MR App 0.9.5 - Big bugfix update (#3585)

* Add launcher_feature_version to Profile

* Misc fixes

- Add typing to theme and settings stuff
- Push instance route on creation from installing a modpack
- Fixed servers not reloading properly when first added

* Make old instances scan the logs folder for joined servers on launcher startup

* Create AttachedWorldData

* Change AttachedWorldData interface

* Rename WorldType::World to WorldType::Singleplayer

* Implement world display status system

* Fix Minecraft font

* Fix set_world_display_status Tauri error

* Add 'Play instance' option

* Add option to disable worlds showing in Home

* Fixes

- Fix available server filter only showing if there are some available
- Fixed server and singleplayer filters sometimes showing when there are only servers or singleplayer worlds
- Fixed new worlds not being automatically added when detected
- Rephrased Jump back into worlds option description

* Fixed sometimes more than 6 items showing up in Jump back in

* Fix servers.dat issue with instances you haven't played before

* Fix too large of bulk requests being made, limit max to 800 #3430

* Add hiding from home page, add types to Mods.vue

* Make recent worlds go into grid when display is huge

* Fix lint

* Remove redundant media query

* Fix protocol version on home page, and home page being blocked by pinging servers

* Clippy fix

* More Clippy fixes

* Fix Prettier lints

* Undo `from_string` changes

---------

Co-authored-by: Josiah Glosson <soujournme@gmail.com>
Co-authored-by: Alejandro González <me@alegon.dev>
This commit is contained in:
Prospector
2025-05-01 16:13:13 -07:00
committed by GitHub
parent 4a2605bc1e
commit 3dad6b317f
123 changed files with 1622 additions and 744 deletions

View File

@@ -60,7 +60,7 @@
</button>
</ButtonStyled>
</div>
<FilterBar v-model="filters" :options="filterOptions" />
<FilterBar v-model="filters" :options="filterOptions" show-all-options />
<div class="flex flex-col w-full gap-2">
<WorldItem
v-for="world in filteredWorlds"
@@ -225,6 +225,11 @@ const unlistenProfile = await profile_listener(async (e: ProfileEvent) => {
await refreshAllWorlds()
async function refreshServer(address: string) {
if (!serverData.value[address]) {
serverData.value[address] = {
refreshing: true,
}
}
await refreshServerData(serverData.value[address], protocolVersion.value, address)
}
@@ -263,9 +268,12 @@ async function addServer(server: ServerWorld) {
async function editServer(server: ServerWorld) {
const index = worlds.value.findIndex((w) => w.type === 'server' && w.index === server.index)
if (index !== -1) {
const oldServer = worlds.value[index] as ServerWorld
worlds.value[index] = server
sortWorlds(worlds.value)
await refreshServer(server.address)
if (oldServer.address !== server.address) {
await refreshServer(server.address)
}
} else {
handleError(`Error refreshing server, refreshing all worlds`)
await refreshAllWorlds()
@@ -349,26 +357,34 @@ const supportsQuickPlay = computed(() =>
const filterOptions = computed(() => {
const options: FilterBarOption[] = []
if (worlds.value.some((x) => x.type === 'singleplayer')) {
const hasServer = worlds.value.some((x) => x.type === 'server')
if (worlds.value.some((x) => x.type === 'singleplayer') && hasServer) {
options.push({
id: 'singleplayer',
message: messages.singleplayer,
})
}
if (worlds.value.some((x) => x.type === 'server')) {
options.push({
id: 'server',
message: messages.server,
})
}
// add available filter if there's any offline ("unavailable") servers
if (hasServer) {
// add available filter if there's any offline ("unavailable") servers AND there's any singleplayer worlds or available servers
if (
worlds.value.some(
(x) =>
x.type === 'server' &&
!serverData.value[x.address]?.status &&
!serverData.value[x.address]?.refreshing,
) &&
worlds.value.some(
(x) =>
x.type === 'singleplayer' ||
(x.type === 'server' &&
serverData.value[x.address]?.status &&
!serverData.value[x.address]?.refreshing),
)
) {
options.push({