Commit Graph

20 Commits

Author SHA1 Message Date
Jerozgen d4932d3089 Add UI module translations to Modrinth App (#5489)
* Add UI module translations to Modrinth App

* Replace `await` with `eager: true`

---------

Co-authored-by: Calum H. <calum@modrinth.com>
2026-03-07 10:13:24 +00:00
Truman Gao 0029a22569 fix: app cache and other issues (#5460)
* fixes

* #[serde(untagged)] my BEHATED (still kinda broken)

* remove unused hasContent ref

* clean up code in fetch instance

* ping 3 times for average latency

* fix: pinging to be more accurate

TCP_NODELAY — Set on the TCP stream right after connect, preventing Nagle's algorithm from buffering the small ping packet (could save up to ~40ms)

Instant over Utc::now() — Switched to monotonic std::time::Instant for timing, which is more precise and designed for measuring elapsed time (still using chrono just for the ping magic value)

* delete useFetch util and just use native fetch

* rename worlds until functions for more clarity

* fix lint

* fix cache.rs logic

* make backend ping use both impls

* Add optional timeout to server ping

* fix gallery appearing in nav with no items

* remove EU countries and add EU option for server country

* add uk to europe

---------

Co-authored-by: aecsocket <aecsocket@tutanota.com>
2026-03-03 18:41:12 +00:00
Truman Gao 51ceb9d851 feat: linked server instances (#5221)
* ping queue with tests

* mc ping server info + timeout

* sqlx prepare

* tombi fmt

* tombi fmt

* allow querying server ping data

* fix shear

* wip: resolve comments with pings

* Switch to Redis for server pings

* tombi fmt

* fix compile error

* clear cache on project ping, add server store link

* Schema changes

* Improve server messages for app pinging

* synthetic server project version for search indexing

* wip: clean up server ping, background tasks

* fix migration to sync with main, propagate background task errors

* wip: server modpack content query, components in search

* wip: massive component query refactor

* fix more defaults stuff

* sqlx

* fix serde deser flatten

* fix search indexing not showing fields

* remove leftover prompt

* fix import

* add diff detection for version dependencies without version_id/project_id

* move servers tab to end

* hide app nav tabs if only one tab

* fix undefined property

* on click link for server side bar info

* show recommended & supported versions for vanilla

* fix how install.js installs instance with modpack content title instead of server project title and dont fetch icon when installing to existing instance

* use large play button instance

* show update success instead of launching right into the game

* add global installing server project state

* add comment

* small change: open discover to modpack

* implement ping server projects for latency in app

* add projectV3 to nag context for moderation package

* fix play server project button when instance is launched

* add ping to project header

* wip: server verified plays

* server verified plays compiling

* queue up server plays in batches

* report server plays improved in frontend

* fixes to tracking server joins

* fix: server project detection to do loose null check

* fix server projects showing license

* fix empty server info card

* fix server projects links title

* Fix backend impl for server player count analytics

* fix: allow for links to be set to empty

* hook up server recent plays

* cargo sqlx prepare

* add project sidebar stories

* feat: update project sidebar server info card to new design

* update server project header and project card

* feat: add hide label for project cards

* feat: add tags sidebar card

* small fix to keep color consistent

* fix: remove required content tab from server project page

* many small fixes

* handle locking server instance content

* fix hiding modal after saving server compatibility version

* copy content card item and table from content tab update branch

* fix nav tabs active tag

* fix switching between server instance vs regular instance persisted invalid state

* fix a lot of the bugginess of navtabs when theres hidden/shown tabs between instances. match frontend nav tabs

* hook up backend searchfor frontend in websiet

* fix: server project card tags

* hook up search v3 in app backend for app frontend

* Don't return missing components in project query

* Add game versions to server filters

* move reporting server joins to backend

* send account UUID along with server play analytics

* update java server ping schema

* feat: implement use server search for search sorting and filter facets

* pnpm prepr

* fix game version filter facet

* fix: allow java and bedrock addresses to be deleted

* feat: hook up languages

* Default deserialize `ProjectSerial`

* feat: show server project tags

* small fix on languages multi select

* also default java server content

* fix: update compatibility modal not closing after successful upload

* remove play button in website discovery for servers

* reenable fence in app backend

* update online/offline tag

* add online status indicator pulsing

* revert pulsing

* disable link for custom modpack project and show tooltip

* change modpack to modded type

* update ip address entire button to be clickable

* polish server info card styles

* make offline tag red and properly hook up online tag

* move server related settings into own tab

* fix setting project compatibility resets unsaved changes

* fix javaServerPatchaData wiping content field

* updates to compatibility card, add download button and display supported versions better

