Commit Graph

15 Commits

Author SHA1 Message Date
Truman Gao 51ceb9d851 feat: linked server instances (#5221)
* ping queue with tests

* mc ping server info + timeout

* sqlx prepare

* tombi fmt

* tombi fmt

* allow querying server ping data

* fix shear

* wip: resolve comments with pings

* Switch to Redis for server pings

* tombi fmt

* fix compile error

* clear cache on project ping, add server store link

* Schema changes

* Improve server messages for app pinging

* synthetic server project version for search indexing

* wip: clean up server ping, background tasks

* fix migration to sync with main, propagate background task errors

* wip: server modpack content query, components in search

* wip: massive component query refactor

* fix more defaults stuff

* sqlx

* fix serde deser flatten

* fix search indexing not showing fields

* remove leftover prompt

* fix import

* add diff detection for version dependencies without version_id/project_id

* move servers tab to end

* hide app nav tabs if only one tab

* fix undefined property

* on click link for server side bar info

* show recommended & supported versions for vanilla

* fix how install.js installs instance with modpack content title instead of server project title and dont fetch icon when installing to existing instance

* use large play button instance

* show update success instead of launching right into the game

* add global installing server project state

* add comment

* small change: open discover to modpack

* implement ping server projects for latency in app

* add projectV3 to nag context for moderation package

* fix play server project button when instance is launched

* add ping to project header

* wip: server verified plays

* server verified plays compiling

* queue up server plays in batches

* report server plays improved in frontend

* fixes to tracking server joins

* fix: server project detection to do loose null check

* fix server projects showing license

* fix empty server info card

* fix server projects links title

* Fix backend impl for server player count analytics

* fix: allow for links to be set to empty

* hook up server recent plays

* cargo sqlx prepare

* add project sidebar stories

* feat: update project sidebar server info card to new design

* update server project header and project card

* feat: add hide label for project cards

* feat: add tags sidebar card

* small fix to keep color consistent

* fix: remove required content tab from server project page

* many small fixes

* handle locking server instance content

* fix hiding modal after saving server compatibility version

* copy content card item and table from content tab update branch

* fix nav tabs active tag

* fix switching between server instance vs regular instance persisted invalid state

* fix a lot of the bugginess of navtabs when theres hidden/shown tabs between instances. match frontend nav tabs

* hook up backend searchfor frontend in websiet

* fix: server project card tags

* hook up search v3 in app backend for app frontend

* Don't return missing components in project query

* Add game versions to server filters

* move reporting server joins to backend

* send account UUID along with server play analytics

* update java server ping schema

* feat: implement use server search for search sorting and filter facets

* pnpm prepr

* fix game version filter facet

* fix: allow java and bedrock addresses to be deleted

* feat: hook up languages

* Default deserialize `ProjectSerial`

* feat: show server project tags

* small fix on languages multi select

* also default java server content

* fix: update compatibility modal not closing after successful upload

* remove play button in website discovery for servers

* reenable fence in app backend

* update online/offline tag

* add online status indicator pulsing

* revert pulsing

* disable link for custom modpack project and show tooltip

* change modpack to modded type

* update ip address entire button to be clickable

* polish server info card styles

* make offline tag red and properly hook up online tag

* move server related settings into own tab

* fix setting project compatibility resets unsaved changes

* fix javaServerPatchaData wiping content field

* updates to compatibility card, add download button and display supported versions better

* fix unsaved changes popup for tags

* remove console.log

* fix incorrect project type in projects in dashboard

* fix: savable.ts to reset currentValues to data() after save

* upload server banner as gallery image with title == "__mc_server_banner__" and filter it from frontend gallery

* fix error handling and helper text copy

* ensure gallery banners are filtered in app backend gallery display

* add grouped filters for search

* add query params for server search

* feat: deep linking to open server project page then open install to play

* fix search in app frontend

* fix: server project showing offline

* fix: profile create error app backend

Here's what was happening and the fix:

Root cause: In create.rs:107, profile_create assumed the icon_path parameter was always a local filename relative to the caches directory. It did caches_dir().join(icon) which produced a path like ...\caches\https://staging-cdn.modrinth.com/... — the colons in https:// are illegal in Windows paths (OS error 123).

The frontend's installServerProject and createVanillaInstance in install.js:290 both pass project.icon_url (a full URL) directly as the icon parameter.

Fix: Modified profile_create to detect when the icon parameter is a URL (starts with http:// or https://). When it is, it downloads the icon via fetch(), extracts the filename from the URL path, and passes the downloaded bytes and filename to set_icon() which hashes and caches it properly. The existing local-file path continues to work as before.

