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* Make theseus capable of logging messages from the `log` crate * Move update checking entirely into JS and open a modal if an update is available * Fix formatjs on Windows and run formatjs * Add in the buttons and body * Fix lint * Show update size in modal * Fix update not being rechecked if the update modal was directly dismissed * Slight UI tweaks * Fix lint * Implement skipping the update * Implement the Update Now button * Implement updating at next exit * Turn download progress into an error bar on failure * Restore 5 minute update check instead of 30 seconds * Fix PendingUpdateData being seen as a unit struct * Fix lint * Make CI also lint updater code * feat: create AppearingProgressBar component * feat: polish update available modal * feat: add error handling * Open changelog with tauri-plugin-opener * Run intl:extract * Update completion toasts (#3978) * Use single LAUNCHER_USER_AGENT constant for all user agents * Fix build on Mac * Request the update size with HEAD instead of GET * UI tweaks * lint * Fix lint * fix: hide modal header & add "Hide update reminder" button w/ tooltip * Run intl:extract * fix: lint issues * fix: merge issues * notifications.js no longer exists * Add metered network checking * Add a timeout to macOS is_network_metered * Fix tauri.conf.json * vibe debugging * Set a dispatch queue * Have a popup that asks you if you'd like to disable automatic file downloads if you're on a metered network * Move UpdateModal to modal package * Fix lint * Add a toggle for automatic downloads * Fix type Co-authored-by: Alejandro González <7822554+AlexTMjugador@users.noreply.github.com> Signed-off-by: Josiah Glosson <soujournme@gmail.com> * Redo updating UI and experience * lint * fix unlistener issue * remove unneeded translation keys * Fix expose issue * temp disable cranelift, tweak some messages * change version back * Clean up App.vue * move toast to top right * update reload icon * Fixed the bug!!!!!!!!!!!! * improve messages * intl:extract * Add liquid glass icon file * not you! * use dependency injection * lint on apple icon * Fix imports, move download size to button * change update check back to 5 mins * lint + move to providers * intl:extract --------- Signed-off-by: Cal H. <hendersoncal117@gmail.com> Signed-off-by: Josiah Glosson <soujournme@gmail.com> Co-authored-by: Calum <calum@modrinth.com> Co-authored-by: Prospector <prospectordev@gmail.com> Co-authored-by: Cal H. <hendersoncal117@gmail.com> Co-authored-by: Prospector <6166773+Prospector@users.noreply.github.com> Co-authored-by: Alejandro González <7822554+AlexTMjugador@users.noreply.github.com>
141 lines
3.5 KiB
Vue
141 lines
3.5 KiB
Vue
<template>
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<Transition
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enter-active-class="transition-all duration-300 ease-out"
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enter-from-class="opacity-0 max-h-0"
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enter-to-class="opacity-100 max-h-20"
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leave-active-class="transition-all duration-200 ease-in"
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leave-from-class="opacity-100 max-h-20"
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leave-to-class="opacity-0 max-h-0"
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>
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<div v-if="isVisible" class="w-full">
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<div class="mb-2 flex justify-between text-sm">
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<Transition name="phrase-fade" mode="out-in">
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<span :key="currentPhrase" class="text-md font-semibold">{{ currentPhrase }}</span>
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</Transition>
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<div class="flex flex-col items-end">
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<span class="text-secondary">{{ Math.round(progress) }}%</span>
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<span class="text-xs text-secondary"
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>{{ formatBytes(currentValue) }} / {{ formatBytes(maxValue) }}</span
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>
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</div>
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</div>
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<div class="h-2 w-full rounded-full bg-divider">
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<div
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class="h-2 animate-pulse bg-brand rounded-full transition-all duration-300 ease-out"
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:style="{ width: `${progress}%` }"
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></div>
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</div>
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</div>
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</Transition>
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</template>
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<script setup lang="ts">
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import { formatBytes } from '@modrinth/utils'
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import { computed, onUnmounted, ref, watch } from 'vue'
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interface Props {
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maxValue: number
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currentValue: number
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tips?: string[]
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}
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const props = withDefaults(defineProps<Props>(), {
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tips: () => [
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'Removing Herobrine...',
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'Feeding parrots...',
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'Teaching villagers new trades...',
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'Convincing creepers to be friendly...',
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'Polishing diamonds...',
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'Training wolves to fetch...',
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'Building pixel art...',
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'Explaining redstone to beginners...',
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'Collecting all the cats...',
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'Negotiating with endermen...',
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'Planting suspicious stew ingredients...',
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'Calibrating TNT blast radius...',
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'Teaching chickens to fly...',
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'Sorting inventory alphabetically...',
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'Convincing iron golems to smile...',
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],
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})
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const currentPhrase = ref('')
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const usedPhrases = ref(new Set<number>())
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let phraseInterval: NodeJS.Timeout | null = null
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const progress = computed(() => {
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if (props.maxValue === 0) return 0
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return Math.min((props.currentValue / props.maxValue) * 100, 100)
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})
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const isVisible = computed(() => props.maxValue > 0 && props.currentValue >= 0)
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function getNextPhrase() {
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if (usedPhrases.value.size >= props.tips.length) {
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const currentPhraseIndex = props.tips.indexOf(currentPhrase.value)
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usedPhrases.value.clear()
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if (currentPhraseIndex !== -1) {
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usedPhrases.value.add(currentPhraseIndex)
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}
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}
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const availableIndices = props.tips
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.map((_, index) => index)
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.filter((index) => !usedPhrases.value.has(index))
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const randomIndex = availableIndices[Math.floor(Math.random() * availableIndices.length)]
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usedPhrases.value.add(randomIndex)
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return props.tips[randomIndex]
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}
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function startPhraseRotation() {
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if (phraseInterval) {
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clearInterval(phraseInterval)
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}
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currentPhrase.value = getNextPhrase()
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phraseInterval = setInterval(() => {
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currentPhrase.value = getNextPhrase()
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}, 4500)
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}
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function stopPhraseRotation() {
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if (phraseInterval) {
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clearInterval(phraseInterval)
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phraseInterval = null
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}
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}
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watch(isVisible, (newVisible) => {
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if (newVisible) {
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startPhraseRotation()
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} else {
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stopPhraseRotation()
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usedPhrases.value.clear()
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}
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})
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watch(progress, (newProgress) => {
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if (newProgress >= 100) {
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stopPhraseRotation()
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currentPhrase.value = 'Installing modpack...'
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}
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})
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onUnmounted(() => {
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stopPhraseRotation()
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})
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</script>
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<style scoped>
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.phrase-fade-enter-active,
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.phrase-fade-leave-active {
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transition: opacity 0.3s ease;
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}
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.phrase-fade-enter-from,
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.phrase-fade-leave-to {
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opacity: 0;
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}
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</style>
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