* fix unsaved changes popup for tags

* remove console.log

* fix incorrect project type in projects in dashboard

* fix: savable.ts to reset currentValues to data() after save

* upload server banner as gallery image with title == "__mc_server_banner__" and filter it from frontend gallery

* fix error handling and helper text copy

* ensure gallery banners are filtered in app backend gallery display

* add grouped filters for search

* add query params for server search

* feat: deep linking to open server project page then open install to play

* fix search in app frontend

* fix: server project showing offline

* fix: profile create error app backend

Here's what was happening and the fix:

Root cause: In create.rs:107, profile_create assumed the icon_path parameter was always a local filename relative to the caches directory. It did caches_dir().join(icon) which produced a path like ...\caches\https://staging-cdn.modrinth.com/... — the colons in https:// are illegal in Windows paths (OS error 123).

The frontend's installServerProject and createVanillaInstance in install.js:290 both pass project.icon_url (a full URL) directly as the icon parameter.

Fix: Modified profile_create to detect when the icon parameter is a URL (starts with http:// or https://). When it is, it downloads the icon via fetch(), extracts the filename from the URL path, and passes the downloaded bytes and filename to set_icon() which hashes and caches it properly. The existing local-file path continues to work as before.

* pass undefined instead of unknown for modpack content modal

* fix: wrong way to determine offline status

* delete required content page placeholder

* fix: redirect running function instead of passing function

* add in wiki page

* fix diffs which have unknown project/filename

* pnpm prepr

* feat: add handling for "stop" instance state for server project card and page play button

* fix updating modpack shouldn't launch right into game

* small fix on external icon

* fix refresh search causing infinite rerender i.e. maximum call stack size exceeded

watch(route) → watch(() => [route.query.i, route.query.ai, route.path]) (line 102): The deep watch on the entire Vue Router route object was the most likely cause of the stack overflow. Vue Router's route object contains matched records with component definitions and other deeply nested structures. Deep-watching it triggers recursive traversal on every route change (including those from router.replace() inside refreshSearch()). Now it only watches the specific properties that updateInstanceContext() actually needs.

ref → shallowRef for serverHits and serverPings (line 189-190): The v3 search results can be deeply nested objects (minecraft_java_server.ping.data, content, etc.). Using shallowRef prevents Vue from creating deep reactive proxies on these objects, which is consistent with how results already uses shallowRef on line 295.

Re-entrance guard + try/catch on refreshSearch() (line 310): The watcher calls refreshSearch() without awaiting, so state changes during the async execution could trigger the watcher again, causing concurrent calls. The guard prevents overlapping calls, and the try/catch ensures loading.value = false is always reached (fixing the infinite loading).

* don't require auth token for logging server play

* fetch latest server player count from redis instead of search doc

* remove components. in search facet

* Category and search sort fixes

* add logging for refreshSearch in browse.vue

* fix: use windows.history.replace instead of router.replace due to vue production bug and remove logs

* fix: server refresh search reactivity

* fix: type errors

* conquer the type errors in Browse.vue

* update search input background

* fix tags location

* slight change to color

* feat: add linked to modpack project for regular modpack instances

* feat: installation tab updates

* fix: copy ip missing hover effect

* feat: implement category and countries negative filters

* fix servers tab label in profile page

* implement add server to instance

* feat: implement allow editing server instances

* update installation settings to handle vanilla server instance case

* hide servers tab when installing content to instance

* add sorting for user installed content to be top of list in content

* update categories filters from one group filter card to separate filters cards

* add active scale

* fix offline server showing online

* update language display

* update tooltip

* hide navtabs if theres only one tab

* fix: modpack content name truncate in project card

* feat: add server projects to moderation queue

* update redirect middleware no longer needs projectV3

* update comment

* fix: server tags labels

* feat: add the mf icons finally

* Revert "update redirect middleware no longer needs projectV3"

This reverts commit 1289cb52869185abe1481dfb6b0c00c0233bf59e.

