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refactor: migrate to common eslint+prettier configs (#4168)
* refactor: migrate to common eslint+prettier configs * fix: prettier frontend * feat: config changes * fix: lint issues * fix: lint * fix: type imports * fix: cyclical import issue * fix: lockfile * fix: missing dep * fix: switch to tabs * fix: continue switch to tabs * fix: rustfmt parity * fix: moderation lint issue * fix: lint issues * fix: ui intl * fix: lint issues * Revert "fix: rustfmt parity" This reverts commit cb99d2376c321d813d4b7fc7e2a213bb30a54711. * feat: revert last rs
This commit is contained in:
@@ -1,191 +1,192 @@
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import * as THREE from 'three'
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import type { Skin, Cape } from '../skins'
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import { get_normalized_skin_texture, determineModelType } from '../skins'
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import { reactive } from 'vue'
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import {
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setupSkinModel,
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disposeCaches,
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loadTexture,
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applyCapeTexture,
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createTransparentTexture,
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} from '@modrinth/utils'
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import { skinPreviewStorage } from '../storage/skin-preview-storage'
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import { headStorage } from '../storage/head-storage'
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import { ClassicPlayerModel, SlimPlayerModel } from '@modrinth/assets'
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import {
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applyCapeTexture,
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createTransparentTexture,
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disposeCaches,
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loadTexture,
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setupSkinModel,
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} from '@modrinth/utils'
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import * as THREE from 'three'
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import { reactive } from 'vue'
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import type { Cape, Skin } from '../skins'
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import { determineModelType, get_normalized_skin_texture } from '../skins'
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import { headStorage } from '../storage/head-storage'
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import { skinPreviewStorage } from '../storage/skin-preview-storage'
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export interface RenderResult {
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forwards: string
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backwards: string
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forwards: string
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backwards: string
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}
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export interface RawRenderResult {
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forwards: Blob
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backwards: Blob
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forwards: Blob
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backwards: Blob
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}
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class BatchSkinRenderer {
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private renderer: THREE.WebGLRenderer | null = null
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private scene: THREE.Scene | null = null
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private camera: THREE.PerspectiveCamera | null = null
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private currentModel: THREE.Group | null = null
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private readonly width: number
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private readonly height: number
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private renderer: THREE.WebGLRenderer | null = null
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private scene: THREE.Scene | null = null
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private camera: THREE.PerspectiveCamera | null = null
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private currentModel: THREE.Group | null = null
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private readonly width: number
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private readonly height: number
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constructor(width: number = 360, height: number = 504) {
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this.width = width
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this.height = height
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}
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constructor(width: number = 360, height: number = 504) {
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this.width = width
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this.height = height
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}
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private initializeRenderer(): void {
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if (this.renderer) return
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private initializeRenderer(): void {
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if (this.renderer) return
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const canvas = document.createElement('canvas')
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canvas.width = this.width
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canvas.height = this.height
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const canvas = document.createElement('canvas')
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canvas.width = this.width
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canvas.height = this.height
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this.renderer = new THREE.WebGLRenderer({
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canvas: canvas,
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antialias: true,
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alpha: true,
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preserveDrawingBuffer: true,
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})
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this.renderer = new THREE.WebGLRenderer({
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canvas: canvas,
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antialias: true,
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alpha: true,
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preserveDrawingBuffer: true,