* pass undefined instead of unknown for modpack content modal

* fix: wrong way to determine offline status

* delete required content page placeholder

* fix: redirect running function instead of passing function

* add in wiki page

* fix diffs which have unknown project/filename

* pnpm prepr

* feat: add handling for "stop" instance state for server project card and page play button

* fix updating modpack shouldn't launch right into game

* small fix on external icon

* fix refresh search causing infinite rerender i.e. maximum call stack size exceeded

watch(route) → watch(() => [route.query.i, route.query.ai, route.path]) (line 102): The deep watch on the entire Vue Router route object was the most likely cause of the stack overflow. Vue Router's route object contains matched records with component definitions and other deeply nested structures. Deep-watching it triggers recursive traversal on every route change (including those from router.replace() inside refreshSearch()). Now it only watches the specific properties that updateInstanceContext() actually needs.

ref → shallowRef for serverHits and serverPings (line 189-190): The v3 search results can be deeply nested objects (minecraft_java_server.ping.data, content, etc.). Using shallowRef prevents Vue from creating deep reactive proxies on these objects, which is consistent with how results already uses shallowRef on line 295.

Re-entrance guard + try/catch on refreshSearch() (line 310): The watcher calls refreshSearch() without awaiting, so state changes during the async execution could trigger the watcher again, causing concurrent calls. The guard prevents overlapping calls, and the try/catch ensures loading.value = false is always reached (fixing the infinite loading).

* don't require auth token for logging server play

* fetch latest server player count from redis instead of search doc

* remove components. in search facet

* Category and search sort fixes

* add logging for refreshSearch in browse.vue

* fix: use windows.history.replace instead of router.replace due to vue production bug and remove logs

* fix: server refresh search reactivity

* fix: type errors

* conquer the type errors in Browse.vue

* update search input background

* fix tags location

* slight change to color

* feat: add linked to modpack project for regular modpack instances

* feat: installation tab updates

* fix: copy ip missing hover effect

* feat: implement category and countries negative filters

* fix servers tab label in profile page

* implement add server to instance

* feat: implement allow editing server instances

* update installation settings to handle vanilla server instance case

* hide servers tab when installing content to instance

* add sorting for user installed content to be top of list in content

* update categories filters from one group filter card to separate filters cards

* add active scale

* fix offline server showing online

* update language display

* update tooltip

* hide navtabs if theres only one tab

* fix: modpack content name truncate in project card

* feat: add server projects to moderation queue

* update redirect middleware no longer needs projectV3

* update comment

* fix: server tags labels

* feat: add the mf icons finally

* Revert "update redirect middleware no longer needs projectV3"

This reverts commit 1289cb52869185abe1481dfb6b0c00c0233bf59e.

* fix open in browser

* revert any handling for handling base linked modpack content for content tab

* update instance online players to be client ping

* fix showing modpack/loader version for server instance in installation settings

* server projects are not marked as modpacks

* skip license check for server projects

* feat: add the concept of linked worlds for server instances and keep in sync with server project

* fix: router.push doesn't add history state, use nagivateTo instead

* fix: get server modpack content wrong link

* update some categories to default collapse

* small fixes

* optional languages & bedrock

* move creator below tags

* sort linked worlds to be first

* add red orange and green ping variants

* bring back content tab

* add download button in required content in app

* fix: server info card loading

* fix: brief flash of normal project before server project stuff loads in

* misc fixes

* invalidate project v3

* fix unused imports

* Quick pass for moderation related changes (#5429)

* filter certain nags out from server projects.

* move add-links nag to links.ts

* first few server related nags

* moderation checklist groundwork

* Prevent undefined stage from appearing on servers.

* add projectV3 to shouldShow callback

* Filter buttons by server project type

* fix, revert private use msg, adjust server & link nags

* starting tags + servers msg

* fix no projectV3

* fix: router.push doesn't add history state, use nagivateTo instead

* Tags nag works with servers now

* support servers' v3 exclusive links

* reupload, and status messages + nag tweaks.

* fixes

* Update tags.vue warning for server projects.

