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* fix: deeplink * feat: DI stability * fix: lint * fix: play server project deep link * switch toggle icons * pnpm prepr --------- Co-authored-by: tdgao <mr.trumgao@gmail.com>
385 lines
12 KiB
TypeScript
385 lines
12 KiB
TypeScript
import type { Labrinth } from '@modrinth/api-client'
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import type { AbstractPopupNotificationManager } from '@modrinth/ui'
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import { createContext } from '@modrinth/ui'
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import { type Ref, ref } from 'vue'
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import type { Router } from 'vue-router'
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import { trackEvent } from '@/helpers/analytics'
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import { get_project, get_project_v3, get_version } from '@/helpers/cache.js'
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import { install_to_existing_profile } from '@/helpers/pack.js'
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import { create, edit, edit_icon, get, install as installProfile, list } from '@/helpers/profile.js'
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import type { GameInstance } from '@/helpers/types'
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import { start_join_server } from '@/helpers/worlds.ts'
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import { handleSevereError } from '@/store/error.js'
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import { ensureManagedServerWorldExists, getServerAddress } from '@/store/install.js'
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// eslint-disable-next-line @typescript-eslint/no-explicit-any
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interface ModalRef<TShow extends (...args: any[]) => void = () => void> {
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show: TShow
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hide: () => void
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}
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export interface ServerInstallContext {
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installingServerProjects: Ref<string[]>
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startInstallingServer: (projectId: string) => void
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stopInstallingServer: (projectId: string) => void
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isServerInstalling: (projectId: string) => boolean
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installServerProject: (serverProjectId: string) => Promise<void>
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playServerProject: (projectId: string) => Promise<void>
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setInstallToPlayModal: (
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ref: ModalRef<
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(
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project: Labrinth.Projects.v3.Project,
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modpackVersionId: string | null,
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callback?: () => void,
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) => void
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>,
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) => void
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setUpdateToPlayModal: (
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ref: ModalRef<
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(instance: GameInstance, activeVersionId: string | null, callback?: () => void) => void
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>,
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) => void
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setAddServerToInstanceModal: (
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ref: ModalRef<(serverName: string, serverAddress: string) => void>,
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) => void
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showAddServerToInstanceModal: (serverName: string, serverAddress: string) => void
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}
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let _serverInstallSingleton: ServerInstallContext | null = null
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const [_rawInjectServerInstall, provideServerInstall] = createContext<ServerInstallContext>(
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'root',
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'serverInstall',
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)
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export { provideServerInstall }
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export function injectServerInstall(): ServerInstallContext {
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try {
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return _rawInjectServerInstall()
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} catch {
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if (_serverInstallSingleton) return _serverInstallSingleton
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throw new Error('ServerInstall context not available')
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}
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}
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export function createServerInstall(opts: {
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router: Router
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handleError: (err: unknown) => void
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popupNotificationManager: AbstractPopupNotificationManager
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}): ServerInstallContext {
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const installingServerProjects = ref<string[]>([])
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let installToPlayModalRef: ModalRef<
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(
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project: Labrinth.Projects.v3.Project,
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modpackVersionId: string | null,
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callback?: () => void,
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) => void
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> | null = null
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let updateToPlayModalRef: ModalRef<
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(instance: GameInstance, activeVersionId: string | null, callback?: () => void) => void
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> | null = null
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let addServerToInstanceModalRef: ModalRef<
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(serverName: string, serverAddress: string) => void
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> | null = null
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function startInstallingServer(projectId: string) {
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if (!installingServerProjects.value.includes(projectId)) {
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installingServerProjects.value.push(projectId)
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}
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}
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function stopInstallingServer(projectId: string) {
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installingServerProjects.value = installingServerProjects.value.filter((id) => id !== projectId)
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}
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function isServerInstalling(projectId: string) {
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return installingServerProjects.value.includes(projectId)
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}
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async function joinServer(profilePath: string, serverAddress: string | null) {
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if (!serverAddress) return
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await start_join_server(profilePath, serverAddress)
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}
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async function findInstalledInstance(projectId: string) {
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const packs = await list()
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return packs.find((pack) => pack.linked_data?.project_id === projectId) ?? null
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}
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async function createVanillaInstance(
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project: Labrinth.Projects.v2.Project,
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gameVersion: string,
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serverAddress: string | null,
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) {
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const profilePath = await create(
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project.title,
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gameVersion,
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'vanilla',
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null,
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project.icon_url ?? null,
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false,