* fix open in browser

* revert any handling for handling base linked modpack content for content tab

* update instance online players to be client ping

* fix showing modpack/loader version for server instance in installation settings

* server projects are not marked as modpacks

* skip license check for server projects

* feat: add the concept of linked worlds for server instances and keep in sync with server project

* fix: router.push doesn't add history state, use nagivateTo instead

* fix: get server modpack content wrong link

* update some categories to default collapse

* small fixes

* optional languages & bedrock

* move creator below tags

* sort linked worlds to be first

* add red orange and green ping variants

* bring back content tab

* add download button in required content in app

* fix: server info card loading

* fix: brief flash of normal project before server project stuff loads in

* misc fixes

* invalidate project v3

* fix unused imports

* Quick pass for moderation related changes (#5429)

* filter certain nags out from server projects.

* move add-links nag to links.ts

* first few server related nags

* moderation checklist groundwork

* Prevent undefined stage from appearing on servers.

* add projectV3 to shouldShow callback

* Filter buttons by server project type

* fix, revert private use msg, adjust server & link nags

* starting tags + servers msg

* fix no projectV3

* fix: router.push doesn't add history state, use nagivateTo instead

* Tags nag works with servers now

* support servers' v3 exclusive links

* reupload, and status messages + nag tweaks.

* fixes

* Update tags.vue warning for server projects.

* don't suggest adding a bedrock IP

* Tweak phrasing on servers alert msg

---------

Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com>
Co-authored-by: tdgao <mr.trumgao@gmail.com>
Co-authored-by: Truman Gao <106889354+tdgao@users.noreply.github.com>

* only show unique tags in project card

* add projectV3 to cache purge

* fix type: add projectV3 to cache purge

* update caching behaviour for installing

* max 3 plays per user

* accept date_modified and date_created for sorting

* add locking environment filter for server instance and update copy

* custom pack button only shows when needed (#5444)

* expose server pinging route to frontend

* feat: add server field validation with pinging on unfocus

* improve pinging logs

* try another pinging crate

* small fixes

* prefill published project id for updating published project

* fix running app bar for mac

* cargo sqlx prepare

* fix app login avatar

* pnpm prepr

* fix download menu for mac

* FIX CI

* fix lint errors

* cargo fmt

* fix toml

* fix more lint

* add server copy

* more lint

* fix any types

* also ping unlisted and private servers

* fix lint

* remove option for showTypeSelector

* fix cannot read user from undefined

* pnpm prepr

* update pinging to make it better

* update copy

* fix login cache issue

* add project select default icon

* fix: minecraft_java_server not redirecting

* pnpm prepr

* fix required content card in project page for custom modpack

* fix app project cards custom modpacks

* update pre-collapsed for app frontend

* don't send server projects to discord webhook

* add lock icon to linked world managed by server project

* pnpm prepr

* make automod msgs on server projects private

* fix pagination for server projects tab

* fix recent plays copy

* fix sync linked world with server project

* pnpm prepr

* add 0.11.0 changelog

* update date

---------

Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com>
Co-authored-by: aecsocket <aecsocket@tutanota.com>
Co-authored-by: coolbot <76798835+coolbot100s@users.noreply.github.com>
2026-03-02 23:38:09 +00:00
Calum H. 37eac92329 refactor: migrate all input fields to StyledInput (#5306)
* feat: StyledInput component

* migrate: auth pages to styledInput

* migrate: search/filter inputs

* migrate: dashboard inputs

* migrate: app frontend

* migrate: search related inputs

* migrate: all of app-frontend

* fix: missing inputs on app-frontend

* migrate: frontend

* feat: multiline

* migrate: textareas

* fix: storybook use text-primary

* fix: lint

* fix: merge conflict

* feat: cleanup
2026-02-09 14:57:31 +00:00
Calum H. 042451bad6 feat: i18n switcher in app-frontend (#4990)
* feat: app i18n stuff

* feat: locale switching on load

* feat: db migration

* feat: polish + fade indicator impl onto TabbedModal

* fix: prepr checks

* fix: remove staging lock for language switching

* fix: lint
2025-12-29 19:41:39 +00:00
Prospector 6425ab8c57 Add Java 25 setting 2025-12-16 12:47:05 -08:00
Calum H. 3765a6ded8 feat: creator revenue page overhaul (#4204)
* feat: start on tax compliance