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})
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this.renderer.outputColorSpace = THREE.SRGBColorSpace
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this.renderer.toneMapping = THREE.NoToneMapping
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this.renderer.toneMappingExposure = 10.0
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this.renderer.setClearColor(0x000000, 0)
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this.renderer.setSize(this.width, this.height)
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this.renderer.outputColorSpace = THREE.SRGBColorSpace
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this.renderer.toneMapping = THREE.NoToneMapping
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this.renderer.toneMappingExposure = 10.0
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this.renderer.setClearColor(0x000000, 0)
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this.renderer.setSize(this.width, this.height)
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this.scene = new THREE.Scene()
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this.camera = new THREE.PerspectiveCamera(20, this.width / this.height, 0.4, 1000)
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this.scene = new THREE.Scene()
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this.camera = new THREE.PerspectiveCamera(20, this.width / this.height, 0.4, 1000)
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const ambientLight = new THREE.AmbientLight(0xffffff, 2)
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const directionalLight = new THREE.DirectionalLight(0xffffff, 1.2)
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directionalLight.castShadow = true
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directionalLight.position.set(2, 4, 3)
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this.scene.add(ambientLight)
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this.scene.add(directionalLight)
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}
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const ambientLight = new THREE.AmbientLight(0xffffff, 2)
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const directionalLight = new THREE.DirectionalLight(0xffffff, 1.2)
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directionalLight.castShadow = true
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directionalLight.position.set(2, 4, 3)
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this.scene.add(ambientLight)
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this.scene.add(directionalLight)
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}
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public async renderSkin(
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textureUrl: string,
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modelUrl: string,
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capeUrl?: string,
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): Promise<RawRenderResult> {
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this.initializeRenderer()
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public async renderSkin(
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textureUrl: string,
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modelUrl: string,
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capeUrl?: string,
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): Promise<RawRenderResult> {
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this.initializeRenderer()
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this.clearScene()
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this.clearScene()
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await this.setupModel(modelUrl, textureUrl, capeUrl)
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await this.setupModel(modelUrl, textureUrl, capeUrl)
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const headPart = this.currentModel!.getObjectByName('Head')
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let lookAtTarget: [number, number, number]
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const headPart = this.currentModel!.getObjectByName('Head')
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let lookAtTarget: [number, number, number]
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if (headPart) {
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const headPosition = new THREE.Vector3()
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headPart.getWorldPosition(headPosition)
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lookAtTarget = [headPosition.x, headPosition.y - 0.3, headPosition.z]
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} else {
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throw new Error("Failed to find 'Head' object in model.")
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}
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if (headPart) {
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const headPosition = new THREE.Vector3()
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headPart.getWorldPosition(headPosition)
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lookAtTarget = [headPosition.x, headPosition.y - 0.3, headPosition.z]
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} else {
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throw new Error("Failed to find 'Head' object in model.")
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}
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const frontCameraPos: [number, number, number] = [-1.3, 1, 6.3]
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const backCameraPos: [number, number, number] = [-1.3, 1, -2.5]
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const frontCameraPos: [number, number, number] = [-1.3, 1, 6.3]
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const backCameraPos: [number, number, number] = [-1.3, 1, -2.5]
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const forwards = await this.renderView(frontCameraPos, lookAtTarget)
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const backwards = await this.renderView(backCameraPos, lookAtTarget)
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const forwards = await this.renderView(frontCameraPos, lookAtTarget)
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const backwards = await this.renderView(backCameraPos, lookAtTarget)
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return { forwards, backwards }
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}
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return { forwards, backwards }
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}
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private async renderView(
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cameraPosition: [number, number, number],
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lookAtPosition: [number, number, number],
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): Promise<Blob> {
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if (!this.camera || !this.renderer || !this.scene) {
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throw new Error('Renderer not initialized')
