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* Begin work on worlds backend * Finish implementing get_profile_worlds and get_server_status (except pinning) * Create TS types and manually copy unparsed chat components * Clippy fix * Update types.d.ts * Initial worlds UI work * Fix api::get_profile_worlds to take in a relative path * sanitize & security update * Fix sanitizePotentialFileUrl * Fix sanitizePotentialFileUrl (for real) * Fix empty motd causing error * Finally actually fix world icons * Fix world icon not being visible on non-Windows * Use the correct generics to take in AppHandle * Implement start_join_singleplayer_world and start_join_server for modern versions * Don't error if server has no cached icon * Migrate to own server pinging * Ignore missing server hidden field and missing saves dir * Update world list frontend * More frontend work * Server status player sample can be absent * Fix refresh state * Add get_profile_protocol_version * Add protocol_version column to database * SQL INTEGER is i64 in sqlx * sqlx prepare * Cache protocol version in database * Continue worlds UI work * Fix motds being bold * Remove legacy pinging and add a 30-second timeout * Remove pinned for now and match world (and server) parsing closer to spec * Move type ServerStatus to worlds.ts * Implement add_server_to_profile * Fix pack_status being ignored when joining from launcher * Make World path field be relative * Implement rename_world and reset_world_icon * Clippy fix * Fix rename_world * UI enhancements * Implement backup_world, which returns the backup size in bytes * Clippy fix * Return index when adding servers to profile * Fix backup * Implement delete_world * Implement edit_server_in_profile and remove_server_from_profile * Clippy fix * Log server joins * Add edit and delete support * Fix ts errors * Fix minecraft font * Switch font out for non-monospaced. * Fix font proper * Some more world cleanup, handle play state, check quickplay compatibility * Clear the cached protocol version when a profile's game version is changed * Fix tint colors in navbar * Fix server protocol version pinging * UI fixes * Fix protocol version handler * Fix MOTD parsing * Add worlds_updated profile event * fix pkg * Functional home screen with worlds * lint * Fix incorrect folder creation * Make items clickable * Add locked field to SingleplayerWorld indicating whether the world is locked by the game * Implement locking frontend * Fix locking condition * Split worlds_updated profile event into servers_updated and world_updated * Fix compile error * Use port from resolve SRV record * Fix serialization of ProfilePayload and ProfilePayloadType * Individual singleplayer world refreshing * Log when worlds are perceived to be updated * Push logging + total refresh lock * Unlisten fixes * Highlight current world when clicked * Launcher logs refactor (#3444) * Switch live log to use STDOUT * fix clippy, legacy logs support * Fix lint * Handle non-XML log messages in XML logging, and don't escape log messages into XML --------- Co-authored-by: Josiah Glosson <soujournme@gmail.com> * Update incompatibility text * Home page fixes, and unlock after close * Remove logging * Add join log database migration * Switch server join timing to being in the database instead of in a separate log file * Create optimized get_recent_worlds function that takes in a limit * Update dependencies and fix Cargo.lock * temp disable overflow menus * revert home page changes * Enable overflow menus again * Remove list * Revert * Push dev tools * Remove default filter * Disable debug renderer * Fix random app errors * Refactor * Fix missing computed import * Fix light mode issues * Fix TS errors * Lint * Fix bad link in change modpack version modal * fix lint * fix intl --------- Co-authored-by: Josiah Glosson <soujournme@gmail.com> Co-authored-by: Jai A <jaiagr+gpg@pm.me> Co-authored-by: Jai Agrawal <18202329+Geometrically@users.noreply.github.com>
177 lines
4.7 KiB
Rust
177 lines
4.7 KiB
Rust
//! Theseus state management system
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use crate::util::fetch::{FetchSemaphore, IoSemaphore};
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use std::sync::Arc;
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use tokio::sync::{OnceCell, Semaphore};
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use crate::state::fs_watcher::FileWatcher;
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use sqlx::SqlitePool;
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// Submodules
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mod dirs;
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pub use self::dirs::*;
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mod profiles;
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pub use self::profiles::*;
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mod settings;
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pub use self::settings::*;
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mod process;
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pub use self::process::*;
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mod java_globals;
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pub use self::java_globals::*;
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mod discord;
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pub use self::discord::*;
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mod minecraft_auth;
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pub use self::minecraft_auth::*;
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mod cache;
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pub use self::cache::*;
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mod friends;
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pub use self::friends::*;
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mod tunnel;
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pub use self::tunnel::*;
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pub mod db;
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pub mod fs_watcher;
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mod mr_auth;
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pub use self::mr_auth::*;
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mod legacy_converter;
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pub mod server_join_log;
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// Global state
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// RwLock on state only has concurrent reads, except for config dir change which takes control of the State
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static LAUNCHER_STATE: OnceCell<Arc<State>> = OnceCell::const_new();
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pub struct State {
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/// Information on the location of files used in the launcher
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pub directories: DirectoryInfo,
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/// Semaphore used to limit concurrent network requests and avoid errors
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pub fetch_semaphore: FetchSemaphore,
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/// Semaphore used to limit concurrent I/O and avoid errors
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pub io_semaphore: IoSemaphore,
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/// Semaphore to limit concurrent API requests. This is separate from the fetch semaphore
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/// to keep API functionality while the app is performing intensive tasks.