* feat: avarala1099 composable

* fix: shouldShow should be managed on the page itself

* refactor: move show logic to revenue page

* feat: security practices rather than info

* feat: withdraw page lock

* fix: empty modal bug & lint issues

* feat: hide behind feature flag

* Use standard admonition components, make casing consistent

* modal title

* lint

* feat: withdrawal check

* feat: tax cap on withdrawals warning

* feat: start on revenue page overhaul

* feat: segment generation for bar

* feat: tooltips and links

* fix: tooltip border

* feat: finish initial layout, start on withdraw modal

* feat: start on withdrawal limit stage

* feat: shade support for primary colors

* feat: start on withdraw details stage

* fix: convert swatches to hex

* feat: payout method/region dropdown temporarily using multiselect

* feat: fix modal open issues and use teleport dropdowns

* feat: hide transactions section if there are no transactions

* refactor: NavStack surfaces

* feat: new dropdown component

* feat: remove teleport dropdown modal in favour of new combobox component

* fix: lint

* refactor: dashboard sidebar layout

* feat: cleanup

* fix: niche bugs

* fix: ComboBox styling

* feat: first part of qa

* feat: animate flash rather than tooltip

* fix: lint

* feat: qa border gradient

* fix: seg hover flashes

* feat: i18n

* feat: i18n and final QA

* fix: lint

* feat: QA

* fix: lint

* fix: merge conflicts

* fix: intl

* fix: blue hover

* fix: transfers page

* feat: surface variables & gradients

* feat: text vars

* fix: lint

* fix: intl

* feat: stages

* fix: lint

* feat: region selection

* feat: method selection btns

* fix: flex col on transactions

* feat: hook up method selection to ctx

* feat: muralpay kyc stage info

* wip: muralpay integration

* Basic Mural Pay API bindings

* Fix clippy

* use dotenvy in muralpay example

* Refactor payout creation code

* wip: muralpay payout requests

* Mural Pay payouts work

* Fix clippy

* feat: progress

* fix: broken tax form stage logic

* polish: tax form stage and method selection stage layout

* add mural pay fees API

* Work on payout fee API

* Fees API for more payment methods

* Fix CI

* polish: muralpay qa

* refactor: clean up combobox component

* polish: change from critical -> warning admonition in MuralpayDetailsStage

* Temporarily disable Venmo and PayPal methods from frontend

* polish: clean up transaction component & page

* polish: navbar qa, text color-contrast in chips type buttonstyled, mb on rev/index.vue page

* fix: incorrectly using available balance as tax form withdraw limit after tax forms submitted

* wip: counterparties

* Start on counterparties and payment methods API

* polish: combobox component

* polish: fix broken scroll logic using a composable & web:fix

* fix: lint

* polish: various QA fixes

* feat: hook up with backend (wip)

* feat: draft muralpay rails dynamic logic

* polish: modify rails to support backend changes

* Mural Pay multiple methods when fetching

* Don't send supported_countries to frontend

* Mural Pay multiple methods when fetching

* Don't send supported_countries to frontend

* feat: fees & methods endpoint hookup

* chore: remove duplicates fix

* polish: qa changes + figma match

* Add countries to muralpay fiat methods

* Compile fix

* Add exchange rate info to fees endpoint

* Add fees to premium Tremendous options

* polish: i18n and better document type dropdown -> id input labels

* feat: tremendous

* fix: lint & i18n

* feat: reintroduce tin mismatch logic to index.vue

* polish: qa

* fix: i18n

* feat: remove teleport dropdown menu - combobox should be used

* fix: lint

* fix: jsdoc

* feat: checkbox for reward program terms

* Add delivery email field to Tremendous payouts

* Add Tremendous product category to payout methods

* Add bank details API to muralpay

* Fix CI

* Fix CI

* polish: qa changes

* feat: i18n pass

* feat: deduplicate methods endpoint & fix i18n issues

* chore: deduplicate i18n strings into common-messages.ts

* fix: lint

* fix: i18n

* feat: estimates

* polish: more QA

* Remove prepaid visa, compute fees properly for Tremendous methods

* Add more details to Tremendous errors

* feat: withdraw endpoint impl & internals refactor

* Add more details to Tremendous errors

* feat: completion stage

* Add fees to Mural

* feat: transactions page match figma

* fix: i18n

* polish: QA changes

* polish: qa

* Payout history route and bank details

* polish: autofill and requirements checks

* fix: i18n + lint

* fix: fiat rail fees

* polish: move scroll fade stuff into NewModal rather than just CreatorWithdrawModal