* don't suggest adding a bedrock IP

* Tweak phrasing on servers alert msg

---------

Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com>
Co-authored-by: tdgao <mr.trumgao@gmail.com>
Co-authored-by: Truman Gao <106889354+tdgao@users.noreply.github.com>

* only show unique tags in project card

* add projectV3 to cache purge

* fix type: add projectV3 to cache purge

* update caching behaviour for installing

* max 3 plays per user

* accept date_modified and date_created for sorting

* add locking environment filter for server instance and update copy

* custom pack button only shows when needed (#5444)

* expose server pinging route to frontend

* feat: add server field validation with pinging on unfocus

* improve pinging logs

* try another pinging crate

* small fixes

* prefill published project id for updating published project

* fix running app bar for mac

* cargo sqlx prepare

* fix app login avatar

* pnpm prepr

* fix download menu for mac

* FIX CI

* fix lint errors

* cargo fmt

* fix toml

* fix more lint

* add server copy

* more lint

* fix any types

* also ping unlisted and private servers

* fix lint

* remove option for showTypeSelector

* fix cannot read user from undefined

* pnpm prepr

* update pinging to make it better

* update copy

* fix login cache issue

* add project select default icon

* fix: minecraft_java_server not redirecting

* pnpm prepr

* fix required content card in project page for custom modpack

* fix app project cards custom modpacks

* update pre-collapsed for app frontend

* don't send server projects to discord webhook

* add lock icon to linked world managed by server project

* pnpm prepr

* make automod msgs on server projects private

* fix pagination for server projects tab

* fix recent plays copy

* fix sync linked world with server project

* pnpm prepr

* add 0.11.0 changelog

* update date

---------

Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com>
Co-authored-by: aecsocket <aecsocket@tutanota.com>
Co-authored-by: coolbot <76798835+coolbot100s@users.noreply.github.com>
2026-03-02 23:38:09 +00:00
François-Xavier Talbot 79217e78b4 Theseus circuit breaker (#5196)
* Impl request fence

* Reduce max FETCH_ATTEMPTS

* Tweak fail threshold & window

* Check block status every retry iteration

* Fix fmt

* Fix fmt 2
2026-01-23 20:28:50 +00:00
François-Xavier Talbot 17db55a0bc Include OS in theseus User-Agent (#5046) 2026-01-08 02:11:18 +00:00
Josiah Glosson a538b99c18 Reworked app update flow (#3960)
* Make theseus capable of logging messages from the `log` crate

* Move update checking entirely into JS and open a modal if an update is available

* Fix formatjs on Windows and run formatjs

* Add in the buttons and body

* Fix lint

* Show update size in modal

* Fix update not being rechecked if the update modal was directly dismissed

* Slight UI tweaks

* Fix lint

* Implement skipping the update

* Implement the Update Now button

* Implement updating at next exit

* Turn download progress into an error bar on failure

* Restore 5 minute update check instead of 30 seconds

* Fix PendingUpdateData being seen as a unit struct

* Fix lint

* Make CI also lint updater code

* feat: create AppearingProgressBar component

* feat: polish update available modal

* feat: add error handling

* Open changelog with tauri-plugin-opener

* Run intl:extract

* Update completion toasts (#3978)

* Use single LAUNCHER_USER_AGENT constant for all user agents

* Fix build on Mac

* Request the update size with HEAD instead of GET

* UI tweaks

* lint

* Fix lint

* fix: hide modal header & add "Hide update reminder" button w/ tooltip

* Run intl:extract

* fix: lint issues

* fix: merge issues

* notifications.js no longer exists

* Add metered network checking

* Add a timeout to macOS is_network_metered

* Fix tauri.conf.json

* vibe debugging

* Set a dispatch queue

* Have a popup that asks you if you'd like to disable automatic file downloads if you're on a metered network

* Move UpdateModal to modal package

* Fix lint

* Add a toggle for automatic downloads

* Fix type

Co-authored-by: Alejandro González <7822554+AlexTMjugador@users.noreply.github.com>
Signed-off-by: Josiah Glosson <soujournme@gmail.com>

* Redo updating UI and experience

* lint

* fix unlistener issue

* remove unneeded translation keys

* Fix expose issue

* temp disable cranelift, tweak some messages

* change version back

* Clean up App.vue

* move toast to top right

* update reload icon

* Fixed the bug!!!!!!!!!!!!

* improve messages

* intl:extract

* Add liquid glass icon file

* not you!

