Commit Graph

7 Commits

Author SHA1 Message Date
Truman Gao c1780eef7d feat: drag and drop skins to reorder (#6357)
* feat: drag and drop skins to reorder

* feat: implement drag to reorder skins

* fix: ci

* remove: backend implementation

* regenerate sqlx

* fix: remove v-if selectable

* feat: remove drag handle

* refactor: pnpm prepr

* cargo fmt

* fix: dragging disable hover, wrong evt for edit skin + remove back of skin hover

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Co-authored-by: Calum H. (IMB11) <contact@cal.engineer>
2026-06-11 12:22:38 +00:00
Calum H. 180cef6eaa fix(skins): better offline handling (#6344) 2026-06-10 13:28:10 +00:00
Calum H. 325926ad9b feat: pride 2026 frontend (#6205)
* feat: pride 2026 banner app sidebar

* feat: use ProgressBar component

* feat: pride skins

* feat: pride skins

* feat: blog post

* fix: blogpost

* fix: pride skin condition

* fix: types

* fix: show logic

* fix: qa

* fix: lint

* fix: unused var
2026-05-31 16:43:41 +00:00
Calum H. 84b91f32f8 fix: skins QA problems + flow change (#6216)
* fix: skins backend bugs + apply flow

* fix: caching structure

* feat: collapse already duplicated skins + fix moj api spam

* fix: doc

* fix: flatten migrations

* feat: remove default cape/cape override concept

* fix: fmt + lint

* feat: remove SelectCapeModal for inline cape list

* feat: qa

* feat: virtualisation of skins sections + fix texture/model cache

* fix: lint

* fix: virt bugs + renderer fixes

* fix: qa bugs

* fix: doc

* fix: re-add click impulse anim from prototypes + re-add interact anim length cap

* fix: regressions

* devex: split up SkinPreviewrenderer

* fix: lint

* fix: introduce dynamic mode in virtual-scroll.ts

* feat: qa

* fix: nametag bug + remove minecon skin pack suffix

* feat: pain (literally)

* feat: user agent on moj reqs

* feat: impl per account flush queue for operations

* fix: breadcrumb

* chore: i18n pass

* fix: lint + prep + check

* fix: misalignments
2026-05-27 22:22:24 +00:00
Calum H. b07a1659b4 chore: update to nuxt 3.20 (#4992)
* feat: nuxt 3.14 → 3.15.4

* feat: nuxt 3.15.4 → 3.16.2 (vite 6)

* feat: bump nuxt-i18n

* feat: nuxt 3.20

* fix: lint

* feat: use rolldown-vite

* fix: shut the fuck up

* fix: silence for app as well

* fix: vue-router mismatch

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Signed-off-by: Calum H. <contact@cal.engineer>
2025-12-30 15:06:52 +00:00
Cal H. 2aabcf36ee refactor: migrate to common eslint+prettier configs (#4168)
* refactor: migrate to common eslint+prettier configs

* fix: prettier frontend

* feat: config changes

* fix: lint issues

* fix: lint

* fix: type imports

* fix: cyclical import issue

* fix: lockfile

* fix: missing dep

* fix: switch to tabs

* fix: continue switch to tabs

* fix: rustfmt parity

* fix: moderation lint issue

* fix: lint issues

* fix: ui intl

* fix: lint issues

* Revert "fix: rustfmt parity"

This reverts commit cb99d2376c321d813d4b7fc7e2a213bb30a54711.

* feat: revert last rs
2025-08-14 20:48:38 +00:00
IMB11 f95d0d78f2 feat(app): skins frontend (#3657)
* chore: typo fix and formatting tidyups

* refactor(theseus): extend auth subsystem to fetch complete user profiles

* chore: fix new `prettier` lints

* chore: document differences between similar `Credentials` methods

* chore: remove dead `profile_run_credentials` plugin command

* feat(app): skin selector backend

* enh(app/skin-selector): better DB intension through deferred FKs, further PNG validations

* chore: fix comment typo spotted by Copilot

* fix: less racy auth token refresh logic

This may help with issues reported by users where the access token is
invalid and can't be used to join servers over long periods of time.