* feat: simplify action btn logic & tax form error

* fix: tax -> Tax form

* Re-add legacy PayPal/Venmo options for US

* feat: mobile responsiveness fixes for modal

* fix: responsiveness issues

* feat: navstack responsiveness

* fix: responsiveness

* move the mural bank details route

* fix: generated state cleanup & bank details input

* fix: lint & i18n

* Add utoipa support to payout endpoints

* address some PR comments

* polish: qa

* add CORS to new utoipa routes

* feat: legacy paypal/venmo stage

* polish: reset amount on back qa

* revert: navstack mr changes

* polish: loading indicator on method selection stage

* fix: paypal modal doesnt reopen after auth

* fix: lint & i18n

* fix: paypal flow

* polish: qa changes

* fix: gitignore

* polish: qa fixes

* fix: payouts_available in payouts.rs

* fix: bug when limit is zero

* polish: qa changes

* fix: qa stuff & muralpay sub-division fix

* Immediately approve mural payouts

* Add currency support to Tremendous payouts

* Currency forex

* add forex to tremendous fee request

* polish: qa & currency support for paypal tremendous

* polish: fx qa

* feat: demo mode flag

* fix: i18n & padding issues

* polish: qa changes

* fix: ml

* Add Mural balance to bank balance info

* polish: show warning for paypal international USD withdrawals + more currencies

* Add more Tremendous currencies support

* fix: colors on balance bars

* fix: empty states

* fix: pl-8 mobile issue

* fix: hide see all

* Transaction payouts available use the correct date

* Address my own review comment

* Address PR comments

* Change Mural withdrawal limit to 3k

* fix: empty state + paypal warning

* maybe fix tremendous gift cards

* Change how Mural minimum withdrawals are calculated

* Tweak min/max withdrawal values

* fix: segment brightness

* fix: min & max for muralpay & legacy paypal

* Fix some icon issues

* more issues

* fix user menu

* fix: remove + network

---------

Signed-off-by: Calum H. <contact@cal.engineer>
Co-authored-by: Prospector <6166773+Prospector@users.noreply.github.com>
Co-authored-by: aecsocket <aecsocket@tutanota.com>
Co-authored-by: Alejandro González <me@alegon.dev>
2025-11-03 15:15:25 -08:00
Cal H. 4ad6daa45c fix: DI nonsense (#4174)
* fix: DI nonsense

* fix: lint

* fix: client try di issue

* fix: injects outside of context

* fix: use .catch

* refactor: convert projects.vue to composition API.

* fix: moderation checklist notif pos change watcher

* fix: lint issues
2025-08-15 18:02:55 +00:00
Cal H. 2aabcf36ee refactor: migrate to common eslint+prettier configs (#4168)
* refactor: migrate to common eslint+prettier configs

* fix: prettier frontend

* feat: config changes

* fix: lint issues

* fix: lint

* fix: type imports

* fix: cyclical import issue

* fix: lockfile

* fix: missing dep

* fix: switch to tabs

* fix: continue switch to tabs

* fix: rustfmt parity

* fix: moderation lint issue

* fix: lint issues

* fix: ui intl

* fix: lint issues

* Revert "fix: rustfmt parity"

This reverts commit cb99d2376c321d813d4b7fc7e2a213bb30a54711.

* feat: revert last rs
2025-08-14 20:48:38 +00:00
Cal H. b81e727204 feat: introduce dependency injection framework (#4091)
* feat: migrate frontend notifications to dependency injection based notificaton manager

* fix: lint

* fix: issues

* fix: compile error + notif binding issue

* refactor: move org context to new DI setup

* feat: migrate app notifications to DI + frontend styling

* fix: sidebar issues

* fix: dont use delete in computed

* fix: import and prop issue

* refactor: move handleError to main notification manager class

* fix: lint & build

* fix: merge issues

* fix: lint issues

* fix: lint issues

---------

Signed-off-by: IMB11 <hendersoncal117@gmail.com>
Signed-off-by: Cal H. <hendersoncal117@gmail.com>
2025-08-13 20:48:52 +00:00
ToBinio cff3c72f94 feat(theseus): add snapPoints for memory sliders (#1275)
* feat: add snapPoints for memory sliders

* fix lint

* Reapply changes

* Hide snap point display when disabled

* fix unused imports

---------

Co-authored-by: Prospector <prospectordev@gmail.com>
2025-07-09 22:59:59 +00:00
Ben 139a4863d1 Fix typo for skin name tag settings (#3903)
Signed-off-by: Ben <67504107+bjsho@users.noreply.github.com>
2025-07-05 19:42:20 +00:00
IMB11 f95d0d78f2 feat(app): skins frontend (#3657)
* chore: typo fix and formatting tidyups

* refactor(theseus): extend auth subsystem to fetch complete user profiles

* chore: fix new `prettier` lints

* chore: document differences between similar `Credentials` methods

* chore: remove dead `profile_run_credentials` plugin command

* feat(app): skin selector backend

* enh(app/skin-selector): better DB intension through deferred FKs, further PNG validations

* chore: fix comment typo spotted by Copilot

* fix: less racy auth token refresh logic

This may help with issues reported by users where the access token is
invalid and can't be used to join servers over long periods of time.

