Files
AstralRinth/packages/app-lib/src/state/mod.rs
T
Calum H. 7d92e4ec7f feat: content tab rewrite for worlds (#5136)
* feat: base content card component

* fix: tooltips + colors

* feat: fix orgs

* feat: base content tab internals rewrite

* feat: fix invalidmodal

* feat: add ContentModpackCard

* fix: extract types

* draft: layout

* feat: unlink modal

* feat: impl content tab

* fix: lint

* fix: toggling

* temp: disable updating stuff

* feat: selection v-model

* feat: bulk selection

* feat: mods tab rough draft

* feat: use fuse.js

* feat: add project combobox

* clean up project combobox

* feat: start install to play modal

* fix: events

* feat: use v-on

* feat: bulk actions + fix floating action bar width

* feat: figma alignments

* feat: migrate toggle to tailwind

* fix: row borders

* feat: disabled state

* feat: virtual list impl for card table based on window scroll

* fix: lint

* feat: virtualization + smaller contentcard items

* feat: use ContentCardTable + ContentCardItems

* feat: fix gap + border issues on last elm

* feat: cleanup + use proper searching

* fix: use TeleportOverflowMenu

* fix: fallback to svg if src is invalid on avatar component

* fix: storybook

* feat: start on updater modal

* feat: finish content updater modal

* feat: i18n pass

* feat: impl modal

* feat(app): backend changes for content tab refactor (#5237)

* feat: include_changelog=false for updater modal

* fix: hash overrides

* feat: update checking for modpack

* feat: qa

* feat: modpack content modal

* fix: padding in table to match modals + tightness

* fix: lint

* feat: delete modal

* feat: fix toggle bugs

* fix: prepr

* fix: duplicate messages

* qa: full width search

* qa: use bg-surface-1.5

* qa: animation for filter pills

* qa: standardize hover colors

* fix: border-[1px] is border

* qa: mass de-select actually mass selecting

* qa: match figma designs for floating action bar

* qa: modal fixes

* q: modal fixes x2

* fix: table border

* qa: confirm modals

* qa: modal alignment

* qa: re-add stuck heading + dedupe logic

* qa: dedupe virtual scrolling + remove dead components

* qa: responsiveness for content table + link fixes

* qa: version column link, tooltips + lint fixes

* qa: instance busy protections

* fix: installation freeze bug

* chore: remove old mods page

* refactor: deduplicate layout

* chore: delete old content page(s)

* qa

* qa

* qa

* feat: sort btn - to iterate

* fix: ml

* feat: date added

* fix: lint

* fix: formatting.ts removal

* feat: get_dependencies_as_content_items

* qa: final QA changes

* refactor: deduplicate + polish content.rs

* feat: hook up content.vue with v1

* feat: hide v1 content api behind frontend feature flag

* fix: query keys + copy on empty state

* chore: i18n pass

* feat: reimpl unlink + upload endpoint

* feat: use bulk endpoints v1

* fix: lint

* fix: flags

* fix: responsiveness via container queries

* fix: lint

* qa: 1

* qa: fixes

* qa: fix ssr issues with browse content

* qa: header page divider

* qa: modals

* fix: prepr

* fix: issues

* fix: lint

* fix: toggle v1 ff

* qa: 5

* qa: delete modal copy

* feat: creation flow modals (#5383)

* refactor: delete content v0 usages + impl

* feat: qa + fixes

* feat: installing banner using state event

* feat: fix modpack card bugs + filtering issues

* refactor: delete backups v0 api module

* feat: v1 servers GET endpoint

* fix: backups

* feat: swap to kyros upload v1 addon

* fix: use tanstack for loader.vue

* feat: finish install from discovery modal

* qa: bug fixes

* feat: set up installation settings

* fix: lint

* fix: typos

* fix: bugs

* fix: disable inline content

* feat: content tab improvements — upload UX, installation settings, and client-only indicators

   Upload cancellation and navigation guard:
   - Add ConfirmLeaveModal that prompts when navigating away during upload
   - Cancel in-flight XHR uploads when user confirms leaving the page
   - Add beforeunload handler to warn on browser/tab close during upload
   - Track uploadedBytes/totalBytes in UploadState for progress display
   - Replace Collapsible with Transition for upload progress admonition
   - Show byte progress and percentage in upload banner
   - Clamp upload progress to prevent exceeding 100%

