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Beta bugs (#562)
* fixed bugs * added logging for atlauncher * draft: improving imports time * more improvements * more * prettier, etc * small changes * emma suggested change * rev * removed atlauncher debug
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@@ -185,12 +185,21 @@ interval.value = setInterval(async () => {
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if (logs.value.length > 0) {
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logs.value[0] = await getLiveLog()
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if (selectedLogIndex.value === 0 && !userScrolled.value) {
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await nextTick()
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isAutoScrolling.value = true
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logContainer.value.scrollTop =
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logContainer.value.scrollHeight - logContainer.value.offsetHeight
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setTimeout(() => (isAutoScrolling.value = false), 50)
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// Allow resetting of userScrolled if the user scrolls to the bottom
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if (selectedLogIndex.value === 0) {
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if (
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logContainer.value.scrollTop + logContainer.value.offsetHeight >=
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logContainer.value.scrollHeight - 10
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)
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userScrolled.value = false
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if (!userScrolled.value) {
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await nextTick()
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isAutoScrolling.value = true
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logContainer.value.scrollTop =
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logContainer.value.scrollHeight - logContainer.value.offsetHeight
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setTimeout(() => (isAutoScrolling.value = false), 50)
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}
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}
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}
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}, 250)
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@@ -204,7 +204,9 @@
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<div class="adjacent-input">
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<label for="fullscreen">
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<span class="label__title">Fullscreen</span>
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<span class="label__description"> Make the game start in full screen when launched. </span>
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<span class="label__description">
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Make the game start in full screen when launched (using options.txt).
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</span>
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</label>
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<Checkbox id="fullscreen" v-model="fullscreenSetting" :disabled="!overrideWindowSettings" />
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</div>
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