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Allow direct joining servers on old instances (#4094)
* Implement direct server joining for 1.6.2 through 1.19.4 * Implement direct server joining for versions before 1.6.2 * Ignore methods with a $ in them * Run intl:extract * Improve code of MinecraftTransformer * Support showing last played time for profiles before 1.7 * Reorganize QuickPlayVersion a bit to prepare for singleplayer * Only inject quick play checking in versions where it's needed * Optimize agent some and fix error on NeoForge * Remove some code for quickplay singleplayer support before 1.20, as we can't reasonably support that with an agent * Invert the default hasServerQuickPlaySupport return value * Remove Play Anyway button * Fix "Server couldn't be contacted" on singleplayer worlds * Fix "Jump back in" section not working
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@@ -311,15 +311,24 @@ export async function refreshWorlds(instancePath: string): Promise<World[]> {
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return worlds ?? []
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}
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const FIRST_QUICK_PLAY_VERSION = '23w14a'
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export function hasServerQuickPlaySupport(gameVersions: GameVersion[], currentVersion: string) {
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if (!gameVersions.length) {
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return true
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}
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export function hasQuickPlaySupport(gameVersions: GameVersion[], currentVersion: string) {
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const versionIndex = gameVersions.findIndex((v) => v.version === currentVersion)
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const targetIndex = gameVersions.findIndex((v) => v.version === 'a1.0.5_01')
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return versionIndex === -1 || targetIndex === -1 || versionIndex <= targetIndex
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}
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export function hasWorldQuickPlaySupport(gameVersions: GameVersion[], currentVersion: string) {
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if (!gameVersions.length) {
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return false
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}
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const versionIndex = gameVersions.findIndex((v) => v.version === currentVersion)
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const targetIndex = gameVersions.findIndex((v) => v.version === FIRST_QUICK_PLAY_VERSION)
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const targetIndex = gameVersions.findIndex((v) => v.version === '23w14a')
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return versionIndex !== -1 && targetIndex !== -1 && versionIndex <= targetIndex
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}
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