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}
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private async renderView(
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cameraPosition: [number, number, number],
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lookAtPosition: [number, number, number],
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): Promise<Blob> {
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if (!this.camera || !this.renderer || !this.scene) {
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throw new Error('Renderer not initialized')
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}
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this.camera.position.set(...cameraPosition)
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this.camera.lookAt(...lookAtPosition)
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this.camera.position.set(...cameraPosition)
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this.camera.lookAt(...lookAtPosition)
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this.renderer.render(this.scene, this.camera)
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this.renderer.render(this.scene, this.camera)
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const dataUrl = this.renderer.domElement.toDataURL('image/webp', 0.9)
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const response = await fetch(dataUrl)
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return await response.blob()
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}
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const dataUrl = this.renderer.domElement.toDataURL('image/webp', 0.9)
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const response = await fetch(dataUrl)
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return await response.blob()
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}
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private async setupModel(modelUrl: string, textureUrl: string, capeUrl?: string): Promise<void> {
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if (!this.scene) {
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throw new Error('Renderer not initialized')
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}
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private async setupModel(modelUrl: string, textureUrl: string, capeUrl?: string): Promise<void> {
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if (!this.scene) {
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throw new Error('Renderer not initialized')
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}
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const { model } = await setupSkinModel(modelUrl, textureUrl)
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const { model } = await setupSkinModel(modelUrl, textureUrl)
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if (capeUrl) {
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const capeTexture = await loadTexture(capeUrl)
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applyCapeTexture(model, capeTexture)
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} else {
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const transparentTexture = createTransparentTexture()
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applyCapeTexture(model, null, transparentTexture)
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}
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if (capeUrl) {
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const capeTexture = await loadTexture(capeUrl)
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applyCapeTexture(model, capeTexture)
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} else {
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const transparentTexture = createTransparentTexture()
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applyCapeTexture(model, null, transparentTexture)
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}
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const group = new THREE.Group()
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group.add(model)
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group.position.set(0, 0.3, 1.95)
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group.scale.set(0.8, 0.8, 0.8)
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const group = new THREE.Group()
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group.add(model)
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group.position.set(0, 0.3, 1.95)
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group.scale.set(0.8, 0.8, 0.8)
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this.scene.add(group)
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this.currentModel = group
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}
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this.scene.add(group)
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this.currentModel = group
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}
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private clearScene(): void {
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if (!this.scene) return
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private clearScene(): void {
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if (!this.scene) return
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while (this.scene.children.length > 0) {
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const child = this.scene.children[0]
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this.scene.remove(child)
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while (this.scene.children.length > 0) {
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const child = this.scene.children[0]
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this.scene.remove(child)
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if (child instanceof THREE.Mesh) {
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if (child.geometry) child.geometry.dispose()
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if (child.material) {
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if (Array.isArray(child.material)) {
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child.material.forEach((material) => material.dispose())
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} else {
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child.material.dispose()
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}
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}
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}
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}
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if (child instanceof THREE.Mesh) {
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if (child.geometry) child.geometry.dispose()
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if (child.material) {
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if (Array.isArray(child.material)) {
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child.material.forEach((material) => material.dispose())
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} else {
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child.material.dispose()