* tweak(app-lib): improve consistency of skin field serialization case

* fix(app-lib/minecraft_skins): fix custom skin removal from DB not working

* Begin skins frontend

* Cape preview

* feat: start on SkinPreviewRenderer

* feat: setting for nametag

* feat: hide nametag setting (sql)

* fix: positioning of meshes

* fix: lighting

* fix: allow dragging off-bounds

* fix: better color mapping

* feat: hide nametag setting (impl)

* feat: Start on edit modal + cape button cleanup + renderer fixes

* feat: Finish new skin modal

* feat: finish cape modal

* feat: skin rendering on load

* fix: logic for Skins.vue

* fix: types

* fix: types (for modal + renderer)

* feat: Editing?

* fix: renderer not updating variant

* fix: mojang username not modrinth username

* feat: batched skin rendering - remove vzge references (apart from capes, wip)

* feat: fix sizing on SkinButton and SkinLikeButton, also implement bust positioning

* feat: capes in preview renderer & baked renders

* fix: lint fixes

* refactor: Start on cleanup and polish

* fix: hide error notification when logged out

* revert: .gltf formatting

* chore(app-frontend): fix typos

* fix(app-lib): delay account skin data deletion to next reboot

This gives users an opportunity to not unexpectedly lose skin data in
case they log off on accident.

* fix: login button & provide/inject AccountsCard

* polish: skin buttons

* fix: imports

* polish: use figma values

* polish: tweak underneath shadow

* polish: cursor grab

* polish: remove green bg from CapeLikeTextButton when selected.

* polish: modal tweaks

* polish: grid tweaks + start on upload skin modal

* polish: drag and drop file flow

* polish: button positioning in SkinButton

* fix: lint issues

* polish: deduplicate model+cape stuff and fix layout

* fix: lint issues

* fix: camel case requirement for make-default

* polish: use indexed db to persist skin previews

* fix: lint issues

* polish: add skin icon sizing

* polish: theme fixes

* feat: animation system for skin preview renderer

* feat(app/minecraft_skins): save current custom external skin when equipping skins

* fix: cape button & dynamic nametag sizing

* feat(theseus): add `normalize_skin_texture` Tauri command

This command lets the app frontend opt in to normalizing the texture of
any skin, which may be in either the legacy 64x32 or newer 64x64 format,
to the newer 64x64 format for display purposes.

* chore: Rust build fixes

* feat: start impl of skin normalization on frontend

* feat(theseus): change parameter type of `normalize_skin_texture` Tauri command

* fix: normalization

* fix(theseus): make new `normalize_skin_texture` command usable

* feat: finish normalization impl

* fix: vueuse issue

* fix: use optimistic approach when changing skins/capes.

* fix: nametag cleanup + scroll fix

* fix: edit modal computedAsync not fast enough for skin preview renderer

* feat: classic player model animations

* chore: fix new Clippy lint

* fix(app-lib): actually delete custom skins with no cape overrides

* fix(app-lib): handle repeated addition of the same skin properly

* refactor(app-lib): simplify DB connection logic a little

* fix: various improvements

* feat: slim animations

* fix: z-fighting on models

* fix: shading + lighting improvements

* fix: shadows

* fix: polish

* fix: polish

* fix: accounts card not having the right head

* fix: lint issues

* fix: build issue

* feat: drag and drop func

* fix: temp disable drag and drop in the modal

* Revert "fix: temp disable drag and drop in the modal"

This reverts commit 33500c564e3f85e6c0a2e83dd9700deda892004d.

* fix: drag and drop working

* fix: lint

* fix: better media queries

* feat(app/skins): revert current custom external skin storing on equip

This reverts commit 0155262ddd081c8677654619a09e814088fdd8b0.

