Rustic cleanups, dedups and making the code less hard to read in general (#251)

* typos :help_me:

* (part 1/?) massive cleanup to make the code more Rust-ic and cut down heap allocations.

* (part 2/?) massive cleanup to make the code more Rust-ic and cut down heap allocations.

* (part 3/?) cut down some pretty major heap allocations here - more Bytes and BytesMuts, less Vec<u8>s

also I don't really understand why you need to `to_vec` when you don't really use it again afterwards

* (part 4/?) deduplicate error handling in backblaze logic

* (part 5/?) fixes, cleanups, refactors, and reformatting

* (part 6/?) cleanups and refactors

* remove loads of `as_str` in types that already are `Display`

* Revert "remove loads of `as_str` in types that already are `Display`"

This reverts commit 4f974310cfb167ceba03001d81388db4f0fbb509.

* reformat and move routes util to the util module

* use streams

* Run prepare + formatting issues

Co-authored-by: Jai A <jaiagr+gpg@pm.me>
Co-authored-by: Geometrically <18202329+Geometrically@users.noreply.github.com>
This commit is contained in:
Leo Chen
2021-10-12 11:26:59 +08:00
committed by GitHub
parent 0010119440
commit 13187de97d
53 changed files with 997 additions and 1129 deletions

View File

@@ -1,4 +1,3 @@
use crate::models::projects::SideType;
use crate::validate::{SupportedGameVersions, ValidationError, ValidationResult};
use serde::{Deserialize, Serialize};
use std::io::{Cursor, Read};
@@ -6,28 +5,13 @@ use zip::ZipArchive;
#[derive(Serialize, Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct PackFormat {
pub game: String,
pub struct PackFormat<'a> {
pub game: &'a str,
pub format_version: i32,
pub version_id: String,
pub name: String,
pub summary: Option<String>,
pub dependencies: std::collections::HashMap<PackDependency, String>,
}
#[derive(Serialize, Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct PackFile {
pub path: String,
pub hashes: std::collections::HashMap<String, String>,
pub env: Environment,
pub downloads: Vec<String>,
}
#[derive(Serialize, Deserialize)]
pub struct Environment {
pub client: SideType,
pub server: SideType,
pub version_id: &'a str,
pub name: &'a str,
pub summary: Option<&'a str>,
pub dependencies: std::collections::HashMap<PackDependency, &'a str>,
}
#[derive(Serialize, Deserialize, Clone, Hash, PartialEq, Eq)]
@@ -40,12 +24,12 @@ pub enum PackDependency {
impl std::fmt::Display for PackDependency {
fn fmt(&self, fmt: &mut std::fmt::Formatter) -> std::fmt::Result {
write!(fmt, "{}", self.as_str())
fmt.write_str(self.as_str())
}
}
impl PackDependency {
// These are constant, so this can remove unneccessary allocations (`to_string`)
// These are constant, so this can remove unnecessary allocations (`to_string`)
pub fn as_str(&self) -> &'static str {
match self {
PackDependency::Forge => "forge",
@@ -55,18 +39,18 @@ impl PackDependency {
}
}
pub struct PackValidator {}
pub struct PackValidator;
impl super::Validator for PackValidator {
fn get_file_extensions<'a>(&self) -> &'a [&'a str] {
fn get_file_extensions(&self) -> &[&str] {
&["zip"]
}
fn get_project_types<'a>(&self) -> &'a [&'a str] {
fn get_project_types(&self) -> &[&str] {
&["modpack"]
}
fn get_supported_loaders<'a>(&self) -> &'a [&'a str] {
fn get_supported_loaders(&self) -> &[&str] {
&["forge", "fabric"]
}
@@ -78,20 +62,19 @@ impl super::Validator for PackValidator {
&self,
archive: &mut ZipArchive<Cursor<&[u8]>>,
) -> Result<ValidationResult, ValidationError> {
let mut file = archive.by_name("index.json").map_err(|_| {
ValidationError::InvalidInputError("Pack manifest is missing.".to_string())
})?;
let mut file = archive
.by_name("index.json")
.map_err(|_| ValidationError::InvalidInputError("Pack manifest is missing.".into()))?;
let mut contents = String::new();
file.read_to_string(&mut contents)?;
let pack: PackFormat = serde_json::from_str(&*contents)?;
let pack: PackFormat = serde_json::from_str(&contents)?;
if pack.game != *"minecraft" {
return Err(ValidationError::InvalidInputError(format!(
"Game {0} does not exist!",
pack.game
)));
if pack.game != "minecraft" {
return Err(ValidationError::InvalidInputError(
format!("Game {0} does not exist!", pack.game).into(),
));
}
Ok(ValidationResult::Pass)