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}
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}
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}
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}
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const ambientLight = new THREE.AmbientLight(0xffffff, 2)
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const directionalLight = new THREE.DirectionalLight(0xffffff, 1.2)
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directionalLight.castShadow = true
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directionalLight.position.set(2, 4, 3)
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this.scene.add(ambientLight)
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this.scene.add(directionalLight)
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const ambientLight = new THREE.AmbientLight(0xffffff, 2)
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const directionalLight = new THREE.DirectionalLight(0xffffff, 1.2)
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directionalLight.castShadow = true
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directionalLight.position.set(2, 4, 3)
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this.scene.add(ambientLight)
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this.scene.add(directionalLight)
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this.currentModel = null
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}
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this.currentModel = null
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}
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public dispose(): void {
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if (this.renderer) {
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this.renderer.dispose()
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}
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disposeCaches()
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}
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public dispose(): void {
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if (this.renderer) {
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this.renderer.dispose()
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}
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disposeCaches()
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}
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}
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function getModelUrlForVariant(variant: string): string {
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switch (variant) {
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case 'SLIM':
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return SlimPlayerModel
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case 'CLASSIC':
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case 'UNKNOWN':
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default:
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return ClassicPlayerModel
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}
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switch (variant) {
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case 'SLIM':
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return SlimPlayerModel
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case 'CLASSIC':
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case 'UNKNOWN':
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default:
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return ClassicPlayerModel
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}
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}
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export const skinBlobUrlMap = reactive(new Map<string, RenderResult>())
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@@ -194,253 +195,253 @@ const DEBUG_MODE = false
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let sharedRenderer: BatchSkinRenderer | null = null
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function getSharedRenderer(): BatchSkinRenderer {
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if (!sharedRenderer) {
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sharedRenderer = new BatchSkinRenderer()
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}
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return sharedRenderer
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if (!sharedRenderer) {
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sharedRenderer = new BatchSkinRenderer()
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}
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return sharedRenderer
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}
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export function disposeSharedRenderer(): void {
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if (sharedRenderer) {
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sharedRenderer.dispose()
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sharedRenderer = null
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}
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if (sharedRenderer) {
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sharedRenderer.dispose()
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sharedRenderer = null
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}
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}
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export async function cleanupUnusedPreviews(skins: Skin[]): Promise<void> {
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const validKeys = new Set<string>()
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const validHeadKeys = new Set<string>()
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const validKeys = new Set<string>()
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const validHeadKeys = new Set<string>()
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for (const skin of skins) {
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const key = `${skin.texture_key}+${skin.variant}+${skin.cape_id ?? 'no-cape'}`
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const headKey = `${skin.texture_key}-head`
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validKeys.add(key)
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validHeadKeys.add(headKey)
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}
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for (const skin of skins) {
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const key = `${skin.texture_key}+${skin.variant}+${skin.cape_id ?? 'no-cape'}`
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const headKey = `${skin.texture_key}-head`
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validKeys.add(key)
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validHeadKeys.add(headKey)
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}
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try {
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await skinPreviewStorage.cleanupInvalidKeys(validKeys)
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await headStorage.cleanupInvalidKeys(validHeadKeys)