   Installation settings (server.properties):
   - Add KnownPropertiesFields and PropertiesFields types to Archon types
   - Add buildProperties() to creation flow context to collect gamemode,
     difficulty, seed, world type, structures, and generator settings
   - Pass properties through installContent on onboarding, discovery, and
     ServerSetupModal flows

   Server setup and discovery flow improvements:
   - Migrate ServerSetupModal from servers_v0.reinstall to content_v1.installContent
   - Replace loaderApiNames lookup with toApiLoader() helper
   - Remove eraseDataOnInstall toggle — always use soft_override: false
   - Simplify modpack install on discovery page to use first available version
     and route through creation flow modal for both onboarding and non-onboarding
   - Differentiate post-install navigation: content page for onboarding,
     loader options for existing servers

   Modpack update flow:
   - Replace updateModpack() call with installContent() using soft_override: true
     to support version selection in the content updater modal

   Client-only mod indicators:
   - Add environment field to AddonVersion (reuses Labrinth.Projects.v3.Environment)
   - Add environment to ContentItem and isClientOnly to ContentCardTableItem
   - Show orange TriangleAlertIcon with tooltip on client-only mods in content table
   - Add "Client-only" filter pill to content filtering (controlled via
     showClientOnlyFilter on ContentManagerContext)
   - Apply client-only indicators in both ContentPageLayout and ModpackContentModal

   Misc:
   - Add CLAUDE.md note about using prepr commands for lint checks
   - Export ConfirmLeaveModal from instances barrel

* fix: piping

* fix: switch content disable for linked server instances

* feat: client only filter

* fix: prepr

* feat: hasUpdate shape update

* feat: bulk update endpoint impl for content in panel

* feat: websocket state impl again with new phases

* fix: ws

* fix: use timeout fn for sync admon + fix content card layout scroll for browsers with overflow anchor bug

* fix: qa bugs

* fix: lint, a11y and i18n

* refactor: set up layouts folder properly

* fix: linked data cache stuff + lint

* feat: move installationsettings to shared layout

* fix: lint

* fix: issues

* feat: temp fuck staging up

* fix: lockfile

* fix: data sync issues on loader.vue

* fix: lint

* Hide shader configuration files from content list (#5499)

* feat: workaround search problem + split out reset

* fix: qa

* fix: changelog not showing on first open

* fix: qa + optimistic updating improvements

* fix: prepr+lint

* fix: qa

* feat: qa

* fix: lint

* fix: lint

* fix: build

* fix: build

* fix: type errors

* fix: fade and JAVA_HOME passthrough

* feat: qa

* feat: impl diff shit

* fix: qa

* fix: app qa

* feat: update diff modal

* fix: endpoint

* fix: qa

* fix: qa

* fix: use bulk in modpack modal

* feat: abort signal impl + fix issues

* fix: diff modal trunc

* feat: qa

* fix: qa

* feat: tooltip content tab

* fix: prepr

* fix: dismiss on settings btn

* feat: qa

* feat: dont clear handlers on disconnect

* fix: lint

* fix: wrangler + introduce staging-archon env file

---------

Signed-off-by: Calum H. <calum@modrinth.com>
Co-authored-by: tdgao <mr.trumgao@gmail.com>
Co-authored-by: Artyom Ezri <61311568+Artezon@users.noreply.github.com>
2026-03-12 13:24:32 -07:00

