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MR App 0.9.5 - Big bugfix update (#3585)
* Add launcher_feature_version to Profile * Misc fixes - Add typing to theme and settings stuff - Push instance route on creation from installing a modpack - Fixed servers not reloading properly when first added * Make old instances scan the logs folder for joined servers on launcher startup * Create AttachedWorldData * Change AttachedWorldData interface * Rename WorldType::World to WorldType::Singleplayer * Implement world display status system * Fix Minecraft font * Fix set_world_display_status Tauri error * Add 'Play instance' option * Add option to disable worlds showing in Home * Fixes - Fix available server filter only showing if there are some available - Fixed server and singleplayer filters sometimes showing when there are only servers or singleplayer worlds - Fixed new worlds not being automatically added when detected - Rephrased Jump back into worlds option description * Fixed sometimes more than 6 items showing up in Jump back in * Fix servers.dat issue with instances you haven't played before * Fix too large of bulk requests being made, limit max to 800 #3430 * Add hiding from home page, add types to Mods.vue * Make recent worlds go into grid when display is huge * Fix lint * Remove redundant media query * Fix protocol version on home page, and home page being blocked by pinging servers * Clippy fix * More Clippy fixes * Fix Prettier lints * Undo `from_string` changes --------- Co-authored-by: Josiah Glosson <soujournme@gmail.com> Co-authored-by: Alejandro González <me@alegon.dev>
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@@ -9,8 +9,13 @@ type BaseWorld = {
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name: string
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last_played?: string
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icon?: string
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display_status: DisplayStatus
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type: WorldType
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}
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export type WorldType = 'singleplayer' | 'server'
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export type DisplayStatus = 'normal' | 'hidden' | 'favorite'
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export type SingleplayerWorld = BaseWorld & {
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type: 'singleplayer'
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path: string
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@@ -70,8 +75,11 @@ export type ServerData = {
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renderedMotd?: string
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}
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export async function get_recent_worlds(limit: number): Promise<WorldWithProfile[]> {
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return await invoke('plugin:worlds|get_recent_worlds', { limit })
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export async function get_recent_worlds(
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limit: number,
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displayStatuses?: DisplayStatus[],
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): Promise<WorldWithProfile[]> {
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return await invoke('plugin:worlds|get_recent_worlds', { limit, displayStatuses })
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}
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export async function get_profile_worlds(path: string): Promise<World[]> {
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@@ -85,6 +93,20 @@ export async function get_singleplayer_world(
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return await invoke('plugin:worlds|get_singleplayer_world', { instance, world })
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}
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export async function set_world_display_status(
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instance: string,
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worldType: WorldType,
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worldId: string,
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displayStatus: DisplayStatus,
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): Promise<void> {
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return await invoke('plugin:worlds|set_world_display_status', {
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instance,
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worldType,
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worldId,
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displayStatus,
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})
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}
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export async function rename_world(
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instance: string,
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world: string,
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@@ -230,12 +252,14 @@ export async function refreshServers(
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export async function refreshWorld(worlds: World[], instancePath: string, worldPath: string) {
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const index = worlds.findIndex((w) => w.type === 'singleplayer' && w.path === worldPath)
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const newWorld = await get_singleplayer_world(instancePath, worldPath)
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if (index !== -1) {
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worlds[index] = await get_singleplayer_world(instancePath, worldPath)
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sortWorlds(worlds)
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worlds[index] = newWorld
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} else {
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console.error(`Error refreshing world, could not find world at path ${worldPath}.`)
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console.info(`Adding new world at path: ${worldPath}.`)
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worlds.push(newWorld)
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}
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sortWorlds(worlds)
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}
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export async function handleDefaultProfileUpdateEvent(
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