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} catch (error) {
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console.warn('Failed to cleanup unused skin previews:', error)
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}
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try {
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await skinPreviewStorage.cleanupInvalidKeys(validKeys)
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await headStorage.cleanupInvalidKeys(validHeadKeys)
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} catch (error) {
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console.warn('Failed to cleanup unused skin previews:', error)
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}
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}
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export async function generatePlayerHeadBlob(skinUrl: string, size: number = 64): Promise<Blob> {
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return new Promise((resolve, reject) => {
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const img = new Image()
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img.crossOrigin = 'anonymous'
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return new Promise((resolve, reject) => {
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const img = new Image()
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img.crossOrigin = 'anonymous'
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img.onload = () => {
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try {
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const sourceCanvas = document.createElement('canvas')
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const sourceCtx = sourceCanvas.getContext('2d')
|
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img.onload = () => {
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try {
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const sourceCanvas = document.createElement('canvas')
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||||
const sourceCtx = sourceCanvas.getContext('2d')
|
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|
||||
if (!sourceCtx) {
|
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throw new Error('Could not get 2D context from source canvas')
|
||||
}
|
||||
if (!sourceCtx) {
|
||||
throw new Error('Could not get 2D context from source canvas')
|
||||
}
|
||||
|
||||
sourceCanvas.width = img.width
|
||||
sourceCanvas.height = img.height
|
||||
sourceCanvas.width = img.width
|
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sourceCanvas.height = img.height
|
||||
|
||||
sourceCtx.drawImage(img, 0, 0)
|
||||
sourceCtx.drawImage(img, 0, 0)
|
||||
|
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const outputCanvas = document.createElement('canvas')
|
||||
const outputCtx = outputCanvas.getContext('2d')
|
||||
const outputCanvas = document.createElement('canvas')
|
||||
const outputCtx = outputCanvas.getContext('2d')
|
||||
|
||||
if (!outputCtx) {
|
||||
throw new Error('Could not get 2D context from output canvas')
|
||||
}
|
||||
if (!outputCtx) {
|
||||
throw new Error('Could not get 2D context from output canvas')
|
||||
}
|
||||
|
||||
outputCanvas.width = size
|
||||
outputCanvas.height = size
|
||||
outputCanvas.width = size
|
||||
outputCanvas.height = size
|
||||
|
||||
outputCtx.imageSmoothingEnabled = false
|
||||
outputCtx.imageSmoothingEnabled = false
|
||||
|
||||
const headImageData = sourceCtx.getImageData(8, 8, 8, 8)
|
||||
const headImageData = sourceCtx.getImageData(8, 8, 8, 8)
|
||||
|
||||
const headCanvas = document.createElement('canvas')
|
||||
const headCtx = headCanvas.getContext('2d')
|
||||
const headCanvas = document.createElement('canvas')
|
||||
const headCtx = headCanvas.getContext('2d')
|
||||
|
||||
if (!headCtx) {
|
||||
throw new Error('Could not get 2D context from head canvas')
|
||||
}
|
||||
if (!headCtx) {
|
||||
throw new Error('Could not get 2D context from head canvas')
|
||||
}
|
||||
|
||||
headCanvas.width = 8
|
||||
headCanvas.height = 8
|
||||
headCtx.putImageData(headImageData, 0, 0)
|
||||
headCanvas.width = 8
|
||||
headCanvas.height = 8
|
||||
headCtx.putImageData(headImageData, 0, 0)
|
||||
|
||||
outputCtx.drawImage(headCanvas, 0, 0, 8, 8, 0, 0, size, size)
|
||||
outputCtx.drawImage(headCanvas, 0, 0, 8, 8, 0, 0, size, size)
|
||||
|
||||
const hatImageData = sourceCtx.getImageData(40, 8, 8, 8)
|
||||
const hatImageData = sourceCtx.getImageData(40, 8, 8, 8)
|
||||
|
||||
const hatCanvas = document.createElement('canvas')
|
||||
const hatCtx = hatCanvas.getContext('2d')
|
||||
const hatCanvas = document.createElement('canvas')
|
||||
const hatCtx = hatCanvas.getContext('2d')
|
||||
|
||||
if (!hatCtx) {
|
||||
throw new Error('Could not get 2D context from hat canvas')
|
||||
}
|
||||
if (!hatCtx) {
|
||||
throw new Error('Could not get 2D context from hat canvas')
|
||||
}
|
||||
|
||||
hatCanvas.width = 8
|
||||
hatCanvas.height = 8
|
||||
hatCtx.putImageData(hatImageData, 0, 0)
|
||||
hatCanvas.width = 8
|
||||
hatCanvas.height = 8
|
||||
hatCtx.putImageData(hatImageData, 0, 0)
|
||||
|
||||
const hatPixels = hatImageData.data
|
||||
let hasHat = false
|
||||
const hatPixels = hatImageData.data
|
||||
let hasHat = false
|
||||
|
||||
for (let i = 3; i < hatPixels.length; i += 4) {
|
||||
if (hatPixels[i] > 0) {
|
||||
hasHat = true
|
||||
break
|
||||
}
|
||||
}
|
||||
for (let i = 3; i < hatPixels.length; i += 4) {
|
||||
if (hatPixels[i] > 0) {
|
||||
hasHat = true
|
||||
break
|
||||
}
|
||||
}
|
||||
|
||||
if (hasHat) {
|
||||
outputCtx.drawImage(hatCanvas, 0, 0, 8, 8, 0, 0, size, size)
|
||||
}
|
||||
if (hasHat) {
|
||||
outputCtx.drawImage(hatCanvas, 0, 0, 8, 8, 0, 0, size, size)
|
||||
}
|
||||
|
||||
outputCanvas.toBlob(
|
||||
(blob) => {
|
||||
if (blob) {
|
||||
resolve(blob)
|
||||
} else {
|
||||
reject(new Error('Failed to create blob from canvas'))
|
||||
}
|
||||
},
|
||||
'image/webp',
|
||||
0.9,
|
||||
)
|
||||
} catch (error) {
|
||||
reject(error)
|
||||
}
|
||||
}
|
||||
outputCanvas.toBlob(
|
||||
(blob) => {
|
||||
if (blob) {
|
||||
resolve(blob)
|
||||
} else {
|
||||
reject(new Error('Failed to create blob from canvas'))
|
||||
}
|
||||
},
|
||||
'image/webp',
|
||||
0.9,
|
||||
)
|
||||
} catch (error) {
|
||||
reject(error)
|
||||
}
|
||||
}
|
||||
|
||||
img.onerror = () => {
|
||||
reject(new Error('Failed to load skin texture image'))
|
||||
}
|
||||
img.onerror = () => {
|
||||
reject(new Error('Failed to load skin texture image'))
|
||||
}
|
||||
|
||||
img.src = skinUrl
|
||||
})
|
||||
img.src = skinUrl
|
||||
})
|
||||
}
|
||||
|
||||
async function generateHeadRender(skin: Skin): Promise<string> {
|
||||
const headKey = `${skin.texture_key}-head`
|
||||
const headKey = `${skin.texture_key}-head`
|
||||
|
||||
if (headBlobUrlMap.has(headKey)) {
|
||||
if (DEBUG_MODE) {
|
||||
const url = headBlobUrlMap.get(headKey)!
|
||||
URL.revokeObjectURL(url)
|
||||
headBlobUrlMap.delete(headKey)
|
||||
} else {
|
||||
return headBlobUrlMap.get(headKey)!
|
||||
}
|
||||
}
|
||||
if (headBlobUrlMap.has(headKey)) {
|
||||
if (DEBUG_MODE) {
|
||||
const url = headBlobUrlMap.get(headKey)!
|
||||
URL.revokeObjectURL(url)
|
||||
headBlobUrlMap.delete(headKey)
|
||||
} else {
|
||||
return headBlobUrlMap.get(headKey)!
