* removes version ordering from v2; simplifies now-unecessary three-level faceting
* resolved some todos
* test for game version updating
* merge fixes; display_categories fix
* search patch for accurate loader/gv filtering
* backup
* basic search test
* finished test
* incomplete commit; backing up
* Working multipat reroute backup
* working rough draft v3
* most tests passing
* works
* search v2 conversion
* added some tags.rs v2 conversions
* Worked through warnings, unwraps, prints
* refactors
* new search test
* version files changes fixes
* redesign to revs
* removed old caches
* removed games
* fmt clippy
* merge conflicts
* fmt, prepare
* moved v2 routes over to v3
* fixes; tests passing
* project type changes
* moved files over
* fmt, clippy, prepare, etc
* loaders to loader_fields, added tests
* fmt, clippy, prepare
* fixed sorting bug
* reversed back- wrong order for consistency
* fmt; clippy; prepare
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Co-authored-by: Jai A <jaiagr+gpg@pm.me>
* most of trolley
* Switch to trolley for payments
* run prepare
* fix clippy
* fix more
* Fix most tests + bitflags
* Update src/auth/flows.rs
Co-authored-by: Jackson Kruger <jak.kruger@gmail.com>
* Finish trolley
* run prep for merge
* Update src/queue/payouts.rs
Co-authored-by: Jackson Kruger <jak.kruger@gmail.com>
---------
Co-authored-by: Jackson Kruger <jak.kruger@gmail.com>
* Add even more validators
I was gonna add shaderpacks too, but those have no standard metadata file at all.
* Make it compile
* Fix logic
* Update validators
* fix mistake
Co-authored-by: Geometrically <18202329+Geometrically@users.noreply.github.com>
* Move validators to seperate thread, other fixes
* Update rust version in Dockerfile
* Fix notifs not working
* Fix pack validator not enforcing files
* typos :help_me:
* (part 1/?) massive cleanup to make the code more Rust-ic and cut down heap allocations.
* (part 2/?) massive cleanup to make the code more Rust-ic and cut down heap allocations.
* (part 3/?) cut down some pretty major heap allocations here - more Bytes and BytesMuts, less Vec<u8>s
also I don't really understand why you need to `to_vec` when you don't really use it again afterwards
* (part 4/?) deduplicate error handling in backblaze logic
* (part 5/?) fixes, cleanups, refactors, and reformatting
* (part 6/?) cleanups and refactors
* remove loads of `as_str` in types that already are `Display`
* Revert "remove loads of `as_str` in types that already are `Display`"
This reverts commit 4f974310cfb167ceba03001d81388db4f0fbb509.
* reformat and move routes util to the util module
* use streams
* Run prepare + formatting issues
Co-authored-by: Jai A <jaiagr+gpg@pm.me>
Co-authored-by: Geometrically <18202329+Geometrically@users.noreply.github.com>