* Add auth servers unreachable warning to app
* Check auth status every 5 minutes
* Use admonition in auth server warning
* feat: tanstack
* Fix auth server reachability query
* Format
* intl extract
---------
Co-authored-by: Calum H. (IMB11) <contact@cal.engineer>
* Reapply "refactor(app): reduce tech debt by eliminating `wry` fork (#4500)"
This reverts commit 2535156dac.
* test: temporarily replace ad link by something with sound
* Revert "test: temporarily replace ad link by something with sound"
This reverts commit 74bb7eecb7cc7b17ccfd6b2e20c24eeec38ac363.
* Reapply "test: temporarily replace ad link by something with sound"
This reverts commit f1b0e9f2c4a30f789099048e98ffa91ff376f571.
* test: also disable ads init muting script for good measure
* Revert "test: also disable ads init muting script for good measure"
This reverts commit 4ac7a81e1780f13c976d033c420bfe1d5db9c298.
* Revert "Reapply "test: temporarily replace ad link by something with sound""
This reverts commit c5f1b9f242f5c7f56b40f21b586e8b484c7eb3c5.
* Taplo and typos in CI
* Clean up Cargo.toml files
* Fix CI
* Fix CI
* Run typos in CI
* Loosen typos a bit
* Fix typos
* Fix taplo
* Switch to Tombi
* Fix Tombi errors
* Remove unused typos config
* Tombi fmt
* Remove extraneous cargo fmt
* fix typos
* Make theseus capable of logging messages from the `log` crate
* Move update checking entirely into JS and open a modal if an update is available
* Fix formatjs on Windows and run formatjs
* Add in the buttons and body
* Fix lint
* Show update size in modal
* Fix update not being rechecked if the update modal was directly dismissed
* Slight UI tweaks
* Fix lint
* Implement skipping the update
* Implement the Update Now button
* Implement updating at next exit
* Turn download progress into an error bar on failure
* Restore 5 minute update check instead of 30 seconds
* Fix PendingUpdateData being seen as a unit struct
* Fix lint
* Make CI also lint updater code
* feat: create AppearingProgressBar component
* feat: polish update available modal
* feat: add error handling
* Open changelog with tauri-plugin-opener
* Run intl:extract
* Update completion toasts (#3978)
* Use single LAUNCHER_USER_AGENT constant for all user agents
* Fix build on Mac
* Request the update size with HEAD instead of GET
* UI tweaks
* lint
* Fix lint
* fix: hide modal header & add "Hide update reminder" button w/ tooltip
* Run intl:extract
* fix: lint issues
* fix: merge issues
* notifications.js no longer exists
* Add metered network checking
* Add a timeout to macOS is_network_metered
* Fix tauri.conf.json
* vibe debugging
* Set a dispatch queue
* Have a popup that asks you if you'd like to disable automatic file downloads if you're on a metered network
* Move UpdateModal to modal package
* Fix lint
* Add a toggle for automatic downloads
* Fix type
Co-authored-by: Alejandro González <7822554+AlexTMjugador@users.noreply.github.com>
Signed-off-by: Josiah Glosson <soujournme@gmail.com>
* Redo updating UI and experience
* lint
* fix unlistener issue
* remove unneeded translation keys
* Fix expose issue
* temp disable cranelift, tweak some messages
* change version back
* Clean up App.vue
* move toast to top right
* update reload icon
* Fixed the bug!!!!!!!!!!!!
* improve messages
* intl:extract
* Add liquid glass icon file
* not you!
* use dependency injection
* lint on apple icon
* Fix imports, move download size to button
* change update check back to 5 mins
* lint + move to providers
* intl:extract
---------
Signed-off-by: Cal H. <hendersoncal117@gmail.com>
Signed-off-by: Josiah Glosson <soujournme@gmail.com>
Co-authored-by: Calum <calum@modrinth.com>
Co-authored-by: Prospector <prospectordev@gmail.com>
Co-authored-by: Cal H. <hendersoncal117@gmail.com>
Co-authored-by: Prospector <6166773+Prospector@users.noreply.github.com>
Co-authored-by: Alejandro González <7822554+AlexTMjugador@users.noreply.github.com>
* Reapply "Implement a more robust IPC system between the launcher and client (#4159)"
This reverts commit e25d726da4.