* regen pnpm lock

* pnpm fix

* Make default capes a little more clear

* Lint

---------

Co-authored-by: Alejandro González <me@alegon.dev>
Co-authored-by: Prospector <prospectordev@gmail.com>
2025-07-02 20:32:15 +00:00
Prospector 3dad6b317f MR App 0.9.5 - Big bugfix update (#3585)
* Add launcher_feature_version to Profile

* Misc fixes

- Add typing to theme and settings stuff
- Push instance route on creation from installing a modpack
- Fixed servers not reloading properly when first added

* Make old instances scan the logs folder for joined servers on launcher startup

* Create AttachedWorldData

* Change AttachedWorldData interface

* Rename WorldType::World to WorldType::Singleplayer

* Implement world display status system

* Fix Minecraft font

* Fix set_world_display_status Tauri error

* Add 'Play instance' option

* Add option to disable worlds showing in Home

* Fixes

- Fix available server filter only showing if there are some available
- Fixed server and singleplayer filters sometimes showing when there are only servers or singleplayer worlds
- Fixed new worlds not being automatically added when detected
- Rephrased Jump back into worlds option description

* Fixed sometimes more than 6 items showing up in Jump back in

* Fix servers.dat issue with instances you haven't played before

* Fix too large of bulk requests being made, limit max to 800 #3430

* Add hiding from home page, add types to Mods.vue

* Make recent worlds go into grid when display is huge

* Fix lint

* Remove redundant media query

* Fix protocol version on home page, and home page being blocked by pinging servers

* Clippy fix

* More Clippy fixes

* Fix Prettier lints

* Undo `from_string` changes

---------

Co-authored-by: Josiah Glosson <soujournme@gmail.com>
Co-authored-by: Alejandro González <me@alegon.dev>
2025-05-01 16:13:13 -07:00
Prospector ff4c7f47b2 Direct World Joining (#3457)
* Begin work on worlds backend

* Finish implementing get_profile_worlds and get_server_status (except pinning)

* Create TS types and manually copy unparsed chat components

* Clippy fix

* Update types.d.ts

* Initial worlds UI work

* Fix api::get_profile_worlds to take in a relative path

* sanitize & security update

* Fix sanitizePotentialFileUrl

* Fix sanitizePotentialFileUrl (for real)

* Fix empty motd causing error

* Finally actually fix world icons

* Fix world icon not being visible on non-Windows

* Use the correct generics to take in AppHandle

* Implement start_join_singleplayer_world and start_join_server for modern versions

* Don't error if server has no cached icon

* Migrate to own server pinging

* Ignore missing server hidden field and missing saves dir

* Update world list frontend

* More frontend work

* Server status player sample can be absent

* Fix refresh state

* Add get_profile_protocol_version

* Add protocol_version column to database

* SQL INTEGER is i64 in sqlx

* sqlx prepare

* Cache protocol version in database

* Continue worlds UI work

* Fix motds being bold

* Remove legacy pinging and add a 30-second timeout

* Remove pinned for now and match world (and server) parsing closer to spec

* Move type ServerStatus to worlds.ts

* Implement add_server_to_profile

* Fix pack_status being ignored when joining from launcher

* Make World path field be relative

* Implement rename_world and reset_world_icon

* Clippy fix

* Fix rename_world

* UI enhancements

* Implement backup_world, which returns the backup size in bytes

* Clippy fix

* Return index when adding servers to profile

* Fix backup

* Implement delete_world

* Implement edit_server_in_profile and remove_server_from_profile

* Clippy fix

* Log server joins

* Add edit and delete support

* Fix ts errors

* Fix minecraft font

* Switch font out for non-monospaced.

* Fix font proper

* Some more world cleanup, handle play state, check quickplay compatibility

* Clear the cached protocol version when a profile's game version is changed

* Fix tint colors in navbar

* Fix server protocol version pinging

* UI fixes

* Fix protocol version handler

* Fix MOTD parsing

* Add worlds_updated profile event

* fix pkg

* Functional home screen with worlds

* lint

* Fix incorrect folder creation

* Make items clickable

* Add locked field to SingleplayerWorld indicating whether the world is locked by the game

* Implement locking frontend

* Fix locking condition

* Split worlds_updated profile event into servers_updated and world_updated

* Fix compile error

* Use port from resolve SRV record

* Fix serialization of ProfilePayload and ProfilePayloadType

* Individual singleplayer world refreshing

* Log when worlds are perceived to be updated

* Push logging + total refresh lock

* Unlisten fixes

* Highlight current world when clicked

* Launcher logs refactor (#3444)

* Switch live log to use STDOUT

* fix clippy, legacy logs support

* Fix lint

* Handle non-XML log messages in XML logging, and don't escape log messages into XML