* use dependency injection

* lint on apple icon

* Fix imports, move download size to button

* change update check back to 5 mins

* lint + move to providers

* intl:extract

---------

Signed-off-by: Cal H. <hendersoncal117@gmail.com>
Signed-off-by: Josiah Glosson <soujournme@gmail.com>
Co-authored-by: Calum <calum@modrinth.com>
Co-authored-by: Prospector <prospectordev@gmail.com>
Co-authored-by: Cal H. <hendersoncal117@gmail.com>
Co-authored-by: Prospector <6166773+Prospector@users.noreply.github.com>
Co-authored-by: Alejandro González <7822554+AlexTMjugador@users.noreply.github.com>
2025-09-29 15:28:31 +00:00
Josiah Glosson 8fa01b937d Small friends fixes (#4270)
* Ensure that fetch errors are properly propagated

* Handle user not found errors better in add_friend

* Cargo fmt

* Introduce new LabrinthError returnable by fetch_advanced

* Allow enter key to send a friend request
2025-08-29 14:08:26 +00:00
Josiah Glosson cf190d86d5 Update Rust dependencies (#4139)
* Update Rust version

* Update async-compression 0.4.25 -> 0.4.27

* Update async-tungstenite 0.29.1 -> 0.30.0

* Update bytemuck 1.23.0 -> 1.23.1

* Update clap 4.5.40 -> 4.5.43

* Update deadpool-redis 0.21.1 -> 0.22.0 and redis 0.31.0 -> 0.32.4

* Update enumset 1.1.6 -> 1.1.7

* Update hyper-util 0.1.14 -> 0.1.16

* Update indexmap 2.9.0 -> 2.10.0

* Update indicatif 0.17.11 -> 0.18.0

* Update jemalloc_pprof 0.7.0 -> 0.8.1

* Update lettre 0.11.17 -> 0.11.18

* Update meilisearch-sdk 0.28.0 -> 0.29.1

* Update notify 8.0.0 -> 8.2.0 and notify-debouncer-mini 0.6.0 -> 0.7.0

* Update quick-xml 0.37.5 -> 0.38.1

* Fix theseus lint

* Update reqwest 0.12.20 -> 0.12.22

* Cargo fmt in theseus

* Update rgb 0.8.50 -> 0.8.52

* Update sentry 0.41.0 -> 0.42.0 and sentry-actix 0.41.0 -> 0.42.0

* Update serde_json 1.0.140 -> 1.0.142

* Update serde_with 3.13.0 -> 3.14.0

* Update spdx 0.10.8 -> 0.10.9

* Update sysinfo 0.35.2 -> 0.36.1

* Update tauri suite

* Fix build by updating mappings

* Update tokio 1.45.1 -> 1.47.1 and tokio-util 0.7.15 -> 0.7.16

* Update tracing-actix-web 0.7.18 -> 0.7.19

* Update zip 4.2.0 -> 4.3.0

* Misc Cargo.lock updates

* Update Dockerfiles
2025-08-08 22:50:44 +00:00
Alejandro González d4516d3527 feat(app): configurable Modrinth endpoints through .env files (#4015) 2025-07-21 22:55:57 +00:00
Alejandro González f84f8c1c2b chore(clippy): enable and fix many stricter lints (#3783)
* chore(clippy): enable and fix many stricter lints

These ensure that the codebase uses more idiomatic, performant, and
concise language constructions.

* chore: make non-Clippy compiler warnings also deny by default
2025-06-14 00:10:12 +00:00
Alejandro González f19643095e Inherit dependencies from workspace manifest, and optimize some out (#3655)
* chore: inherit dependencies from workspace, optimize some deps out

* Update bitflags from 2.9.0 to 2.9.1

* Fix temp directory leak in check_java_at_filepath

* Fix build

* Fix lint

* chore(app-lib): refactor overkill `futures` executor usage to Tokio MPSC

* chore: fix Clippy lint

* tweak: optimize out dependency on OpenSSL source build

Contrary to what I expected before, this was caused due to the Tauri
updater plugin using a different TLS stack than everything else.

* chore(labrinth): drop now unused dependency

* Update zip because 2.6.1 got yanked

* Downgrade weezl to 0.1.8

* Mention that p256 is also a blocker for rand 0.9

* chore: sidestep GitHub review requirements

* chore: sidestep GitHub review requirements (2)

* chore: sidestep GitHub review requirements (3)

---------

Co-authored-by: Josiah Glosson <soujournme@gmail.com>
2025-05-15 20:47:29 +00:00
Josiah Glosson de3019e92b Theseus build updates (#3588)
* Add launcher_feature_version to Profile

* Misc fixes

- Add typing to theme and settings stuff
- Push instance route on creation from installing a modpack
- Fixed servers not reloading properly when first added

* Make old instances scan the logs folder for joined servers on launcher startup

* Create AttachedWorldData

* Change AttachedWorldData interface

* Rename WorldType::World to WorldType::Singleplayer

* Implement world display status system

* Fix Minecraft font

* Fix set_world_display_status Tauri error

* Add 'Play instance' option

* Add option to disable worlds showing in Home

* Fixes

- Fix available server filter only showing if there are some available
- Fixed server and singleplayer filters sometimes showing when there are only servers or singleplayer worlds
- Fixed new worlds not being automatically added when detected
- Rephrased Jump back into worlds option description

