Files
AstralRinth/theseus_playground/src/main.rs
Wyatt Verchere 1e8852b540 Bugs again (#703)
* initial

* more fixes

* logs

* more fixes

* working rescuer

* minor log display fix

* mac fixes

* minor fix

* libsselinux1

* linux error

* actions test

* more bugs. Modpack page! BIG changes

* changed minimum 64 -> 8

* removed modpack page moved to modal

* removed unnecessary css

* mac compile

* many revs

* Merge colorful logs (#725)

* make implementation not dumb

* run prettier

* null -> true

* Add line numbers & make errors more robust.

* improvments

* changes; virtual scroll

---------

Co-authored-by: qtchaos <72168435+qtchaos@users.noreply.github.com>

* omorphia colors, comments fix

* fixes; _JAVA_OPTIONS

* revs

* mac specific

* more mac

* some fixes

* quick fix

* add java reinstall option

---------

Co-authored-by: qtchaos <72168435+qtchaos@users.noreply.github.com>
Co-authored-by: Jai A <jaiagr+gpg@pm.me>
2023-09-12 09:27:03 -07:00

125 lines
3.9 KiB
Rust

#![cfg_attr(
all(not(debug_assertions), target_os = "windows"),
windows_subsystem = "windows"
)]
use theseus::jre::autodetect_java_globals;
use theseus::prelude::*;
use theseus::profile::create::profile_create;
// A simple Rust implementation of the authentication run
// 1) call the authenticate_begin_flow() function to get the URL to open (like you would in the frontend)
// 2) open the URL in a browser
// 3) call the authenticate_await_complete_flow() function to get the credentials (like you would in the frontend)
pub async fn authenticate_run() -> theseus::Result<Credentials> {
println!("A browser window will now open, follow the login flow there.");
let login = auth::authenticate_begin_flow().await?;
println!("URL {}", login.verification_uri.as_str());
println!("Code {}", login.user_code.as_str());
webbrowser::open(login.verification_uri.as_str())
.map_err(|e| IOError::with_path(e, login.verification_uri.as_str()))?;
let credentials = auth::authenticate_await_complete_flow().await?;
State::sync().await?;
println!("Logged in user {}.", credentials.username);
Ok(credentials)
}
#[tokio::main]
async fn main() -> theseus::Result<()> {
println!("Starting.");
let _log_guard = theseus::start_logger();
// Initialize state
let st = State::get().await?;
//State::update();
// Autodetect java globals
let jres = jre::get_all_jre().await?;
let java_8 = jre::find_filtered_jres("1.8", jres.clone(), false).await?;
let java_17 = jre::find_filtered_jres("1.78", jres.clone(), false).await?;
let java_18plus =
jre::find_filtered_jres("1.18", jres.clone(), true).await?;
let java_globals =
autodetect_java_globals(java_8, java_17, java_18plus).await?;
st.settings.write().await.java_globals = java_globals;
st.settings.write().await.max_concurrent_downloads = 50;
st.settings.write().await.hooks.post_exit =
Some("echo This is after Minecraft runs- global setting!".to_string());
// Changed the settings, so need to reset the semaphore
st.reset_fetch_semaphore().await;
//
// st.settings
// .write()
// .await
// .java_globals
// .insert(JAVA_8_KEY.to_string(), check_jre(path).await?.unwrap());
// Clear profiles
println!("Clearing profiles.");
{
let h = profile::list(None).await?;
for (path, _) in h.into_iter() {
profile::remove(&path).await?;
}
}
println!("Creating/adding profile.");
let name = "Example".to_string();
let game_version = "1.19.2".to_string();
let modloader = ModLoader::Vanilla;
let loader_version = "stable".to_string();
let profile_path = profile_create(
name.clone(),
game_version,
modloader,
Some(loader_version),
None,
None,
None,
None,
None,
)
.await?;
State::sync().await?;
// Attempt to run game
if auth::users().await?.is_empty() {
println!("No users found, authenticating.");
authenticate_run().await?; // could take credentials from here direct, but also deposited in state users
}
println!("running");
// Run a profile, running minecraft and store the RwLock to the process
let proc_lock = profile::run(&profile_path).await?;
let uuid = proc_lock.read().await.uuid;
let pid = proc_lock.read().await.current_child.read().await.id();
println!("Minecraft UUID: {}", uuid);
println!("Minecraft PID: {:?}", pid);
println!(
"All running process UUID {:?}",
process::get_all_running_uuids().await?
);
println!(
"All running process paths {:?}",
process::get_all_running_profile_paths().await?
);
// hold the lock to the process until it ends
println!("Waiting for process to end...");
let mut proc = proc_lock.write().await;
process::wait_for(&mut proc).await?;
Ok(())
}