* Put game JAR and theseus JAR ahead of other JARs in classpath
* Fix 1.17-1.20 Forge by forcefully removing Multi-Release manifest entry
* Fix formatting
---------
Co-authored-by: Prospector <6166773+Prospector@users.noreply.github.com>
* feat: consistently format all HTML, XML, JSON, CSS, JS, TS, SQL, TOML, YAML, and Markdown files
* chore: deal with VS Code not being able to parse valid editorconfig syntax
Sometimes I'm surprised that computers even work.
* chore: get rid of IntelliJ IDE config files that should not be there
These were already added to the `.gitignore` a long time ago, and now
are being ignored by Prettier.
* fix: rename `tooling-config` `format` script to `fix` for it to run with Turbo
* Implement a more robust IPC system between the launcher and client
* Clippy fix and cargo fmt
* Switch to cached JsonReader with LENIENT parsing to avoid race conditions
* Make RPC send messages in lines
* Try to bind to either IPv4 or IPv6 and communicate version
* Move message handling into a separate function to avoid too much code in a macro
* Implement direct server joining for 1.6.2 through 1.19.4
* Implement direct server joining for versions before 1.6.2
* Ignore methods with a $ in them
* Run intl:extract
* Improve code of MinecraftTransformer
* Support showing last played time for profiles before 1.7
* Reorganize QuickPlayVersion a bit to prepare for singleplayer
* Only inject quick play checking in versions where it's needed
* Optimize agent some and fix error on NeoForge
* Remove some code for quickplay singleplayer support before 1.20, as we can't reasonably support that with an agent
* Invert the default hasServerQuickPlaySupport return value
* Remove Play Anyway button
* Fix "Server couldn't be contacted" on singleplayer worlds
* Fix "Jump back in" section not working
* Detection of protocol versions before 18w47b
* Refactor old_protocol_versions into protocol_version
* Ping servers closer to how a client of an instance's version would ping a server
* Allow pinging legacy servers from a modern profile in the same way a modern client would
* Ping 1.4.2 through 1.5.2 like a Vanilla client in those versions would when in such an instance
* fix(app-frontend): do not emit exceptions when no loaders are available
* refactor(app): simplify Microsoft login code without functional changes
* feat(app): external browser auth flow for Modrinth account login
* chore: address Clippy lint
* chore(app/oauth_utils): simplify `handle_reply` error handling according to review
* chore(app-lib): simplify `Url` usage out of MC auth module
* chore: typo fix and formatting tidyups
* refactor(theseus): extend auth subsystem to fetch complete user profiles
* chore: fix new `prettier` lints
* chore: document differences between similar `Credentials` methods
* chore: remove dead `profile_run_credentials` plugin command
* feat(app): skin selector backend
* enh(app/skin-selector): better DB intension through deferred FKs, further PNG validations
* chore: fix comment typo spotted by Copilot
* fix: less racy auth token refresh logic
This may help with issues reported by users where the access token is
invalid and can't be used to join servers over long periods of time.
* tweak(app-lib): improve consistency of skin field serialization case
* fix(app-lib/minecraft_skins): fix custom skin removal from DB not working
* Begin skins frontend
* Cape preview
* feat: start on SkinPreviewRenderer
* feat: setting for nametag
* feat: hide nametag setting (sql)
* fix: positioning of meshes
* fix: lighting
* fix: allow dragging off-bounds
* fix: better color mapping
* feat: hide nametag setting (impl)
* feat: Start on edit modal + cape button cleanup + renderer fixes
* feat: Finish new skin modal
* feat: finish cape modal
* feat: skin rendering on load
* fix: logic for Skins.vue
* fix: types
* fix: types (for modal + renderer)
* feat: Editing?
* fix: renderer not updating variant
* fix: mojang username not modrinth username
* feat: batched skin rendering - remove vzge references (apart from capes, wip)
* feat: fix sizing on SkinButton and SkinLikeButton, also implement bust positioning
* feat: capes in preview renderer & baked renders
* fix: lint fixes
* refactor: Start on cleanup and polish
* fix: hide error notification when logged out
* revert: .gltf formatting
* chore(app-frontend): fix typos
* fix(app-lib): delay account skin data deletion to next reboot
This gives users an opportunity to not unexpectedly lose skin data in
case they log off on accident.
* fix: login button & provide/inject AccountsCard
* polish: skin buttons
* fix: imports
* polish: use figma values
* polish: tweak underneath shadow
* polish: cursor grab
* polish: remove green bg from CapeLikeTextButton when selected.
