin = get_fallback_default_skin()?;
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let current_skin_texture_key = pending_skin.as_ref().map_or_else(
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|| {
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if pending_unequip {
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fallback_default_skin.map_or_else(
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|| current_skin.texture_key(),
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|skin| Arc::clone(&skin.texture_key),
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)
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} else {
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Arc::clone(&fallback_default_skin.texture_key)
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} else if let Some(current_skin) = current_skin {
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current_skin.texture_key()
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} else {
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Arc::clone(&fallback_default_skin.texture_key)
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}
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},
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|skin| skin.texture_key.clone(),
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@@ -343,10 +347,11 @@ pub async fn get_available_skins() -> crate::Result<Vec<Skin>> {
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let current_skin_variant = pending_skin.as_ref().map_or_else(
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|| {
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if pending_unequip {
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fallback_default_skin
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.map_or(current_skin.variant, |skin| skin.variant)
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} else {
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fallback_default_skin.variant
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} else if let Some(current_skin) = current_skin {
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current_skin.variant
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} else {
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fallback_default_skin.variant
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}
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},
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|skin| skin.variant,
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@@ -354,8 +359,10 @@ pub async fn get_available_skins() -> crate::Result<Vec<Skin>> {
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let current_cape_id = pending_skin.as_ref().map_or(
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if pending_unequip {
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None
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} else {
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} else if current_skin.is_some() {
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current_cape_id
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} else {
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None
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},
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|skin| skin.cape_id,
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);
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@@ -364,38 +371,39 @@ pub async fn get_available_skins() -> crate::Result<Vec<Skin>> {
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let mut custom_skins = Vec::new();
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let mut saved_default_skins = Vec::new();
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for mut custom_skin in CustomMinecraftSkin::get_all(profile.id, &state.pool)
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for mut custom_skin in CustomMinecraftSkin::get_all(profile_id, &state.pool)
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.await?
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.collect::<Vec<_>>()
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.await
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{
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let is_saved_default_skin =
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is_bundled_skin(&custom_skin.texture_key, custom_skin.variant);
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let current_skin_sync = if pending_skin.is_some() {
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SavedSkinSync {
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is_current_skin: custom_skin.texture_key
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== current_skin_texture_key.as_ref()
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&& custom_skin.variant == current_skin_variant
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&& custom_skin.cape_id == current_cape_id,
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settings_changed: false,
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}
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} else {
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sync_saved_skin_with_current_profile(
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&mut custom_skin,
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¤t_skin_texture_key,
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current_skin_variant,
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current_cape_id,
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)
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};
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let current_skin_sync =
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if pending_skin.is_some() || current_skin.is_none() {
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SavedSkinSync {
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is_current_skin: custom_skin.texture_key
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== current_skin_texture_key.as_ref()
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&& custom_skin.variant == current_skin_variant
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&& custom_skin.cape_id == current_cape_id,
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settings_changed: false,
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}
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} else {
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sync_saved_skin_with_current_profile(
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&mut custom_skin,
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¤t_skin_texture_key,
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current_skin_variant,
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current_cape_id,
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)
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};
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let synced_texture_blob = if current_skin_sync.settings_changed {
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let texture_blob = custom_skin.texture_blob(&state.pool).await?;
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if is_saved_default_skin && custom_skin.cape_id.is_none() {
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custom_skin.remove(profile.id, &state.pool).await?;
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custom_skin.remove(profile_id, &state.pool).await?;
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} else {
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CustomMinecraftSkin::add(
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profile.id,
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profile_id,
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&custom_skin.texture_key,
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&texture_blob,
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custom_skin.variant,
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@@ -483,7 +491,7 @@ pub async fn get_available_skins() -> crate::Result<Vec<Skin>> {
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if let Some(mut skin) = pending_skin {
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skin.is_equipped = true;
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available_skins.push(skin);
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} else {
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} else if let Some(current_skin) = current_skin {
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available_skins.push(Skin {
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texture_key: current_skin_texture_key,
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name: current_skin.name.as_deref().map(Arc::from),
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@@ -1247,6 +1255,25 @@ fn is_bundled_skin(texture_key: &str, variant: MinecraftSkinVariant) -> bool {
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})
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}
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fn get_fallback_default_skin() -> crate::Result<&'static Skin> {
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assets::DEFAULT_SKINS
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.iter()
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.find(|skin| {
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skin.name.as_deref() == Some("Steve")
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&& skin.variant == MinecraftSkinVariant::Classic
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})
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.or_else(|| {
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assets::DEFAULT_SKINS
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.iter()
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.find(|skin| skin.name.as_deref() == Some("Steve"))
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})
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.or_else(|| assets::DEFAULT_SKINS.first())
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.ok_or_else(|| {
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ErrorKind::OtherError("No bundled default skins found".into())
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.as_error()
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})
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}
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fn local_skin_texture_key(texture_blob: &[u8]) -> Arc<str> {
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Arc::from(format!("local-{:x}", sha2::Sha256::digest(texture_blob)))
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}
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