---------

Co-authored-by: Josiah Glosson <soujournme@gmail.com>

* Update incompatibility text

* Home page fixes, and unlock after close

* Remove logging

* Add join log database migration

* Switch server join timing to being in the database instead of in a separate log file

* Create optimized get_recent_worlds function that takes in a limit

* Update dependencies and fix Cargo.lock

* temp disable overflow menus

* revert home page changes

* Enable overflow menus again

* Remove list

* Revert

* Push dev tools

* Remove default filter

* Disable debug renderer

* Fix random app errors

* Refactor

* Fix missing computed import

* Fix light mode issues

* Fix TS errors

* Lint

* Fix bad link in change modpack version modal

* fix lint

* fix intl

---------

Co-authored-by: Josiah Glosson <soujournme@gmail.com>
Co-authored-by: Jai A <jaiagr+gpg@pm.me>
Co-authored-by: Jai Agrawal <18202329+Geometrically@users.noreply.github.com>
2025-04-26 18:09:58 -07:00
Erb3 195cc9cee0 refactor(ui): move Toggle component to Composition API + TS (#3281)
* refactor(frontend): move Toggle component to Composition API + TS

**Toggle.vue**:
- Enable composition API and TS
- Added `disabled` to props
- Remove redundant `checked`
- Replace `modelValue` and `emits` with `defineModel` compiler macro

**Others**:
- Replace emit handling and `model-value` with `v-model` where simple logic was used
  - Not `FeatureFlagSettings.vue` (contained custom code on receiving emit)
  - Not `Mods.vue` (contained custom code on receiving emit)
- Remove redundant `checked` attribute

* fix(app): toggles not updating value
2025-02-21 18:43:49 +00:00
Geometrically cae6f12ea0 More app fixes 0.9.0 (#3054)
* initial set of fixes (toggle sidebar, profile pagination)

* more fixes, bump version

* fix lint:

* fix quick switcher ordering
2024-12-22 20:03:58 -07:00
Prospector 547ec730c7 New instance settings in app (#3033)
* Tabbed interface component

* Start instance settings

* New instance settings, mostly done minus modpacks

* Extract i18n

* Some more fixes with settings, still no modpacks yet

* Lint

* Modpack installation settings

* Change no friends language

* Remove options legacy button

* fix lint, small bug

* fix invalid cond on friends ui

* update resource management page

---------

Signed-off-by: Geometrically <18202329+Geometrically@users.noreply.github.com>
Co-authored-by: Jai A <jaiagr+gpg@pm.me>
Co-authored-by: Geometrically <18202329+Geometrically@users.noreply.github.com>
2024-12-18 00:06:01 -07:00
Geometrically 217b5700a2 Fix advanced rendering, ads showing over modals (#3029) 2024-12-14 21:36:00 -07:00
Prospector c39bb78e38 App redesign (#2946)
* Start of app redesign

* format

* continue progress

* Content page nearly done

* Fix recursion issues with content page

* Fix update all alignment

* Discover page progress

* Settings progress

* Removed unlocked-size hack that breaks web

* Revamp project page, refactor web project page to share code with app, fixed loading bar, misc UI/UX enhancements, update ko-fi logo, update arrow icons, fix web issues caused by floating-vue migration, fix tooltip issues, update web tooltips, clean up web hydration issues

* Ads + run prettier

* Begin auth refactor, move common messages to ui lib, add i18n extraction to all apps, begin Library refactor

* fix ads not hiding when plus log in

* rev lockfile changes/conflicts

* Fix sign in page

* Add generated

* (mostly) Data driven search

* Fix search mobile issue

* profile fixes

* Project versions page, fix typescript on UI lib and misc fixes

* Remove unused gallery component

* Fix linkfunction err

* Search filter controls at top, localization for locked filters

* Fix provided filter names

* Fix navigating from instance browse to main browse

* Friends frontend (#2995)

* Friends system frontend

* (almost) finish frontend

* finish friends, fix lint

* Fix lint

---------

Signed-off-by: Geometrically <18202329+Geometrically@users.noreply.github.com>

* Refresh macOS app icon

* Update web search UI more

* Fix link opens

* Fix frontend build

---------

Signed-off-by: Geometrically <18202329+Geometrically@users.noreply.github.com>
Co-authored-by: Jai A <jaiagr+gpg@pm.me>
Co-authored-by: Geometrically <18202329+Geometrically@users.noreply.github.com>
2024-12-11 19:54:18 -08:00