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{
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project_id: project.id,
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version_id: '',
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locked: true,
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},
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)
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await ensureManagedServerWorldExists(profilePath, project.title, serverAddress)
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return profilePath
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}
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async function updateVanillaGameVersion(instance: GameInstance, targetGameVersion: string) {
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if (instance.game_version === targetGameVersion) return
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await edit(instance.path, { game_version: targetGameVersion })
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await installProfile(instance.path, false)
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}
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function showModpackInstallSuccess(project: GameInstance, serverAddress: string | null) {
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opts.popupNotificationManager.addPopupNotification({
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title: 'Install complete',
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text: `${project.name} is installed and ready to play.`,
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type: 'success',
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buttons: [
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...(serverAddress
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? [
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{
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label: 'Launch game',
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action: async () => {
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try {
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await joinServer(project.path, serverAddress)
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trackEvent('InstanceStart', {
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loader: project.loader,
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game_version: project.game_version,
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source: 'ServerProject',
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})
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} catch (err) {
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handleSevereError(err, { profilePath: project.path })
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}
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},
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color: 'brand' as const,
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},
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]
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: []),
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{
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label: 'Instance',
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action: () => opts.router.push(`/instance/${encodeURIComponent(project.path)}`),
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},
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],
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autoCloseMs: null,
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})
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}
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function showUpdateSuccess(instance: GameInstance, serverAddress: string | null) {
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opts.popupNotificationManager.addPopupNotification({
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title: 'Update complete',
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text: `${instance.name} has been updated and is ready to play.`,
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type: 'success',
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buttons: [
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...(serverAddress
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? [
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{
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label: 'Launch game',
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action: async () => {
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try {
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if (serverAddress) await start_join_server(instance.path, serverAddress)
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trackEvent('InstanceStart', {
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loader: instance.loader,
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game_version: instance.game_version,
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source: 'ServerProject',
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})
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} catch (err) {
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handleSevereError(err, { profilePath: instance.path })
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}
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},
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color: 'brand' as const,
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},
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]
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: []),
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{
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label: 'Instance',
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action: () => opts.router.push(`/instance/${encodeURIComponent(instance.path)}`),
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},
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],
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autoCloseMs: null,
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})
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}
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/**
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* Server projects that use modpack content have linked_data.project_id as
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* the server project id and linked_data.version_id as the modpack content version id.
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* The modpack content version can be of the same server project, or from a different project.
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*/
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async function installServerProject(serverProjectId: string) {
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const [project, projectV3] = await Promise.all([
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get_project(serverProjectId, 'bypass'),
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get_project_v3(serverProjectId, 'bypass'),
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])
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const serverAddress = getServerAddress(projectV3?.minecraft_java_server)
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const content = projectV3?.minecraft_java_server?.content
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if (!content || content.kind !== 'modpack') return
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const contentVersionId = content.version_id
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const contentVersion = await get_version(contentVersionId, 'bypass')
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const contentProjectId = contentVersion.project_id
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const gameVersion = contentVersion.game_versions?.[0] ?? ''
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const profilePath = await create(
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project.title,
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gameVersion,
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'vanilla',
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null,
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project.icon_url,
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true,
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{
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project_id: serverProjectId,
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version_id: contentVersionId,
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locked: true,
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},
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)
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// Save the icon path before pack install overwrites it
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const profileBeforeInstall = await get(profilePath)
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const originalIconPath = profileBeforeInstall?.icon_path ?? null
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await install_to_existing_profile(
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contentProjectId,
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contentVersionId,
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project.title,
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profilePath,
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)
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// Pack install overwrites name, icon, and linked_data with the content project's values.
