MR App 0.9.5 - Big bugfix update (#3585)

* Add launcher_feature_version to Profile

* Misc fixes

- Add typing to theme and settings stuff
- Push instance route on creation from installing a modpack
- Fixed servers not reloading properly when first added

* Make old instances scan the logs folder for joined servers on launcher startup

* Create AttachedWorldData

* Change AttachedWorldData interface

* Rename WorldType::World to WorldType::Singleplayer

* Implement world display status system

* Fix Minecraft font

* Fix set_world_display_status Tauri error

* Add 'Play instance' option

* Add option to disable worlds showing in Home

* Fixes

- Fix available server filter only showing if there are some available
- Fixed server and singleplayer filters sometimes showing when there are only servers or singleplayer worlds
- Fixed new worlds not being automatically added when detected
- Rephrased Jump back into worlds option description

* Fixed sometimes more than 6 items showing up in Jump back in

* Fix servers.dat issue with instances you haven't played before

* Fix too large of bulk requests being made, limit max to 800 #3430

* Add hiding from home page, add types to Mods.vue

* Make recent worlds go into grid when display is huge

* Fix lint

* Remove redundant media query

* Fix protocol version on home page, and home page being blocked by pinging servers

* Clippy fix

* More Clippy fixes

* Fix Prettier lints

* Undo `from_string` changes

---------

Co-authored-by: Josiah Glosson <soujournme@gmail.com>
Co-authored-by: Alejandro González <me@alegon.dev>
This commit is contained in:
Prospector
2025-05-01 16:13:13 -07:00
committed by GitHub
parent 4a2605bc1e
commit 3dad6b317f
123 changed files with 1622 additions and 744 deletions

View File

@@ -7,7 +7,13 @@ import { invoke } from '@tauri-apps/api/core'
import { create } from './profile'
// Installs pack from a version ID
export async function create_profile_and_install(projectId, versionId, packTitle, iconUrl) {
export async function create_profile_and_install(
projectId,
versionId,
packTitle,
iconUrl,
createInstanceCallback = () => {},
) {
const location = {
type: 'fromVersionId',
project_id: projectId,
@@ -24,6 +30,7 @@ export async function create_profile_and_install(projectId, versionId, packTitle
null,
true,
)
createInstanceCallback(profile)
return await invoke('plugin:pack|pack_install', { location, profile })
}

View File

@@ -1,43 +0,0 @@
/**
* All theseus API calls return serialized values (both return values and errors);
* So, for example, addDefaultInstance creates a blank Profile object, where the Rust struct is serialized,
* and deserialized into a usable JS object.
*/
import { invoke } from '@tauri-apps/api/core'
// Settings object
/*
Settings {
"memory": MemorySettings,
"game_resolution": [int int],
"custom_java_args": [String ...],
"custom_env_args" : [(string, string) ... ]>,
"java_globals": Hash of (string, Path),
"default_user": Uuid string (can be null),
"hooks": Hooks,
"max_concurrent_downloads": uint,
"version": u32,
"collapsed_navigation": bool,
}
Memorysettings {
"min": u32, can be null,
"max": u32,
}
*/
// Get full settings object
export async function get() {
return await invoke('plugin:settings|settings_get')
}
// Set full settings object
export async function set(settings) {
return await invoke('plugin:settings|settings_set', { settings })
}
export async function cancel_directory_change() {
return await invoke('plugin:settings|cancel_directory_change')
}

