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fix all the red wiggly wiggles
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@@ -53,7 +53,7 @@ fn get_loader_version(loader: ModLoader, version: &str) -> ModpackResult<String>
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}?;
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let manifest = futures::executor::block_on(daedalus::modded::fetch_manifest(&source))?;
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Ok(manifest
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let version = manifest
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.game_versions
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.iter()
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.find(|&it| it.id == version)
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@@ -63,8 +63,8 @@ fn get_loader_version(loader: ModLoader, version: &str) -> ModpackResult<String>
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ModpackError::VersionError(format!(
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"No versions of modloader {loader:?} exist for Minecraft {version}",
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))
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})?
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.id)
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})?;
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Ok(version.id.clone())
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}
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impl TryFrom<pack::Modpack> for Manifest {
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@@ -79,20 +79,20 @@ impl TryFrom<pack::Modpack> for Manifest {
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files,
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} = pack;
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let game = match game {
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let game_name = match &game {
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ModpackGame::Minecraft(..) => "minecraft".into(),
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};
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let files: Vec<_> = pack.files.into_iter().map(ManifestFile::from).collect();
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let files: Vec<_> = files.into_iter().map(ManifestFile::from).collect();
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Ok(Manifest {
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format_version: DEFAULT_FORMAT_VERSION,
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game,
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game: game_name,
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version_id: version,
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name,
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summary,
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files,
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dependencies: ManifestDeps::try_from(pack.game)?,
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dependencies: ManifestDeps::try_from(game)?,
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})
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}
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}
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@@ -240,12 +240,12 @@ impl TryFrom<pack::ModpackGame> for ManifestDeps {
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Ok(match game {
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Minecraft(minecraft, ModLoader::Vanilla) => Self::MinecraftVanilla { minecraft },
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Minecraft(minecraft, ModLoader::Fabric) => Self::MinecraftFabric {
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minecraft,
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fabric_loader: get_loader_version(ModLoader::Fabric, &minecraft)?,
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minecraft,
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},
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Minecraft(minecraft, ModLoader::Forge) => Self::MinecraftForge {
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minecraft,
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forge: get_loader_version(ModLoader::Fabric, &minecraft)?,
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minecraft,
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},
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})
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}
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@@ -33,6 +33,16 @@ pub struct Modpack {
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}
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impl Modpack {
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pub fn new(game: ModpackGame, version: &str, name: &str, summary: Option<&str>) -> Self {
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Self {
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game,
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version: String::from(version),
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name: String::from(name),
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summary: summary.map(String::from),
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files: HashSet::new(),
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}
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}
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/// Download a modpack's files for a given side to a given destination
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/// Assumes the destination exists and is a directory
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pub async fn download_files(&self, dest: &Path, side: ModpackSide) -> ModpackResult<()> {
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@@ -49,16 +59,6 @@ impl Modpack {
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Ok(())
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}
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pub fn new(game: ModpackGame, version: &str, name: &str, summary: Option<&str>) -> Self {
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Self {
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game,
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version: String::from(version),
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name: String::from(name),
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summary: summary.map(String::from),
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files: HashSet::new(),
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}
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}
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pub async fn add_project(
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&mut self,
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project: &str,
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