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* Begin work on worlds backend * Finish implementing get_profile_worlds and get_server_status (except pinning) * Create TS types and manually copy unparsed chat components * Clippy fix * Update types.d.ts * Initial worlds UI work * Fix api::get_profile_worlds to take in a relative path * sanitize & security update * Fix sanitizePotentialFileUrl * Fix sanitizePotentialFileUrl (for real) * Fix empty motd causing error * Finally actually fix world icons * Fix world icon not being visible on non-Windows * Use the correct generics to take in AppHandle * Implement start_join_singleplayer_world and start_join_server for modern versions * Don't error if server has no cached icon * Migrate to own server pinging * Ignore missing server hidden field and missing saves dir * Update world list frontend * More frontend work * Server status player sample can be absent * Fix refresh state * Add get_profile_protocol_version * Add protocol_version column to database * SQL INTEGER is i64 in sqlx * sqlx prepare * Cache protocol version in database * Continue worlds UI work * Fix motds being bold * Remove legacy pinging and add a 30-second timeout * Remove pinned for now and match world (and server) parsing closer to spec * Move type ServerStatus to worlds.ts * Implement add_server_to_profile * Fix pack_status being ignored when joining from launcher * Make World path field be relative * Implement rename_world and reset_world_icon * Clippy fix * Fix rename_world * UI enhancements * Implement backup_world, which returns the backup size in bytes * Clippy fix * Return index when adding servers to profile * Fix backup * Implement delete_world * Implement edit_server_in_profile and remove_server_from_profile * Clippy fix * Log server joins * Add edit and delete support * Fix ts errors * Fix minecraft font * Switch font out for non-monospaced. * Fix font proper * Some more world cleanup, handle play state, check quickplay compatibility * Clear the cached protocol version when a profile's game version is changed * Fix tint colors in navbar * Fix server protocol version pinging * UI fixes * Fix protocol version handler * Fix MOTD parsing * Add worlds_updated profile event * fix pkg * Functional home screen with worlds * lint * Fix incorrect folder creation * Make items clickable * Add locked field to SingleplayerWorld indicating whether the world is locked by the game * Implement locking frontend * Fix locking condition * Split worlds_updated profile event into servers_updated and world_updated * Fix compile error * Use port from resolve SRV record * Fix serialization of ProfilePayload and ProfilePayloadType * Individual singleplayer world refreshing * Log when worlds are perceived to be updated * Push logging + total refresh lock * Unlisten fixes * Highlight current world when clicked * Launcher logs refactor (#3444) * Switch live log to use STDOUT * fix clippy, legacy logs support * Fix lint * Handle non-XML log messages in XML logging, and don't escape log messages into XML --------- Co-authored-by: Josiah Glosson <soujournme@gmail.com> * Update incompatibility text * Home page fixes, and unlock after close * Remove logging * Add join log database migration * Switch server join timing to being in the database instead of in a separate log file * Create optimized get_recent_worlds function that takes in a limit * Update dependencies and fix Cargo.lock * temp disable overflow menus * revert home page changes * Enable overflow menus again * Remove list * Revert * Push dev tools * Remove default filter * Disable debug renderer * Fix random app errors * Refactor * Fix missing computed import * Fix light mode issues * Fix TS errors * Lint * Fix bad link in change modpack version modal * fix lint * fix intl --------- Co-authored-by: Josiah Glosson <soujournme@gmail.com> Co-authored-by: Jai A <jaiagr+gpg@pm.me> Co-authored-by: Jai Agrawal <18202329+Geometrically@users.noreply.github.com>
281 lines
7.3 KiB
Rust
281 lines
7.3 KiB
Rust
//! Theseus state management system
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use ariadne::users::{UserId, UserStatus};
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use chrono::{DateTime, Utc};
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use dashmap::DashMap;
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use serde::{Deserialize, Serialize};
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use std::{path::PathBuf, sync::Arc};
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#[cfg(feature = "tauri")]
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use tauri::Emitter;
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use tokio::sync::OnceCell;
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use uuid::Uuid;
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pub mod emit;
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// Global event state
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// Stores the Tauri app handle and other event-related state variables
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static EVENT_STATE: OnceCell<Arc<EventState>> = OnceCell::const_new();
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pub struct EventState {
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/// Tauri app
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#[cfg(feature = "tauri")]
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pub app: tauri::AppHandle,
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pub loading_bars: DashMap<Uuid, LoadingBar>,
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}
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impl EventState {
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#[cfg(feature = "tauri")]
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pub async fn init(app: tauri::AppHandle) -> crate::Result<Arc<Self>> {
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EVENT_STATE
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.get_or_try_init(|| async {
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Ok(Arc::new(Self {
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app,
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loading_bars: DashMap::new(),
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}))
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})
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.await
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.cloned()
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}
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#[cfg(not(feature = "tauri"))]
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pub async fn init() -> crate::Result<Arc<Self>> {
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EVENT_STATE
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.get_or_try_init(|| async {
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Ok(Arc::new(Self {
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loading_bars: DashMap::new(),
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}))
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})
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.await
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.cloned()
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}
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pub fn get() -> crate::Result<Arc<Self>> {
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Ok(EVENT_STATE.get().ok_or(EventError::NotInitialized)?.clone())
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}
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// Values provided should not be used directly, as they are clones and are not guaranteed to be up-to-date
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pub async fn list_progress_bars() -> crate::Result<DashMap<Uuid, LoadingBar>>
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{
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let value = Self::get()?;
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Ok(value.loading_bars.clone())
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}
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#[cfg(feature = "tauri")]
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pub async fn get_main_window() -> crate::Result<Option<tauri::WebviewWindow>>
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{
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use tauri::Manager;
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let value = Self::get()?;
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Ok(value.app.get_webview_window("main"))
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}
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}
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#[derive(Serialize, Debug, Clone)]
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pub struct LoadingBar {
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// loading_bar_uuid not be used directly by external functions as it may not reflect the current state of the loading bar/hashmap
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pub loading_bar_uuid: Uuid,
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pub message: String,
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pub total: f64,
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pub current: f64,
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#[serde(skip)]
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pub last_sent: f64,
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pub bar_type: LoadingBarType,
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#[cfg(feature = "cli")]
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#[serde(skip)]
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pub cli_progress_bar: indicatif::ProgressBar,
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}
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#[derive(Serialize, Debug, Clone)]
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pub struct LoadingBarId(Uuid);
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// When Loading bar id is dropped, we should remove it from the hashmap
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impl Drop for LoadingBarId {
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fn drop(&mut self) {
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let loader_uuid = self.0;
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tokio::spawn(async move {
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if let Ok(event_state) = EventState::get() {
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#[cfg(any(feature = "tauri", feature = "cli"))]
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if let Some((_, bar)) =
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event_state.loading_bars.remove(&loader_uuid)
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{
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#[cfg(feature = "tauri")]
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{
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let loader_uuid = bar.loading_bar_uuid;
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let event = bar.bar_type.clone();
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let fraction = bar.current / bar.total;
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let _ = event_state.app.emit(
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"loading",
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LoadingPayload {
