MR App 0.9.5 - Big bugfix update (#3585)

* Add launcher_feature_version to Profile

* Misc fixes

- Add typing to theme and settings stuff
- Push instance route on creation from installing a modpack
- Fixed servers not reloading properly when first added

* Make old instances scan the logs folder for joined servers on launcher startup

* Create AttachedWorldData

* Change AttachedWorldData interface

* Rename WorldType::World to WorldType::Singleplayer

* Implement world display status system

* Fix Minecraft font

* Fix set_world_display_status Tauri error

* Add 'Play instance' option

* Add option to disable worlds showing in Home

* Fixes

- Fix available server filter only showing if there are some available
- Fixed server and singleplayer filters sometimes showing when there are only servers or singleplayer worlds
- Fixed new worlds not being automatically added when detected
- Rephrased Jump back into worlds option description

* Fixed sometimes more than 6 items showing up in Jump back in

* Fix servers.dat issue with instances you haven't played before

* Fix too large of bulk requests being made, limit max to 800 #3430

* Add hiding from home page, add types to Mods.vue

* Make recent worlds go into grid when display is huge

* Fix lint

* Remove redundant media query

* Fix protocol version on home page, and home page being blocked by pinging servers

* Clippy fix

* More Clippy fixes

* Fix Prettier lints

* Undo `from_string` changes

---------

Co-authored-by: Josiah Glosson <soujournme@gmail.com>
Co-authored-by: Alejandro González <me@alegon.dev>
This commit is contained in:
Prospector
2025-05-01 16:13:13 -07:00
committed by GitHub
parent 4a2605bc1e
commit 3dad6b317f
123 changed files with 1622 additions and 744 deletions

View File

@@ -1,13 +1,20 @@
<script setup lang="ts">
import { SaveIcon, XIcon } from '@modrinth/assets'
import { ButtonStyled, commonMessages } from '@modrinth/ui'
import { ref } from 'vue'
import { computed, ref } from 'vue'
import ModalWrapper from '@/components/ui/modal/ModalWrapper.vue'
import type { GameInstance } from '@/helpers/types'
import { edit_server_in_profile, type ServerWorld } from '@/helpers/worlds.ts'
import {
type ServerPackStatus,
edit_server_in_profile,
type ServerWorld,
set_world_display_status,
type DisplayStatus,
} from '@/helpers/worlds.ts'
import { defineMessage, useVIntl } from '@vintl/vintl'
import { handleError } from '@/store/notifications'
import ServerModalBody from '@/components/ui/world/modal/ServerModalBody.vue'
import HideFromHomeOption from '@/components/ui/world/modal/HideFromHomeOption.vue'
const { formatMessage } = useVIntl()
@@ -21,10 +28,14 @@ const props = defineProps<{
const modal = ref()
const name = ref()
const address = ref()
const resourcePack = ref('enabled')
const index = ref()
const name = ref<string>('')
const address = ref<string>('')
const resourcePack = ref<ServerPackStatus>('enabled')
const index = ref<number>(0)
const displayStatus = ref<DisplayStatus>('normal')
const hideFromHome = ref(false)
const newDisplayStatus = computed(() => (hideFromHome.value ? 'hidden' : 'normal'))
async function saveServer() {
const serverName = name.value ? name.value : address.value
@@ -36,12 +47,23 @@ async function saveServer() {
address.value,
resourcePackStatus,
).catch(handleError)
if (newDisplayStatus.value !== displayStatus.value) {
await set_world_display_status(
props.instance.path,
'server',
address.value,
newDisplayStatus.value,
)
}
emit('submit', {
name: serverName,
type: 'server',
index: index.value,
address: address.value,
pack_status: resourcePackStatus,
display_status: newDisplayStatus.value,
})
hide()
}
@@ -51,6 +73,8 @@ function show(server: ServerWorld) {
address.value = server.address
resourcePack.value = server.pack_status
index.value = server.index
displayStatus.value = server.display_status
hideFromHome.value = server.display_status === 'hidden'
modal.value.show()
}
@@ -75,6 +99,7 @@ const titleMessage = defineMessage({
v-model:address="address"
v-model:resource-pack="resourcePack"
/>
<HideFromHomeOption v-model="hideFromHome" class="mt-3" />
<div class="flex gap-2 mt-4">
<ButtonStyled color="brand">
<button :disabled="!address" @click="saveServer">

View File

@@ -1,18 +1,19 @@
<script setup lang="ts">
import { ChevronRightIcon, SaveIcon, XIcon, UndoIcon } from '@modrinth/assets'
import { Avatar, ButtonStyled, commonMessages } from '@modrinth/ui'
import { ref } from 'vue'
import { computed, ref } from 'vue'
import ModalWrapper from '@/components/ui/modal/ModalWrapper.vue'
import type { GameInstance } from '@/helpers/types'
import type { SingleplayerWorld } from '@/helpers/worlds.ts'
import { rename_world, reset_world_icon } from '@/helpers/worlds.ts'
import type { DisplayStatus, SingleplayerWorld } from '@/helpers/worlds.ts'
import { set_world_display_status, rename_world, reset_world_icon } from '@/helpers/worlds.ts'
import { defineMessages, useVIntl } from '@vintl/vintl'
import { handleError } from '@/store/notifications'
import HideFromHomeOption from '@/components/ui/world/modal/HideFromHomeOption.vue'
const { formatMessage } = useVIntl()
const emit = defineEmits<{
submit: [path: string, name: string, removeIcon: boolean]
submit: [path: string, name: string, removeIcon: boolean, displayStatus: DisplayStatus]
}>()
const props = defineProps<{
@@ -25,6 +26,10 @@ const icon = ref()
const name = ref()
const path = ref()
const removeIcon = ref(false)
const displayStatus = ref<DisplayStatus>('normal')
const hideFromHome = ref(false)
const newDisplayStatus = computed(() => (hideFromHome.value ? 'hidden' : 'normal'))
async function saveWorld() {
await rename_world(props.instance.path, path.value, name.value).catch(handleError)
@@ -32,8 +37,16 @@ async function saveWorld() {
if (removeIcon.value) {
await reset_world_icon(props.instance.path, path.value).catch(handleError)
}
if (newDisplayStatus.value !== displayStatus.value) {
await set_world_display_status(
props.instance.path,
'singleplayer',
path.value,
newDisplayStatus.value,
)
}
emit('submit', path.value, name.value, removeIcon.value)
emit('submit', path.value, name.value, removeIcon.value, newDisplayStatus.value)
hide()
}
@@ -41,6 +54,8 @@ function show(world: SingleplayerWorld) {
name.value = world.name
path.value = world.path
icon.value = world.icon
displayStatus.value = world.display_status
hideFromHome.value = world.display_status === 'hidden'
modal.value.show()
}
@@ -87,6 +102,7 @@ const messages = defineMessages({
class="w-full"
autocomplete="off"
/>
<HideFromHomeOption v-model="hideFromHome" class="mt-3" />
</div>
<div class="flex gap-2 mt-4">
<ButtonStyled color="brand">

View File

@@ -0,0 +1,18 @@
<script setup lang="ts">
import { defineMessage, useVIntl } from '@vintl/vintl'
import { computed } from 'vue'
import { Checkbox } from '@modrinth/ui'
const { formatMessage } = useVIntl()
const value = defineModel<boolean>({ required: true })
const labelMessage = defineMessage({
id: 'instance.edit-world.hide-from-home',
defaultMessage: `Hide from the Home page`,
})
const label = computed(() => formatMessage(labelMessage))
</script>
<template>
<Checkbox v-model="value" :label="label" />
</template>