|
||||
}
|
||||
}
|
||||
|
||||
const skinUrl = await get_normalized_skin_texture(skin)
|
||||
const headBlob = await generatePlayerHeadBlob(skinUrl, 64)
|
||||
const headUrl = URL.createObjectURL(headBlob)
|
||||
const skinUrl = await get_normalized_skin_texture(skin)
|
||||
const headBlob = await generatePlayerHeadBlob(skinUrl, 64)
|
||||
const headUrl = URL.createObjectURL(headBlob)
|
||||
|
||||
headBlobUrlMap.set(headKey, headUrl)
|
||||
headBlobUrlMap.set(headKey, headUrl)
|
||||
|
||||
try {
|
||||
await headStorage.store(headKey, headBlob)
|
||||
} catch (error) {
|
||||
console.warn('Failed to store head render in persistent storage:', error)
|
||||
}
|
||||
try {
|
||||
await headStorage.store(headKey, headBlob)
|
||||
} catch (error) {
|
||||
console.warn('Failed to store head render in persistent storage:', error)
|
||||
}
|
||||
|
||||
return headUrl
|
||||
return headUrl
|
||||
}
|
||||
|
||||
export async function getPlayerHeadUrl(skin: Skin): Promise<string> {
|
||||
return await generateHeadRender(skin)
|
||||
return await generateHeadRender(skin)
|
||||
}
|
||||
|
||||
export async function generateSkinPreviews(skins: Skin[], capes: Cape[]): Promise<void> {
|
||||
try {
|
||||
const skinKeys = skins.map(
|
||||
(skin) => `${skin.texture_key}+${skin.variant}+${skin.cape_id ?? 'no-cape'}`,
|
||||
)
|
||||
const headKeys = skins.map((skin) => `${skin.texture_key}-head`)
|
||||
try {
|
||||
const skinKeys = skins.map(
|
||||
(skin) => `${skin.texture_key}+${skin.variant}+${skin.cape_id ?? 'no-cape'}`,
|
||||
)
|
||||
const headKeys = skins.map((skin) => `${skin.texture_key}-head`)
|
||||
|
||||
const [cachedSkinPreviews, cachedHeadPreviews] = await Promise.all([
|
||||
skinPreviewStorage.batchRetrieve(skinKeys),
|
||||
headStorage.batchRetrieve(headKeys),
|
||||
])
|
||||
const [cachedSkinPreviews, cachedHeadPreviews] = await Promise.all([
|
||||
skinPreviewStorage.batchRetrieve(skinKeys),
|
||||
headStorage.batchRetrieve(headKeys),
|
||||
])
|
||||
|
||||
for (let i = 0; i < skins.length; i++) {
|
||||
const skinKey = skinKeys[i]
|
||||
const headKey = headKeys[i]
|
||||
for (let i = 0; i < skins.length; i++) {
|
||||
const skinKey = skinKeys[i]
|
||||
const headKey = headKeys[i]
|
||||
|
||||
const rawCached = cachedSkinPreviews[skinKey]
|
||||
if (rawCached) {
|
||||
const cached: RenderResult = {
|
||||
forwards: URL.createObjectURL(rawCached.forwards),
|
||||
backwards: URL.createObjectURL(rawCached.backwards),
|
||||
}
|
||||
skinBlobUrlMap.set(skinKey, cached)
|
||||
}
|
||||
const rawCached = cachedSkinPreviews[skinKey]
|
||||
if (rawCached) {
|
||||
const cached: RenderResult = {
|
||||
forwards: URL.createObjectURL(rawCached.forwards),
|
||||
backwards: URL.createObjectURL(rawCached.backwards),
|
||||
}
|
||||
skinBlobUrlMap.set(skinKey, cached)
|
||||
}
|
||||
|
||||
const cachedHead = cachedHeadPreviews[headKey]
|
||||
if (cachedHead) {
|
||||
headBlobUrlMap.set(headKey, URL.createObjectURL(cachedHead))
|
||||
}
|
||||
}
|
||||
const cachedHead = cachedHeadPreviews[headKey]
|
||||
if (cachedHead) {
|
||||
headBlobUrlMap.set(headKey, URL.createObjectURL(cachedHead))
|
||||
}
|
||||
}
|
||||
|
||||
for (const skin of skins) {
|
||||
const key = `${skin.texture_key}+${skin.variant}+${skin.cape_id ?? 'no-cape'}`
|
||||
for (const skin of skins) {
|
||||
const key = `${skin.texture_key}+${skin.variant}+${skin.cape_id ?? 'no-cape'}`
|
||||
|
||||
if (skinBlobUrlMap.has(key)) {
|
||||
if (DEBUG_MODE) {
|
||||
const result = skinBlobUrlMap.get(key)!