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pub api_semaphore: FetchSemaphore,
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/// Discord RPC
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pub discord_rpc: DiscordGuard,
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/// Process manager
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pub process_manager: ProcessManager,
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/// Friends socket
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pub friends_socket: FriendsSocket,
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pub(crate) pool: SqlitePool,
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pub(crate) file_watcher: FileWatcher,
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}
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impl State {
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pub async fn init() -> crate::Result<()> {
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let state = LAUNCHER_STATE
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.get_or_try_init(Self::initialize_state)
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.await?;
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tokio::task::spawn(async move {
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let res = tokio::try_join!(
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state.discord_rpc.clear_to_default(true),
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Profile::refresh_all(),
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ModrinthCredentials::refresh_all(),
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);
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if let Err(e) = res {
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tracing::error!("Error running discord RPC: {e}");
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}
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let _ = state
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.friends_socket
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.connect(
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&state.pool,
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&state.api_semaphore,
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&state.process_manager,
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)
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.await;
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let _ = FriendsSocket::socket_loop().await;
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});
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Ok(())
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}
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/// Get the current launcher state, waiting for initialization
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pub async fn get() -> crate::Result<Arc<Self>> {
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if !LAUNCHER_STATE.initialized() {
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tracing::error!("Attempted to get state before it is initialized - this should never happen!");
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while !LAUNCHER_STATE.initialized() {
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tokio::time::sleep(std::time::Duration::from_millis(100)).await;
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}
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}
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Ok(Arc::clone(
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LAUNCHER_STATE.get().expect("State is not initialized!"),
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))
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}
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pub fn initialized() -> bool {
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LAUNCHER_STATE.initialized()
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}
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#[tracing::instrument]
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async fn initialize_state() -> crate::Result<Arc<Self>> {
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tracing::info!("Connecting to app database");
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let pool = db::connect().await?;
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legacy_converter::migrate_legacy_data(&pool).await?;
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tracing::info!("Fetching app settings");
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let mut settings = Settings::get(&pool).await?;
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let fetch_semaphore =
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FetchSemaphore(Semaphore::new(settings.max_concurrent_downloads));
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let io_semaphore =
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IoSemaphore(Semaphore::new(settings.max_concurrent_writes));
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let api_semaphore =
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FetchSemaphore(Semaphore::new(settings.max_concurrent_downloads));
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tracing::info!("Initializing directories");
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DirectoryInfo::move_launcher_directory(
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&mut settings,
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&pool,
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&io_semaphore,
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)
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.await?;
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let directories = DirectoryInfo::init(settings.custom_dir).await?;
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let discord_rpc = DiscordGuard::init()?;
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tracing::info!("Initializing file watcher");
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let file_watcher = fs_watcher::init_watcher().await?;
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fs_watcher::watch_profiles_init(&file_watcher, &directories).await;
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let process_manager = ProcessManager::new();
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let friends_socket = FriendsSocket::new();
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Ok(Arc::new(Self {
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directories,
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fetch_semaphore,
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io_semaphore,
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api_semaphore,
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discord_rpc,
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process_manager,
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friends_socket,
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pool,
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file_watcher,
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}))
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}
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}
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