* Fixed sometimes more than 6 items showing up in Jump back in

* Fix servers.dat issue with instances you haven't played before

* Update a bunch of app dependencies in non-breaking ways

* Update dependencies in app-lib that had breaking updates

* Update dependencies in app that had breaking updates

* Fix too large of bulk requests being made, limit max to 800 #3430

* Also update tauri-plugin-opener

* Update app-lib to Rust 2024

* Non-breaking updates in ariadne

* Breaking updates in ariadne

* Ariadne Rust 2024

* Add hiding from home page, add types to Mods.vue

* Make recent worlds go into grid when display is huge

* Fix lint

* Remove redundant media query

* Fix protocol version on home page, and home page being blocked by pinging servers

* Clippy fix in app-lib

* Clippy fix in app

* Clippy fix

* More Clippy fixes

* Fix Prettier lints

* Undo `from_string` changes

* Update macos dependencies

* Apply updates to app-playground as well

* Update Wry + Tauri

* Update sysinfo

* Update theseus_gui to Rust 2024

* Downgrade rand in ariadne to fix labrinth

Labrinth can't use rand 0.9 due to argon2

* Cargo format

---------

Signed-off-by: Josiah Glosson <soujournme@gmail.com>
Co-authored-by: Prospector <prospectordev@gmail.com>
Co-authored-by: Prospector <6166773+Prospector@users.noreply.github.com>
Co-authored-by: Alejandro González <me@alegon.dev>
2025-05-02 09:51:17 +00:00
Josiah Glosson 650ab71a83 Commonized networking (#3310)
* Fix not being able to connect to local friends socket

* Start basic work on tunneling protocol and move some code into a common crate

* Commonize message serialization logic

* Serialize Base62Ids as u64 when human-readability is not required

* Move ActiveSockets tuple into struct

* Make CI run when rust-common is updated

CI is currently broken for labrinth, however

* Fix theseus-release.yml to reference itself correctly

* Implement Labrinth side of tunneling

* Implement non-friend part of theseus tunneling

* Implement client-side except for socket loop

* Implement the socket loop

Doesn't work though. Debugging time!

* Fix config.rs

* Fix deadlock in labrinth socket handling

* Update dockerfile

* switch to workspace prepare at root level

* Wait for connection before tunneling in playground

* Move rust-common into labrinth

* Remove rust-common references from Actions

* Revert "Update dockerfile"

This reverts commit 3caad59bb474ce425d0b8928d7cee7ae1a5011bd.

* Fix Docker build

* Rebuild Theseus if common code changes

* Allow multiple connections from the same user

* Fix test building

* Move FriendSocketListening and FriendSocketStoppedListening to non-panicking TODO for now

* Make message_serialization macro take varargs for binary messages

* Improve syntax of message_serialization macro

* Remove the ability to connect to a virtual socket, and disable the ability to listen on one

* Allow the app to compile without running labrinth

* Clippy fix

* Update Rust and Clippy fix again

---------

Co-authored-by: Jai A <jaiagr+gpg@pm.me>
2025-02-28 10:52:47 -08:00
Jai A 5f7d550a5a fix failed fetches caching in app state 2024-12-14 22:16:15 -07:00
Geometrically bd61f5d591 Fix auto updater, add failure message, fix modals (#2335)
* Fix auto updater, add failure message, fix modals

* Fix ads hiding, updater UI

* dummy version, fix gh actions cache

* fix release conf

* actual version bump

* Fix ads hiding sometimes

* Fix event state init

* fix remaining bugs

* Fix lint on linux

* Fix deep linking on Windows

* Fix ad links opening multiple times
2024-08-30 10:42:58 -07:00
Geometrically 49a20a303a Migrate to SQLite for Internal Launcher Data (#1300)
* initial migration

* barebones profiles

* Finish profiles

* Add back file watcher

* UI support progress

* Finish most of cache

* Fix options page

* Fix forge, finish modrinth auth

* Accounts, process cache

* Run SQLX prepare

* Finish

* Run lint + actions

* Fix version to be compat with windows

* fix lint

* actually fix lint

* actually fix lint again
2024-07-24 18:03:19 +00:00
Evan Song 0f2ddb452c Migrate to Turborepo (#1251) 2024-07-04 21:46:29 -07:00