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Refactor setup documentation
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title: Writing CSS
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## Conventions
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### Avoid inconsistent CSS units
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Prefer using `rem` units, using only whole and half units, eg. `2rem` or `1.5rem`. If you need a specific pixel (`px`) measurement, use `px` and add comment explaining why you used it. The one exception is that `0.25rem` is allowed.
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> Using `rem` units lets you change the scale of the UI by simply changing the body font size.
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### Always use `HSL` colors
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### All colors should be theme variables
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## Abilities
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Omorphia leverages PostCSS to allow you to write in future-standards-compliant CSS. Browse [the CSSWG drafts](https://cssdb.org/) to see what is possible (not including stage 0).
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Notable features:
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- [Nesting](https://www.w3.org/TR/css-nesting-1/#example-aecb8796)
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- [Gap](https://developer.mozilla.org/en-US/docs/Web/CSS/gap)
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- [`clamp` function](<https://developer.mozilla.org/en-US/docs/Web/CSS/clamp()>)
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- [Custom Media Queries](https://www.w3.org/TR/mediaqueries-5/#example-532b0adb)
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- [`:has()`](https://developer.mozilla.org/en-US/docs/Web/CSS/:has)
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- [place-content](https://developer.mozilla.org/en-US/docs/Web/CSS/place-content)
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## Styles
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Conform to [BEM styling](http://getbem.com/introduction/) wherever possible. When working in components, you may want to leverage [Svelte's conditional class shorthand](https://svelte.dev/tutorial/class-shorthand) instead of BEM's modifier class name format.
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