Allow direct joining servers on old instances (#4094)

* Implement direct server joining for 1.6.2 through 1.19.4

* Implement direct server joining for versions before 1.6.2

* Ignore methods with a $ in them

* Run intl:extract

* Improve code of MinecraftTransformer

* Support showing last played time for profiles before 1.7

* Reorganize QuickPlayVersion a bit to prepare for singleplayer

* Only inject quick play checking in versions where it's needed

* Optimize agent some and fix error on NeoForge

* Remove some code for quickplay singleplayer support before 1.20, as we can't reasonably support that with an agent

* Invert the default hasServerQuickPlaySupport return value

* Remove Play Anyway button

* Fix "Server couldn't be contacted" on singleplayer worlds

* Fix "Jump back in" section not working
This commit is contained in:
Josiah Glosson
2025-08-04 12:29:20 -07:00
committed by GitHub
parent 13dbb4c57e
commit 0657e4466f
24 changed files with 760 additions and 174 deletions

View File

@@ -67,7 +67,8 @@
:key="`world-${world.type}-${world.type == 'singleplayer' ? world.path : `${world.address}-${world.index}`}`"
:world="world"
:highlighted="highlightedWorld === getWorldIdentifier(world)"
:supports-quick-play="supportsQuickPlay"
:supports-server-quick-play="supportsServerQuickPlay"
:supports-world-quick-play="supportsWorldQuickPlay"
:current-protocol="protocolVersion"
:playing-instance="playing"
:playing-world="worldsMatch(world, worldPlaying)"
@@ -150,10 +151,11 @@ import {
refreshWorld,
sortWorlds,
refreshServers,
hasQuickPlaySupport,
hasWorldQuickPlaySupport,
refreshWorlds,
handleDefaultProfileUpdateEvent,
showWorldInFolder,
hasServerQuickPlaySupport,
} from '@/helpers/worlds.ts'
import AddServerModal from '@/components/ui/world/modal/AddServerModal.vue'
import EditServerModal from '@/components/ui/world/modal/EditServerModal.vue'
@@ -355,8 +357,11 @@ function worldsMatch(world: World, other: World | undefined) {
}
const gameVersions = ref<GameVersion[]>(await get_game_versions().catch(() => []))
const supportsQuickPlay = computed(() =>
hasQuickPlaySupport(gameVersions.value, instance.value.game_version),
const supportsServerQuickPlay = computed(() =>
hasServerQuickPlaySupport(gameVersions.value, instance.value.game_version),
)
const supportsWorldQuickPlay = computed(() =>
hasWorldQuickPlaySupport(gameVersions.value, instance.value.game_version),
)
const filterOptions = computed(() => {