View File

@@ -0,0 +1,78 @@
/**
* All theseus API calls return serialized values (both return values and errors);
* So, for example, addDefaultInstance creates a blank Profile object, where the Rust struct is serialized,
* and deserialized into a usable JS object.
*/
import { invoke } from '@tauri-apps/api/core'
import type { ColorTheme, FeatureFlag } from '@/store/theme.ts'
import type { Hooks, MemorySettings, WindowSize } from '@/helpers/types'
// Settings object
/*
Settings {
"memory": MemorySettings,
"game_resolution": [int int],
"custom_java_args": [String ...],
"custom_env_args" : [(string, string) ... ]>,
"java_globals": Hash of (string, Path),
"default_user": Uuid string (can be null),
"hooks": Hooks,
"max_concurrent_downloads": uint,
"version": u32,
"collapsed_navigation": bool,
}
Memorysettings {
"min": u32, can be null,
"max": u32,
}
*/
export type AppSettings = {
max_concurrent_downloads: number
max_concurrent_writes: number
theme: ColorTheme
default_page: 'home' | 'library'
collapsed_navigation: boolean
advanced_rendering: boolean
native_decorations: boolean
toggle_sidebar: boolean
telemetry: boolean
discord_rpc: boolean
personalized_ads: boolean
onboarded: boolean
extra_launch_args: string[]
custom_env_vars: [string, string][]
memory: MemorySettings
force_fullscreen: boolean
game_resolution: WindowSize
hide_on_process_start: boolean
hooks: Hooks
custom_dir?: string | null
prev_custom_dir?: string | null
migrated: boolean
developer_mode: boolean
feature_flags: Record<FeatureFlag, boolean>
}
// Get full settings object
export async function get() {
return (await invoke('plugin:settings|settings_get')) as AppSettings
}
// Set full settings object
export async function set(settings: AppSettings) {
return await invoke('plugin:settings|settings_set', { settings })
}
export async function cancel_directory_change(): Promise<void> {
return await invoke('plugin:settings|cancel_directory_change')
}

View File

@@ -48,6 +48,32 @@ type LinkedData = {
type InstanceLoader = 'vanilla' | 'forge' | 'fabric' | 'quilt' | 'neoforge'
type ContentFile = {
hash: string
file_name: string
size: number
metadata?: FileMetadata
update_version_id?: string
project_type: ContentFileProjectType
}
type FileMetadata = {
project_id: string
version_id: string
}
type ContentFileProjectType = 'mod' | 'datapack' | 'resourcepack' | 'shaderpack'
type CacheBehaviour =
// Serve expired data. If fetch fails / launcher is offline, errors are ignored
| 'stale_while_revalidate_skip_offline'
// Serve expired data, revalidate in background
| 'stale_while_revalidate'
// Must revalidate if data is expired
| 'must_revalidate'
// Ignore cache- always fetch updated data from origin
| 'bypass'
type MemorySettings = {
maximum: number
}
@@ -88,6 +114,7 @@ type AppSettings = {
collapsed_navigation: boolean
advanced_rendering: boolean
native_decorations: boolean
worlds_in_home: boolean
telemetry: boolean
discord_rpc: boolean

View File

@@ -9,8 +9,13 @@ type BaseWorld = {
name: string
last_played?: string
icon?: string
display_status: DisplayStatus
type: WorldType
}
export type WorldType = 'singleplayer' | 'server'
export type DisplayStatus = 'normal' | 'hidden' | 'favorite'
export type SingleplayerWorld = BaseWorld & {
type: 'singleplayer'
path: string
@@ -70,8 +75,11 @@ export type ServerData = {
renderedMotd?: string
}
export async function get_recent_worlds(limit: number): Promise<WorldWithProfile[]> {
return await invoke('plugin:worlds|get_recent_worlds', { limit })
export async function get_recent_worlds(
limit: number,
displayStatuses?: DisplayStatus[],
): Promise<WorldWithProfile[]> {
return await invoke('plugin:worlds|get_recent_worlds', { limit, displayStatuses })
}
export async function get_profile_worlds(path: string): Promise<World[]> {
@@ -85,6 +93,20 @@ export async function get_singleplayer_world(
return await invoke('plugin:worlds|get_singleplayer_world', { instance, world })
}
export async function set_world_display_status(
instance: string,
worldType: WorldType,
worldId: string,
displayStatus: DisplayStatus,
): Promise<void> {
return await invoke('plugin:worlds|set_world_display_status', {
instance,
worldType,
worldId,
displayStatus,
})
}
export async function rename_world(
instance: string,
world: string,
@@ -230,12 +252,14 @@ export async function refreshServers(
export async function refreshWorld(worlds: World[], instancePath: string, worldPath: string) {
const index = worlds.findIndex((w) => w.type === 'singleplayer' && w.path === worldPath)
const newWorld = await get_singleplayer_world(instancePath, worldPath)
if (index !== -1) {
worlds[index] = await get_singleplayer_world(instancePath, worldPath)
sortWorlds(worlds)
worlds[index] = newWorld
} else {
console.error(`Error refreshing world, could not find world at path ${worldPath}.`)
console.info(`Adding new world at path: ${worldPath}.`)
worlds.push(newWorld)
}
sortWorlds(worlds)
}
export async function handleDefaultProfileUpdateEvent(