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// Restore them to point to the server project.
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await edit(profilePath, {
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name: project.title,
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linked_data: {
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project_id: serverProjectId,
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version_id: contentVersionId,
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locked: true,
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},
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})
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await edit_icon(profilePath, originalIconPath)
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await ensureManagedServerWorldExists(profilePath, project.title, serverAddress)
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}
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/**
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* Handles logic when clicking "Play" on a server project. This includes:
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* - Checking if need to install modpack content. If so, opens install to play modal
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* - Checking if need to update modpack content. If so, open update to play modal
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* - Checking if need to create instance for vanilla server. If so, creates instance.
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* - Adding server to worlds list if not already there
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* - Joining server
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*/
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async function playServerProject(projectId: string) {
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const [project, projectV3] = await Promise.all([
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get_project(projectId, 'bypass'),
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get_project_v3(projectId, 'bypass'),
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])
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if (projectV3?.minecraft_server == null) {
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console.warn('playServerProject failed: project is not a server project')
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return
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}
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const content = projectV3?.minecraft_java_server?.content
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const serverAddress = getServerAddress(projectV3?.minecraft_java_server)
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const isVanilla = content?.kind === 'vanilla'
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const isModpack = content?.kind === 'modpack'
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const modpackVersionId = content?.version_id ?? null
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const recommendedGameVersion = content?.recommended_game_version
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let instance = await findInstalledInstance(project.id)
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if (isVanilla && !instance) {
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if (installingServerProjects.value.includes(projectId)) return
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startInstallingServer(projectId)
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try {
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const path = await createVanillaInstance(project, recommendedGameVersion, serverAddress)
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if (path) {
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instance = await get(path)
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if (instance) showModpackInstallSuccess(instance, serverAddress)
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}
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} finally {
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stopInstallingServer(projectId)
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}
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return
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}
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if (isModpack && !instance) {
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installToPlayModalRef?.show(projectV3, modpackVersionId, async () => {
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const newInstance = await findInstalledInstance(project.id)
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if (!newInstance) return
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showModpackInstallSuccess(newInstance, serverAddress)
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})
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return
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}
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if (!instance) return
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await ensureManagedServerWorldExists(instance.path, project.title, serverAddress)
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// Update existing instance if needed
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if (isModpack && instance.linked_data?.version_id !== modpackVersionId) {
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updateToPlayModalRef?.show(instance, modpackVersionId, () => {
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showUpdateSuccess(instance, serverAddress)
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})
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return
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}
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if (isVanilla && instance.game_version !== recommendedGameVersion) {
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if (installingServerProjects.value.includes(projectId)) return
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startInstallingServer(projectId)
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try {
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await updateVanillaGameVersion(instance, recommendedGameVersion)
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showUpdateSuccess(instance, serverAddress)
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} finally {
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stopInstallingServer(projectId)
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}
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return
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}
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// Join server
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try {
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await joinServer(instance.path, serverAddress)
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trackEvent('InstanceStart', {
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loader: instance.loader,
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game_version: instance.game_version,
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source: 'ServerProject',
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})
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} catch (err) {
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handleSevereError(err, { profilePath: instance.path })
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}
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}
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const context: ServerInstallContext = {
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installingServerProjects,
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startInstallingServer,
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stopInstallingServer,
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isServerInstalling,
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installServerProject,
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playServerProject,
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setInstallToPlayModal(ref) {
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installToPlayModalRef = ref
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},
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setUpdateToPlayModal(ref) {
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updateToPlayModalRef = ref
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},
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setAddServerToInstanceModal(ref) {
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addServerToInstanceModalRef = ref
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},
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showAddServerToInstanceModal(serverName: string, serverAddress: string) {
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addServerToInstanceModalRef?.show(serverName, serverAddress)
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},
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}
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_serverInstallSingleton = context
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return context
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}
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