|
||||
URL.revokeObjectURL(result.forwards)
|
||||
URL.revokeObjectURL(result.backwards)
|
||||
skinBlobUrlMap.delete(key)
|
||||
} else continue
|
||||
}
|
||||
if (skinBlobUrlMap.has(key)) {
|
||||
if (DEBUG_MODE) {
|
||||
const result = skinBlobUrlMap.get(key)!
|
||||
URL.revokeObjectURL(result.forwards)
|
||||
URL.revokeObjectURL(result.backwards)
|
||||
skinBlobUrlMap.delete(key)
|
||||
} else continue
|
||||
}
|
||||
|
||||
const renderer = getSharedRenderer()
|
||||
const renderer = getSharedRenderer()
|
||||
|
||||
let variant = skin.variant
|
||||
if (variant === 'UNKNOWN') {
|
||||
try {
|
||||
variant = await determineModelType(skin.texture)
|
||||
} catch (error) {
|
||||
console.error(`Failed to determine model type for skin ${key}:`, error)
|
||||
variant = 'CLASSIC'
|
||||
}
|
||||
}
|
||||
let variant = skin.variant
|
||||
if (variant === 'UNKNOWN') {
|
||||
try {
|
||||
variant = await determineModelType(skin.texture)
|
||||
} catch (error) {
|
||||
console.error(`Failed to determine model type for skin ${key}:`, error)
|
||||
variant = 'CLASSIC'
|
||||
}
|
||||
}
|
||||
|
||||
const modelUrl = getModelUrlForVariant(variant)
|
||||
const cape: Cape | undefined = capes.find((_cape) => _cape.id === skin.cape_id)
|
||||
const rawRenderResult = await renderer.renderSkin(
|
||||
await get_normalized_skin_texture(skin),
|
||||
modelUrl,
|
||||
cape?.texture,
|
||||
)
|
||||
const modelUrl = getModelUrlForVariant(variant)
|
||||
const cape: Cape | undefined = capes.find((_cape) => _cape.id === skin.cape_id)
|
||||
const rawRenderResult = await renderer.renderSkin(
|
||||
await get_normalized_skin_texture(skin),
|
||||
modelUrl,
|
||||
cape?.texture,
|
||||
)
|
||||
|
||||
const renderResult: RenderResult = {
|
||||
forwards: URL.createObjectURL(rawRenderResult.forwards),
|
||||
backwards: URL.createObjectURL(rawRenderResult.backwards),
|
||||
}
|
||||
const renderResult: RenderResult = {
|
||||
forwards: URL.createObjectURL(rawRenderResult.forwards),
|
||||
backwards: URL.createObjectURL(rawRenderResult.backwards),
|
||||
}
|
||||
|
||||
skinBlobUrlMap.set(key, renderResult)
|
||||
skinBlobUrlMap.set(key, renderResult)
|
||||
|
||||
try {
|
||||
await skinPreviewStorage.store(key, rawRenderResult)
|
||||
} catch (error) {
|
||||
console.warn('Failed to store skin preview in persistent storage:', error)
|
||||
}
|
||||
try {
|
||||
await skinPreviewStorage.store(key, rawRenderResult)
|
||||
} catch (error) {
|
||||
console.warn('Failed to store skin preview in persistent storage:', error)
|
||||
}
|
||||
|
||||
const headKey = `${skin.texture_key}-head`
|
||||
if (!headBlobUrlMap.has(headKey)) {
|
||||
await generateHeadRender(skin)
|
||||
}
|
||||
}
|
||||
} finally {
|
||||
disposeSharedRenderer()
|
||||
await cleanupUnusedPreviews(skins)
|
||||
const headKey = `${skin.texture_key}-head`
|
||||
if (!headBlobUrlMap.has(headKey)) {
|
||||
await generateHeadRender(skin)
|
||||
}
|
||||
}
|
||||
} finally {
|
||||
disposeSharedRenderer()
|
||||
await cleanupUnusedPreviews(skins)
|
||||
|
||||
await skinPreviewStorage.debugCalculateStorage()
|
||||
await headStorage.debugCalculateStorage()
|
||||
}
|
||||
await skinPreviewStorage.debugCalculateStorage()
|
||||
await headStorage.debugCalculateStorage()
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user