195 lines
5.2 KiB
Rust

//! Theseus state management system
use crate::util::fetch::{FetchSemaphore, IoSemaphore};
use std::sync::Arc;
use tokio::sync::{OnceCell, Semaphore};
use crate::state::fs_watcher::FileWatcher;
use sqlx::SqlitePool;
// Submodules
mod dirs;
pub use self::dirs::*;
mod profiles;
pub use self::profiles::*;
mod instances;
pub use self::instances::*;
mod settings;
pub use self::settings::*;
mod process;
pub use self::process::*;
mod java_globals;
pub use self::java_globals::*;
mod discord;
pub use self::discord::*;
mod minecraft_auth;
pub use self::minecraft_auth::*;
pub mod minecraft_skins;
mod cache;
pub use self::cache::*;
mod friends;
pub use self::friends::*;
mod tunnel;
pub use self::tunnel::*;
pub mod db;
pub mod fs_watcher;
mod mr_auth;
pub use self::mr_auth::*;
mod legacy_converter;
pub mod attached_world_data;
pub mod server_join_log;
// Global state
// RwLock on state only has concurrent reads, except for config dir change which takes control of the State
static LAUNCHER_STATE: OnceCell<Arc<State>> = OnceCell::const_new();
pub struct State {
/// Information on the location of files used in the launcher
pub directories: DirectoryInfo,
/// Semaphore used to limit concurrent network requests and avoid errors
pub fetch_semaphore: FetchSemaphore,
/// Semaphore used to limit concurrent I/O and avoid errors
pub io_semaphore: IoSemaphore,
/// Semaphore to limit concurrent API requests. This is separate from the fetch semaphore
/// to keep API functionality while the app is performing intensive tasks.
pub api_semaphore: FetchSemaphore,
/// Discord RPC
pub discord_rpc: DiscordGuard,
/// Process manager
pub process_manager: ProcessManager,
/// App identifier string (like com.modrinth.ModrinthApp)
pub app_identifier: String,
/// Friends socket
pub friends_socket: FriendsSocket,
pub(crate) pool: SqlitePool,
pub(crate) file_watcher: FileWatcher,
}
impl State {
pub async fn init(app_identifier: String) -> crate::Result<()> {
let state = LAUNCHER_STATE
.get_or_try_init(move || Self::initialize_state(app_identifier))
.await?;
tokio::task::spawn(async move {
let res = tokio::try_join!(
state.discord_rpc.clear_to_default(true),
Profile::refresh_all(),
Settings::migrate(&state.pool),
ModrinthCredentials::refresh_all(),
);
if let Err(e) = res {
tracing::error!("Error running discord RPC: {e}");
}
let _ = state
.friends_socket
.connect(
&state.pool,
&state.api_semaphore,
&state.process_manager,
)
.await;
let _ = FriendsSocket::socket_loop().await;
});
Ok(())
}
/// Get the current launcher state, waiting for initialization
pub async fn get() -> crate::Result<Arc<Self>> {
if !LAUNCHER_STATE.initialized() {
tracing::error!(
"Attempted to get state before it is initialized - this should never happen!"
);
while !LAUNCHER_STATE.initialized() {
tokio::time::sleep(std::time::Duration::from_millis(100)).await;
}
}
Ok(Arc::clone(
LAUNCHER_STATE.get().expect("State is not initialized!"),
))
}
pub fn initialized() -> bool {
LAUNCHER_STATE.initialized()
}
#[tracing::instrument]
async fn initialize_state(
app_identifier: String,
) -> crate::Result<Arc<Self>> {
tracing::info!("Connecting to app database");
let pool = db::connect(&app_identifier).await?;
legacy_converter::migrate_legacy_data(&pool).await?;
tracing::info!("Fetching app settings");
let mut settings = Settings::get(&pool).await?;
let fetch_semaphore =
FetchSemaphore(Semaphore::new(settings.max_concurrent_downloads));
let io_semaphore =
IoSemaphore(Semaphore::new(settings.max_concurrent_writes));
let api_semaphore =
FetchSemaphore(Semaphore::new(settings.max_concurrent_downloads));
tracing::info!("Initializing directories");
DirectoryInfo::move_launcher_directory(
&mut settings,
&pool,
&io_semaphore,
&app_identifier,
)
.await?;
let directories =
DirectoryInfo::init(settings.custom_dir, &app_identifier).await?;
let discord_rpc = DiscordGuard::init()?;
tracing::info!("Initializing file watcher");
let file_watcher = fs_watcher::init_watcher().await?;
fs_watcher::watch_profiles_init(&file_watcher, &directories).await;
let process_manager = ProcessManager::new();
let friends_socket = FriendsSocket::new();
Ok(Arc::new(Self {
directories,
fetch_semaphore,
io_semaphore,
api_semaphore,
discord_rpc,
process_manager,
friends_socket,
pool,
file_watcher,
app_identifier,
}))
}
}