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fraction: None,
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message: "Completed".to_string(),
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event,
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loader_uuid,
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},
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);
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tracing::trace!(
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"Exited at {fraction} for loading bar: {:?}",
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loader_uuid
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);
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}
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// Emit event to indicatif progress bar arc
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#[cfg(feature = "cli")]
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{
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let cli_progress_bar = bar.cli_progress_bar;
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cli_progress_bar.finish();
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}
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}
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#[cfg(not(any(feature = "tauri", feature = "cli")))]
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event_state.loading_bars.remove(&loader_uuid);
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}
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});
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}
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}
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#[derive(Serialize, Deserialize, Clone, Debug, Hash, PartialEq, Eq)]
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#[serde(tag = "type")]
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#[serde(rename_all = "snake_case")]
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pub enum LoadingBarType {
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LegacyDataMigration,
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DirectoryMove {
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old: PathBuf,
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new: PathBuf,
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},
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JavaDownload {
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version: u32,
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},
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PackFileDownload {
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profile_path: String,
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pack_name: String,
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icon: Option<String>,
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pack_version: String,
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},
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PackDownload {
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profile_path: String,
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pack_name: String,
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icon: Option<PathBuf>,
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pack_id: Option<String>,
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pack_version: Option<String>,
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},
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MinecraftDownload {
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profile_path: String,
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profile_name: String,
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},
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ProfileUpdate {
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profile_path: String,
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profile_name: String,
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},
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ZipExtract {
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profile_path: String,
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profile_name: String,
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},
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ConfigChange {
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new_path: PathBuf,
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},
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CopyProfile {
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import_location: PathBuf,
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profile_name: String,
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},
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CheckingForUpdates,
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LauncherUpdate {
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version: String,
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current_version: String,
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},
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}
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#[derive(Serialize, Clone)]
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pub struct LoadingPayload {
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pub event: LoadingBarType,
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pub loader_uuid: Uuid,
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pub fraction: Option<f64>, // by convention, if optional, it means the loading is done
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pub message: String,
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}
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#[derive(Serialize, Clone)]
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pub struct OfflinePayload {
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pub offline: bool,
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}
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#[derive(Serialize, Clone)]
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pub struct WarningPayload {
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pub message: String,
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}
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#[derive(Serialize, Clone)]
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#[serde(tag = "event")]
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pub enum CommandPayload {
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InstallMod {
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id: String,
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},
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InstallVersion {
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id: String,
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},
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InstallModpack {
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id: String,
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},
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RunMRPack {
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// run or install .mrpack
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path: PathBuf,
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},
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}
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#[derive(Serialize, Clone)]
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pub struct ProcessPayload {
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pub profile_path_id: String,
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pub uuid: Uuid,
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pub event: ProcessPayloadType,
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pub message: String,
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}
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#[derive(Serialize, Clone, Debug)]
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#[serde(rename_all = "snake_case")]
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pub enum ProcessPayloadType {
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Launched,
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Finished,
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}
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#[derive(Serialize, Clone)]
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pub struct ProfilePayload {
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pub profile_path_id: String,
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#[serde(flatten)]
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pub event: ProfilePayloadType,
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}
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#[derive(Serialize, Clone)]
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#[serde(tag = "event", rename_all = "snake_case")]
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pub enum ProfilePayloadType {
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Created,
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Synced,
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ServersUpdated,
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WorldUpdated {
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world: String,
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},
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ServerJoined {
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host: String,
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port: u16,
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timestamp: DateTime<Utc>,
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},
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Edited,
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Removed,
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}
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#[derive(Debug, thiserror::Error)]
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pub enum EventError {
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#[error("Event state was not properly initialized")]
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NotInitialized,
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#[error("Non-existent loading bar of key: {0}")]
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NoLoadingBar(Uuid),
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#[cfg(feature = "tauri")]
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#[error("Tauri error: {0}")]
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TauriError(#[from] tauri::Error),
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}
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#[derive(Serialize, Clone)]
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#[serde(rename_all = "snake_case")]
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#[serde(tag = "event")]
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pub enum FriendPayload {
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FriendRequest { from: UserId },
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UserOffline { id: UserId },
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StatusUpdate { user_status: UserStatus },
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StatusSync,
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}
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