* polish: modal tweaks
* polish: grid tweaks + start on upload skin modal
* polish: drag and drop file flow
* polish: button positioning in SkinButton
* fix: lint issues
* polish: deduplicate model+cape stuff and fix layout
* fix: lint issues
* fix: camel case requirement for make-default
* polish: use indexed db to persist skin previews
* fix: lint issues
* polish: add skin icon sizing
* polish: theme fixes
* feat: animation system for skin preview renderer
* feat(app/minecraft_skins): save current custom external skin when equipping skins
* fix: cape button & dynamic nametag sizing
* feat(theseus): add `normalize_skin_texture` Tauri command
This command lets the app frontend opt in to normalizing the texture of
any skin, which may be in either the legacy 64x32 or newer 64x64 format,
to the newer 64x64 format for display purposes.
* chore: Rust build fixes
* feat: start impl of skin normalization on frontend
* feat(theseus): change parameter type of `normalize_skin_texture` Tauri command
* fix: normalization
* fix(theseus): make new `normalize_skin_texture` command usable
* feat: finish normalization impl
* fix: vueuse issue
* fix: use optimistic approach when changing skins/capes.
* fix: nametag cleanup + scroll fix
* fix: edit modal computedAsync not fast enough for skin preview renderer
* feat: classic player model animations
* chore: fix new Clippy lint
* fix(app-lib): actually delete custom skins with no cape overrides
* fix(app-lib): handle repeated addition of the same skin properly
* refactor(app-lib): simplify DB connection logic a little
* fix: various improvements
* feat: slim animations
* fix: z-fighting on models
* fix: shading + lighting improvements
* fix: shadows
* fix: polish
* fix: polish
* fix: accounts card not having the right head
* fix: lint issues
* fix: build issue
* feat: drag and drop func
* fix: temp disable drag and drop in the modal
* Revert "fix: temp disable drag and drop in the modal"
This reverts commit 33500c564e3f85e6c0a2e83dd9700deda892004d.
* fix: drag and drop working
* fix: lint
* fix: better media queries
* feat(app/skins): revert current custom external skin storing on equip
This reverts commit 0155262ddd081c8677654619a09e814088fdd8b0.
* regen pnpm lock
* pnpm fix
* Make default capes a little more clear
* Lint
---------
Co-authored-by: Alejandro González <me@alegon.dev>
Co-authored-by: Prospector <prospectordev@gmail.com>
* Create get_resource_file macro to get an embedded resource
If the tauri feature is enabled, the resource will be loaded from Tauri resources.
If the tauri feature is disabled, the resource will be extracted to a temp directory.
* Wrap process execution to inject system properties through stdin
* Pass the time values as ISO 8601 datetimes
* Remove entirely internal modrinth.process.uuid
* Redo Java version checking somewhat and fix a few bugs with it
* Fix game launch with early access versions of Java
* Format Java code
* Fix modrinth.profile.modified being the same as modrinth.profile.created
* Revert to manually extracting class files
* chore(clippy): enable and fix many stricter lints
These ensure that the codebase uses more idiomatic, performant, and
concise language constructions.
* chore: make non-Clippy compiler warnings also deny by default
* chore: inherit dependencies from workspace, optimize some deps out
* Update bitflags from 2.9.0 to 2.9.1
* Fix temp directory leak in check_java_at_filepath
* Fix build
* Fix lint
* chore(app-lib): refactor overkill `futures` executor usage to Tokio MPSC
* chore: fix Clippy lint
* tweak: optimize out dependency on OpenSSL source build
Contrary to what I expected before, this was caused due to the Tauri
updater plugin using a different TLS stack than everything else.
* chore(labrinth): drop now unused dependency
* Update zip because 2.6.1 got yanked
* Downgrade weezl to 0.1.8
* Mention that p256 is also a blocker for rand 0.9
* chore: sidestep GitHub review requirements
* chore: sidestep GitHub review requirements (2)
* chore: sidestep GitHub review requirements (3)
---------
Co-authored-by: Josiah Glosson <soujournme@gmail.com>
* chore(theseus): significantly cleanup MacOS-specific code
* fix(labrinth): only use jemalloc allocator for Linux targets
The upstream crate asserts that its tests only pass for Linux targets,
and there's little point in supporting other OS for now since practical
Labrinth deployments run under a Linux environment anyway. This change
made it easier for me to cross-compile Labrinth.
* chore(theseus): tweak traffic lights pos according to c39bb78e38
As far as I understand it, that PR introduced the seemingly ad-hoc
additions of 6 and 12 units to the traffic light position calculations,
not directly modifying the `const` values introduced by
d6a72fbfc4.
* fix: re-enable app window shadows on Linux
* chore: log `window.set_shadow` errors
* chore: trigger CI