* tweak(app-lib): improve consistency of skin field serialization case

* fix(app-lib/minecraft_skins): fix custom skin removal from DB not working

* Begin skins frontend

* Cape preview

* feat: start on SkinPreviewRenderer

* feat: setting for nametag

* feat: hide nametag setting (sql)

* fix: positioning of meshes

* fix: lighting

* fix: allow dragging off-bounds

* fix: better color mapping

* feat: hide nametag setting (impl)

* feat: Start on edit modal + cape button cleanup + renderer fixes

* feat: Finish new skin modal

* feat: finish cape modal

* feat: skin rendering on load

* fix: logic for Skins.vue

* fix: types

* fix: types (for modal + renderer)

* feat: Editing?

* fix: renderer not updating variant

* fix: mojang username not modrinth username

* feat: batched skin rendering - remove vzge references (apart from capes, wip)

* feat: fix sizing on SkinButton and SkinLikeButton, also implement bust positioning

* feat: capes in preview renderer & baked renders

* fix: lint fixes

* refactor: Start on cleanup and polish

* fix: hide error notification when logged out

* revert: .gltf formatting

* chore(app-frontend): fix typos

* fix(app-lib): delay account skin data deletion to next reboot

This gives users an opportunity to not unexpectedly lose skin data in
case they log off on accident.

* fix: login button & provide/inject AccountsCard

* polish: skin buttons

* fix: imports

* polish: use figma values

* polish: tweak underneath shadow

* polish: cursor grab

* polish: remove green bg from CapeLikeTextButton when selected.

* polish: modal tweaks

* polish: grid tweaks + start on upload skin modal

* polish: drag and drop file flow

* polish: button positioning in SkinButton

* fix: lint issues

* polish: deduplicate model+cape stuff and fix layout

* fix: lint issues

* fix: camel case requirement for make-default

* polish: use indexed db to persist skin previews

* fix: lint issues

* polish: add skin icon sizing

* polish: theme fixes

* feat: animation system for skin preview renderer

* feat(app/minecraft_skins): save current custom external skin when equipping skins

* fix: cape button & dynamic nametag sizing

* feat(theseus): add `normalize_skin_texture` Tauri command

This command lets the app frontend opt in to normalizing the texture of
any skin, which may be in either the legacy 64x32 or newer 64x64 format,
to the newer 64x64 format for display purposes.

* chore: Rust build fixes

* feat: start impl of skin normalization on frontend

* feat(theseus): change parameter type of `normalize_skin_texture` Tauri command

* fix: normalization

* fix(theseus): make new `normalize_skin_texture` command usable

* feat: finish normalization impl

* fix: vueuse issue

* fix: use optimistic approach when changing skins/capes.

* fix: nametag cleanup + scroll fix

* fix: edit modal computedAsync not fast enough for skin preview renderer

* feat: classic player model animations

* chore: fix new Clippy lint

* fix(app-lib): actually delete custom skins with no cape overrides

* fix(app-lib): handle repeated addition of the same skin properly

* refactor(app-lib): simplify DB connection logic a little

* fix: various improvements

* feat: slim animations

* fix: z-fighting on models

* fix: shading + lighting improvements

* fix: shadows

* fix: polish

* fix: polish

* fix: accounts card not having the right head

* fix: lint issues

* fix: build issue

* feat: drag and drop func

* fix: temp disable drag and drop in the modal

* Revert "fix: temp disable drag and drop in the modal"

This reverts commit 33500c564e3f85e6c0a2e83dd9700deda892004d.

* fix: drag and drop working

* fix: lint

* fix: better media queries

* feat(app/skins): revert current custom external skin storing on equip

This reverts commit 0155262ddd081c8677654619a09e814088fdd8b0.

* regen pnpm lock

* pnpm fix

* Make default capes a little more clear

* Lint

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Co-authored-by: Alejandro González <me@alegon.dev>
Co-authored-by: Prospector <prospectordev@gmail.com>
2025-07-02 20:32:15 +00:00